7021 Commits (substitution)

Author SHA1 Message Date
Anders Jenbo 61ff4279a6 Clean up DRLG_L1 Substitution() 4 years ago
Anders Jenbo 424cb9f8ea Remove dead code 4 years ago
Anders Jenbo 3250472789 Clean up player references 4 years ago
Anders Jenbo e83c55d444 Clean up object references 4 years ago
galaxyhaxz b42c731ae5 Fix broken dirt tile in cathedral/crypt 4 years ago
ephphatha b234565f65 Inline functions which only set Object::_oRndSeed 4 years ago
Stephen C. Wills e364b7488c
HitMonster() cleanup (#5147) 4 years ago
obligaron c5ce29106e Fix left sideways walking monsters draw order 4 years ago
Cesar Canassa f069cdc771
♻️ Pass objects by reference (#5148) 4 years ago
obligaron ca1949a87f Don't recalculate leveltype (from currlevel) in SaveGameData 4 years ago
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 4 years ago
ephphatha ed5d2d98e7 Simplify AddBookLever 4 years ago
ephphatha cdcccef47a Return pointer from AddObject 4 years ago
Cesar Canassa 1d08d6b974
♻️ Replace dMonster usage on DoAttack (#5137) 4 years ago
DakkJaniels 9403084d41 Fix ModifyPlrMag 4 years ago
Cesar Canassa 102f4abe9b
♻️ Remove _misource access from AddLightningWall (#5098) 4 years ago
Trihedraf e10780f6d9 Fix Building SDL2 for MinGW 4 years ago
Gleb Mazovetskiy 2ca6a3e8eb `Player#getGraphic`: Remove `MyPlayer` check 4 years ago
ephphatha 2b442a73c2 Fix highlighting towners 1-4 after visiting the dungeon 4 years ago
Gleb Mazovetskiy 7c0b72abc0 Improve demo test error message 4 years ago
qndel ed8964907a
fix jester's affix description (#5120) 4 years ago
ephphatha 35bf79b007 Use Monster& in PrintDebugMonster 4 years ago
Cesar Canassa 75756c518f
♻️ Send the monster reference to the monster AI functions (#5113) 4 years ago
Cesar Canassa 07ff79cbdc
♻️ MonsterAttackPlayer receives monster and player as references (#5111) 4 years ago
DakkJaniels 163ea36fa6
Convert ZT gamename to lower case (#5110) 4 years ago
Gleb Mazovetskiy b21ebffaf2 Clean up player graphic loading 4 years ago
ephphatha 975eb3674b Add helper to check if a monster belongs to a player 4 years ago
Anders Jenbo 046f826931 [gamepad/touch] Fix targeting berserked 4 years ago
Andrew James 24c57bf6c6
Simplify MonsterOperateDoor (#5100) 4 years ago
Cesar Canassa 0ce0f5b7b4 ♻️ Remove _misource access from AddSpecArrow 4 years ago
Cesar Canassa f5af1fa49c ♻️ Remove _misource access from AddRuneExplosion 4 years ago
Cesar Canassa 71edcbed12 ♻️ Remove _misource access from AddWarp 4 years ago
Cesar Canassa f12e636abb ♻️ Remove monsterId from AiPlanPath 4 years ago
Cesar Canassa 800d1665be ♻️ Remove monsterId from RandomWalk2 4 years ago
Cesar Canassa c58e8b0353 ♻️ pass monster by reference on MonsterHitMonster 4 years ago
Cesar Canassa 020ce5eb2b ♻️ Automatically dereference sourcePlayer on AddFlash 4 years ago
Cesar Canassa 98023a822e ♻️ Automatically dereference sourceX on MI_Arrow 4 years ago
Cesar Canassa 582e2b4e12 ♻️ Automatically dereference sourceX on MI_Firebolt 4 years ago
Cesar Canassa c79b15df1a
♻️ Remove monsterId from StartDeathFromMonster (#5072) 4 years ago
ephphatha 4a8f375011 Use position for operate object network commands 4 years ago
ephphatha 50d292f8c6 Take references in operate door functions 4 years ago
Cesar Canassa 2b19cae569 ♻️ Remove _misource access from AddBerserk 4 years ago
Andrew James 9a09b07c4d
Cleanup Object/Quest triggers which activate quests (#5081) 4 years ago
Andrew James fb2fae12e7
use correct attribute -_- (#5084) 4 years ago
Andrew James b56907672f
Add Bitset2d::count() and use it when counting set Dungeonmask tiles (#5083) 4 years ago
Andrew James 2786a65e7b
Tidy up ActivateSkeleton and take monster by reference (#5080) 4 years ago
Cesar Canassa 82caea1ca4 ♻️ Remove monsterId from RoundWalk 4 years ago
Cesar Canassa a0cd65e082 ♻️ Remove monsterId from M_SyncStartKill 4 years ago
Cesar Canassa fcdab7f56f
Add test for RotateBlockedMissile (#5069) 4 years ago
Gleb Mazovetskiy 1cdd76b617 Remove PCX rendering code 4 years ago