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@ -32,30 +32,6 @@ BOOL IsDLLWall(char dd);
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void L4FixRim(); |
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void DRLG_L4GeneralFix(); |
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void CreateL4Dungeon(DWORD rseed, int entry); |
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void DRLG_L4(int entry); |
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void DRLG_L4Shadows(); |
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void InitL4Dungeon(); |
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void L4makeDmt(); |
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void L4AddWall(); |
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int L4HWallOk(int i, int j); |
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int L4VWallOk(int i, int j); |
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void L4HorizWall(int i, int j, int dx); |
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void L4VertWall(int i, int j, int dy); |
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void L4tileFix(); |
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void DRLG_L4Subs(); |
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void L4makeDungeon(); |
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void uShape(); |
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long GetArea(); |
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void L4firstRoom(); |
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void L4drawRoom(int x, int y, int width, int height); |
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void L4roomGen(int x, int y, int w, int h, int dir); |
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BOOL L4checkRoom(int x, int y, int width, int height); |
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BOOL DRLG_L4PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir); |
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void DRLG_L4FloodTVal(); |
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void DRLG_L4FTVR(int i, int j, int x, int y, int d); |
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void DRLG_L4TransFix(); |
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void DRLG_L4Corners(); |
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void DRLG_L4Pass3(); |
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/* rdata */ |
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extern const BYTE L4ConvTbl[16]; |
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