616 Commits (0889780923262ee8fecfe2d07c33272c58ab5bc1)

Author SHA1 Message Date
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Anders Jenbo 753b5698f7 Remove unconventional assert() implementations 5 years ago
ephphatha a8ed1998d1 Use Point in path_ functions that reference position 5 years ago
Anders Jenbo b591824182 💚 Fix NOSOUND build 5 years ago
Anders Jenbo 78124fb389 Add GolemHoldingCell 5 years ago
Anders Jenbo 4d59c248ea Remove unused return from SpawnSkeleton 5 years ago
Anders Jenbo 9c0760e780 ♻️Clean up various checks in monster logic 5 years ago
Anders Jenbo 2d4da488f0 Split path test functions 5 years ago
ephphatha 190025e79f Use bound parameters for pathfinding functions operating on entities 5 years ago
ephphatha 488ee03f53 Use bound functions for LineClear test function pointer 5 years ago
Anders Jenbo 4e82c70fcb Make MonsterIsTileAccessible aware if monsters can open doors or not 5 years ago
FluffyQuack ba60907853
Hold mouse button to keep attacking (Diablo 2-style) (#2349) 5 years ago
Anders Jenbo e82d103465 🐛 Fix bounds checks in monster code 5 years ago
Anders Jenbo a089692850 💄 Introduce MonsterRelation enum 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
FluffyQuack c4a96bc829 👑 Fix to bug that made spawned monsters overwrite alive ones (cause was monsters not being properly deleted) 5 years ago
Anders Jenbo a709790c82 Document a few functions 5 years ago
Anders Jenbo 43aec8cecc Clean up AiDelay 5 years ago
Anders Jenbo 684d6943aa Merge MegaAi and MAI_RR2 5 years ago
Anders Jenbo c30ff97885 Use Point in UpdateEnemy 5 years ago
Anders Jenbo ef6275caac Clean up private function names 5 years ago
Anders Jenbo 4bf4e42230 Move local symbols to anonymous namespace 5 years ago
Anders Jenbo 5d99cb4925 Fix MAI_Warlord direction 5 years ago
obligaron 3e57d0d69b Introduce MonsterGraphic enum class 5 years ago
obligaron 5f7a2803fc Introduce CMonster::GetAnimData 5 years ago
obligaron 481fc04235 InitMonster: Get AnimData only once 5 years ago
obligaron 1fcbad0810 MAI_Ranged: Use CheckStandAnimationIsLoaded instead of directly changing animation data 5 years ago
obligaron e5bf44a75f M_DoWalk: Simplify check if we reached new tile 5 years ago
obligaron dc2d5e2b04 Remove unnecessary assignments to _mdir 5 years ago
obligaron a94da6b4a3 NewMonsterAnim gets monster references and monster graphic instead of index, and AnimStruct Pointer 5 years ago
obligaron 02d2754a68 MAI Garbud/Zhar/SnotSpill/Lazurus/Lachdanan/Warlord 5 years ago
obligaron 95937021fe Fallen fear: Use _mgoalvar2 for new direction instead of _mdir 5 years ago
obligaron 508132e014 ADL: Handle skipped Frames for Diablo Got-Hit Animation 5 years ago
obligaron e2ba79d3d1 Introduce StartMonsterGotHit 5 years ago
obligaron b4966f22e1 Move NewMonsterAnim to anonymous namespace 5 years ago
Anders Jenbo 65d7b3c1eb Use AdvanceRndSeed() when changing RNG with out use 5 years ago
Anders Jenbo 903d4bd2e1 Scope all for loops 5 years ago
Anders Jenbo 9ebdb6db69 General clean up 5 years ago
Anders Jenbo 467b74dc06 Rename object globals 5 years ago
Anders Jenbo 9ae908f947 Rename missile globals 5 years ago
Anders Jenbo 9b8bf92575 Rename quest globals 5 years ago
Anders Jenbo 96bf75b502 Rename player globals 5 years ago
Anders Jenbo dce78dde62 Rename lighting globals 5 years ago
Anders Jenbo 07ad083fda Rename monster globals 5 years ago
Anders Jenbo 56d3b5d710 clang-tidy/Android Stuidio cleanups 5 5 years ago
ephphatha 51d05a3523 Reorder monster damage calculations to avoid warnings 5 years ago
obligaron e1e92ad777 Fix PlaceUniques calculates wrong monster type 5 years ago
Anders Jenbo bc0d1f7ac0 clang-tidy/Android Stuidio cleanups 3 5 years ago
Anders Jenbo bc59218d0d More clang-tidy/Android Studio cleanups 5 years ago
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 5 years ago