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@ -1105,10 +1105,10 @@ void AddBarrel(int i, int t)
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void AddShrine(int i) |
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{ |
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int val, j, slist[26]; |
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int val, j, slist[NUM_SHRINETYPE]; |
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object[i]._oPreFlag = TRUE; |
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for (j = 0; j < 26; j++) { |
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for (j = 0; j < NUM_SHRINETYPE; j++) { |
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if (currlevel < shrinemin[j] || currlevel > shrinemax[j]) { |
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slist[j] = 0; |
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} else { |
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@ -1125,7 +1125,7 @@ void AddShrine(int i)
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} |
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} |
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while (1) { |
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val = random(150, 26); |
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val = random(150, NUM_SHRINETYPE); |
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if (slist[val]) { |
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break; |
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} |
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