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@ -744,10 +744,7 @@ void TalkToGirl(PlayerStruct &player, TownerStruct &girl)
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case QUEST_ACTIVE: |
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InitQTextMsg(TEXT_GIRL3); |
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return; |
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case QUEST_DONE: |
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return; |
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default: |
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PlaySFX(Texts[TEXT_GIRL1].sfxnr); |
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return; |
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} |
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} |
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@ -815,7 +812,7 @@ void InitTowners()
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continue; |
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break; |
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case TOWN_COWFARM: |
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if (!gbIsHellfire || sgGameInitInfo.bCowQuest == 0 || Quests[Q_FARMER]._qactive == 10) |
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if (!gbIsHellfire || sgGameInitInfo.bCowQuest == 0) |
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continue; |
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break; |
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case TOWN_GIRL: |
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