Anders Jenbo
e8cd0aedfb
Use cel functions to blit control panel text
7 years ago
Anders Jenbo
ad7a621e5f
Drop PitchTbl to avoid resolution restriction
7 years ago
Anders Jenbo
e695c0d9ea
Combine zoomed and standard view
7 years ago
Anders Jenbo
d4e3b573d0
Allow for adjustable resolutions
...
The render is still only stable when height is a multiple of 32 and
width is a multiple of 64. 832x480 gives you close to 16:9 with the
original height.
7 years ago
Anders Jenbo
9e1b161bc0
Unify upper and lower screen rendering
7 years ago
Anders Jenbo
8ed4515727
Strip clipping from town and scroll
7 years ago
Anders Jenbo
11e8df8f6c
Deduplicate missile rendering code
7 years ago
galaxyhaxz
85afd0768a
Add bugfix for dupe bug
7 years ago
Anders Jenbo
d1914efa41
Make sens of lineoffset ( #1810 )
7 years ago
qndel
f6379c3692
[hellfire] M_ChangeLightOffset bin exact ( #1809 )
7 years ago
qndel
5250d019cb
[hellfire] PlaceMonster bin exact ( #1808 )
7 years ago
Anders Jenbo
18d38d102e
Fix compiling Hellfire
7 years ago
Gleb Mazovetskiy
df8d7a1f46
Compatibility with SDL v2.0.3
...
RG350 and GCW0 devices have an ancient version of SDL2.
7 years ago
Anders Jenbo
141bffe1dd
Update town.cpp
7 years ago
galaxyhaxz
7f0eb791f8
Fix function order [drlg_l4.cpp]
7 years ago
galaxyhaxz
2b05500486
Fix function order [drlg_l3.cpp]
7 years ago
Anders Jenbo
feeae23076
Prevent infinit recursion in UiOkDialog
7 years ago
Anders Jenbo
6597688eac
Rename cell functions
7 years ago
galaxyhaxz
74216dc1b4
Fix function order [drlg_l1.cpp]
7 years ago
Anders Jenbo
263ab2bb48
Remove unused debug functions
7 years ago
Anders Jenbo
810b12a37d
Drop unused code
7 years ago
Anders Jenbo
a8e4db538f
Display SDL error messages in UI dialog
...
This will also end the application in most cases
7 years ago
Gleb Mazovetskiy
426c246535
Simplify SDL1/2 palette handling
...
SDL 1 and 2 handle surface palettes very differently.
This adds a few compatibility functions that do the right thing
depending on the SDL version.
7 years ago
Anders Jenbo
bf040777cb
Make more use of cell helpers
7 years ago
Gleb Mazovetskiy
69d6238a7c
Add BUGFIX comment for gmenu_call_proc
7 years ago
Gleb Mazovetskiy
bf493d8b58
Fix UB: pointer overflow gmenu.cpp:112
7 years ago
galaxyhaxz
3c7a08a336
Fix function order [scrollrt.cpp] ( #1800 )
7 years ago
Gleb Mazovetskiy
fb37bbf675
Disable some signed shift UBSAN warnings
...
On Clang we can do this globally via a sanitizer blacklist, but that's not supported on GCC (yet):
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61978
We disable these warnings because all compilers implement them in the
same way according to the N2218 proposal to standardize the behaviour:
http://www.open-std.org/jtc1/sc22/wg14/www/docs/n2218.htm
7 years ago
Gleb Mazovetskiy
65344058ec
Fix UB: Misaligned access in GetCelFrameClipped
...
runtime error: load of misaligned address 0x632000363773 for type 'WORD', which requires 2 byte alignment
0x632000363773: note: pointer points here
7f 7f 7f 3e 0a 00 02 01 50 04 00 00 00 00 7f 7f 7f 7f 7f 7f 7f 7f 7f 34 bc ac ff bc 5b f9 fc dc
It was actually out-of-bounds as well so I had to add a bounds check.
7 years ago
Gleb Mazovetskiy
c2056c6cbf
SHA: Fix some implementation-defined behaviour ( #343 )
...
* SHA: Fix negative base shift UB
* SHA: Avoid signed integer overflow
We do cast from uint32_t to int32_t but that should be OK everywhere.
* SHA: Always use portable arithmetic right shift
7 years ago
Gleb Mazovetskiy
e4de2ad177
Fix UB: Signed integer overflow engine.cpp:1264
7 years ago
Gleb Mazovetskiy
1ec5fa7896
Fix UB: load/store of misaligned render.cpp:130
...
Source/render.cpp:130:47: runtime error: load of misaligned address 0x7fea0df260da for type 'DWORD', which requires 4 byte alignment
Source/render.cpp:130:26: runtime error: store to misaligned address 0x7fea5796ff62 for type 'DWORD', which requires 4 byte alignment
7 years ago
Anders Jenbo
dc5bbd0c49
Implement DefWindowProc directly in MainWndProc
7 years ago
Anders Jenbo
73a7a1ae6d
Remove unimplemented functions that aren't needed with SDL
7 years ago
qndel
a89a719f09
[hellfire] OperateMushPatch bin exact
7 years ago
qndel
83d68786b5
[hellfire] 3 functions bin exact
7 years ago
qndel
b24a30814b
[hellfire] PlayDungMsgs bin exact ( #1797 )
...
* [hellfire] PlayDungMsgs bin exact
* newline
7 years ago
qndel
e0cebaf164
formatting
7 years ago
qndel
989d39ab0b
[hellfire] GetBookSpell bin exact
7 years ago
arczi84
1ab2fb2666
Endian madness
7 years ago
Anders Jenbo
adbd08137f
Work around VC5 DialogBoxParam definition
7 years ago
qndel
13eb926575
[hellfire] GetManaAmount bin exact
7 years ago
qndel
a4852904be
sneaky bug
7 years ago
qndel
7fd66b103b
[hellfire] game_2_ui_class / pfile_get_player_class bin exact ( #1792 )
7 years ago
qndel
5d7e0d04f6
[hellfire] GetDamageAmt bin exact
7 years ago
qndel
3f1cdf9bc8
[hellfire] GetDamageAmt bin exact
7 years ago
qndel
7956bf81da
[hellfire] gamemenu_save_game / gamemenu_load_game bin exact ( #1772 )
7 years ago
Marlon Beijer
d641c65562
Some fixes for Big Endian systems
7 years ago
Anders Jenbo
ba9288c6cf
Unify error dialogs, for looks and portability
...
- Use UiOkDialog() to display all error messages
- Add SDL simple message, and console fallbacks to UiOkDialog()
- Boot graphics early on to facilitate most error messages with build in
gui
- Some more miniwin clean ups
7 years ago
qndel
06e7b4dbdb
more enums
7 years ago