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Fix function order [drlg_l3.cpp]

pull/362/head
galaxyhaxz 7 years ago committed by Anders Jenbo
parent
commit
2b05500486
  1. 1362
      Source/drlg_l3.cpp
  2. 24
      Source/drlg_l3.h
  3. 4
      comparer-config/diablo.toml

1362
Source/drlg_l3.cpp

File diff suppressed because it is too large Load Diff

24
Source/drlg_l3.h

@ -15,30 +15,6 @@ void FixL3HallofHeroes();
void DRLG_L3LockRec(int x, int y);
BOOL DRLG_L3Lockout();
void CreateL3Dungeon(DWORD rseed, int entry);
void DRLG_L3(int entry);
void InitL3Dungeon();
BOOL DRLG_L3FillRoom(int x1, int y1, int x2, int y2);
void DRLG_L3CreateBlock(int x, int y, int obs, int dir);
void DRLG_L3FloorArea(int x1, int y1, int x2, int y2);
void DRLG_L3FillDiags();
void DRLG_L3FillSingles();
void DRLG_L3FillStraights();
void DRLG_L3Edges();
int DRLG_L3GetFloorArea();
void DRLG_L3MakeMegas();
void DRLG_L3River();
void DRLG_L3Pool();
BOOL DRLG_L3SpawnEdge(int x, int y, int *totarea);
BOOL DRLG_L3Spawn(int x, int y, int *totarea);
void DRLG_L3PoolFix();
BOOL DRLG_L3PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir);
void DRLG_L3PlaceRndSet(const BYTE *miniset, int rndper);
void DRLG_L3Wood();
BOOL WoodVertU(int i, int y);
BOOL WoodVertD(int i, int y);
BOOL WoodHorizL(int x, int j);
BOOL WoodHorizR(int x, int j);
void DRLG_L3Pass3();
void LoadL3Dungeon(char *sFileName, int vx, int vy);
void LoadPreL3Dungeon(char *sFileName, int vx, int vy);

4
comparer-config/diablo.toml

@ -1308,12 +1308,12 @@ addr = 0x411614
size = 0x15E
[[func]]
name = "DRLG_L3SpawnEdge"
name = "DRLG_L3Spawn"
addr = 0x411772
size = 0x12A
[[func]]
name = "DRLG_L3Spawn"
name = "DRLG_L3SpawnEdge"
addr = 0x41189C
size = 0x144

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