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@ -1312,8 +1312,8 @@ void AddSpecArrow(Missile &missile, const AddMissileParameter ¶meter)
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{ |
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int av = 0; |
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if (missile._micaster == TARGET_MONSTERS) { |
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const Player &player = Players[missile._misource]; |
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if (missile.sourceType() == MissileSource::Player) { |
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const Player &player = *missile.sourcePlayer(); |
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if (player._pClass == HeroClass::Rogue) |
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av += (player._pLevel - 1) / 4; |
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