|
|
|
|
@ -15,30 +15,6 @@ void FixL3HallofHeroes();
|
|
|
|
|
void DRLG_L3LockRec(int x, int y); |
|
|
|
|
BOOL DRLG_L3Lockout(); |
|
|
|
|
void CreateL3Dungeon(DWORD rseed, int entry); |
|
|
|
|
void DRLG_L3(int entry); |
|
|
|
|
void InitL3Dungeon(); |
|
|
|
|
BOOL DRLG_L3FillRoom(int x1, int y1, int x2, int y2); |
|
|
|
|
void DRLG_L3CreateBlock(int x, int y, int obs, int dir); |
|
|
|
|
void DRLG_L3FloorArea(int x1, int y1, int x2, int y2); |
|
|
|
|
void DRLG_L3FillDiags(); |
|
|
|
|
void DRLG_L3FillSingles(); |
|
|
|
|
void DRLG_L3FillStraights(); |
|
|
|
|
void DRLG_L3Edges(); |
|
|
|
|
int DRLG_L3GetFloorArea(); |
|
|
|
|
void DRLG_L3MakeMegas(); |
|
|
|
|
void DRLG_L3River(); |
|
|
|
|
void DRLG_L3Pool(); |
|
|
|
|
BOOL DRLG_L3SpawnEdge(int x, int y, int *totarea); |
|
|
|
|
BOOL DRLG_L3Spawn(int x, int y, int *totarea); |
|
|
|
|
void DRLG_L3PoolFix(); |
|
|
|
|
BOOL DRLG_L3PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir); |
|
|
|
|
void DRLG_L3PlaceRndSet(const BYTE *miniset, int rndper); |
|
|
|
|
void DRLG_L3Wood(); |
|
|
|
|
BOOL WoodVertU(int i, int y); |
|
|
|
|
BOOL WoodVertD(int i, int y); |
|
|
|
|
BOOL WoodHorizL(int x, int j); |
|
|
|
|
BOOL WoodHorizR(int x, int j); |
|
|
|
|
void DRLG_L3Pass3(); |
|
|
|
|
void LoadL3Dungeon(char *sFileName, int vx, int vy); |
|
|
|
|
void LoadPreL3Dungeon(char *sFileName, int vx, int vy); |
|
|
|
|
|
|
|
|
|
|