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@ -93,12 +93,10 @@ void SetSpellLevelCheat(spell_id spl, int spllvl)
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myPlayer._pSplLvl[spl] = spllvl; |
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} |
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void PrintDebugMonster(int m) |
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void PrintDebugMonster(const Monster &monster) |
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{ |
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auto &monster = Monsters[m]; |
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EventPlrMsg(StrCat( |
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"Monster ", m, " = ", monster.name(), |
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"Monster ", static_cast<int>(monster.getId()), " = ", monster.name(), |
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"\nX = ", monster.position.tile.x, ", Y = ", monster.position.tile.y, |
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"\nEnemy = ", monster.enemy, ", HP = ", monster.hitPoints, |
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"\nMode = ", static_cast<int>(monster.mode), ", Var1 = ", monster.var1), |
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@ -107,8 +105,10 @@ void PrintDebugMonster(int m)
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bool bActive = false; |
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for (size_t i = 0; i < ActiveMonsterCount; i++) { |
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if (ActiveMonsters[i] == m) |
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if (&Monsters[ActiveMonsters[i]] == &monster) { |
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bActive = true; |
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break; |
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} |
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} |
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EventPlrMsg(StrCat("Active List = ", bActive ? 1 : 0, ", Squelch = ", monster.activeForTicks), UiFlags::ColorWhite); |
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@ -1000,16 +1000,14 @@ void FreeDebugGFX()
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void GetDebugMonster() |
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{ |
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int mi1 = pcursmonst; |
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if (mi1 == -1) { |
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int mi2 = dMonster[cursPosition.x][cursPosition.y]; |
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if (mi2 != 0) { |
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mi1 = abs(mi2) - 1; |
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} else { |
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mi1 = DebugMonsterId; |
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} |
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} |
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PrintDebugMonster(mi1); |
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int monsterIndex = pcursmonst; |
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if (monsterIndex == -1) |
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monsterIndex = abs(dMonster[cursPosition.x][cursPosition.y]) - 1; |
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if (monsterIndex == -1) |
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monsterIndex = DebugMonsterId; |
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PrintDebugMonster(Monsters[monsterIndex]); |
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} |
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void NextDebugMonster() |
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