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@ -30,10 +30,18 @@ void GetDamageAmt(int i, int *mind, int *maxd)
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break; |
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case SPL_HEAL: /// BUGFIX: healing calculation is unused
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*mind = plr[myplr]._pLevel + sl + 1; |
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#ifdef HELLFIRE |
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if (plr[myplr]._pClass == PC_WARRIOR || plr[myplr]._pClass == PC_MONK || plr[myplr]._pClass == PC_BARBARIAN) { |
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#else |
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if (plr[myplr]._pClass == PC_WARRIOR) { |
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*mind *= 2; |
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#endif |
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*mind <<= 1; |
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} |
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#ifdef HELLFIRE |
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else if (plr[myplr]._pClass == PC_ROGUE || plr[myplr]._pClass == PC_BARD) { |
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#else |
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if (plr[myplr]._pClass == PC_ROGUE) { |
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#endif |
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*mind += *mind >> 1; |
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} |
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*maxd = 10; |
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@ -43,10 +51,18 @@ void GetDamageAmt(int i, int *mind, int *maxd)
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for (k = 0; k < sl; k++) { |
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*maxd += 6; |
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} |
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#ifdef HELLFIRE |
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if (plr[myplr]._pClass == PC_WARRIOR || plr[myplr]._pClass == PC_MONK || plr[myplr]._pClass == PC_BARBARIAN) { |
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#else |
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if (plr[myplr]._pClass == PC_WARRIOR) { |
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*maxd *= 2; |
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#endif |
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*maxd <<= 1; |
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} |
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#ifdef HELLFIRE |
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else if (plr[myplr]._pClass == PC_ROGUE || plr[myplr]._pClass == PC_BARD) { |
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#else |
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if (plr[myplr]._pClass == PC_ROGUE) { |
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#endif |
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*maxd += *maxd >> 1; |
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} |
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*mind = -1; |
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@ -82,6 +98,13 @@ void GetDamageAmt(int i, int *mind, int *maxd)
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case SPL_RESURRECT: |
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case SPL_TELEKINESIS: |
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case SPL_BONESPIRIT: |
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#ifdef HELLFIRE: |
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case SPL_WARP: |
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case SPL_REFLECT: |
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case SPL_BERSERK: |
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case SPL_SEARCH: |
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case SPL_RUNESTONE: |
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#endif |
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*mind = -1; |
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*maxd = -1; |
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break; |
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@ -170,10 +193,18 @@ void GetDamageAmt(int i, int *mind, int *maxd)
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break; |
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case SPL_HEALOTHER: /// BUGFIX: healing calculation is unused
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*mind = plr[myplr]._pLevel + sl + 1; |
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#ifdef HELLFIRE |
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if (plr[myplr]._pClass == PC_WARRIOR || plr[myplr]._pClass == PC_MONK || plr[myplr]._pClass == PC_BARBARIAN) { |
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#else |
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if (plr[myplr]._pClass == PC_WARRIOR) { |
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*mind *= 2; |
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#endif |
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*mind <<= 1; |
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} |
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#ifdef HELLFIRE |
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if (plr[myplr]._pClass == PC_ROGUE || plr[myplr]._pClass == PC_BARD) { |
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#else |
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if (plr[myplr]._pClass == PC_ROGUE) { |
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#endif |
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*mind += *mind >> 1; |
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} |
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*maxd = 10; |
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@ -183,10 +214,18 @@ void GetDamageAmt(int i, int *mind, int *maxd)
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for (k = 0; k < sl; k++) { |
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*maxd += 6; |
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} |
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#ifdef HELLFIRE |
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if (plr[myplr]._pClass == PC_WARRIOR || plr[myplr]._pClass == PC_MONK || plr[myplr]._pClass == PC_BARBARIAN) { |
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#else |
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if (plr[myplr]._pClass == PC_WARRIOR) { |
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*maxd *= 2; |
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#endif |
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*maxd <<= 1; |
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} |
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#ifdef HELLFIRE |
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if (plr[myplr]._pClass == PC_ROGUE || plr[myplr]._pClass == PC_BARD) { |
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#else |
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if (plr[myplr]._pClass == PC_ROGUE) { |
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#endif |
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*maxd += *maxd >> 1; |
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} |
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*mind = -1; |
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