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♻️ Remove _misource access from AddRuneExplosion

pull/5106/head
Cesar Canassa 4 years ago committed by Anders Jenbo
parent
commit
f5af1fa49c
  1. 4
      Source/missiles.cpp

4
Source/missiles.cpp

@ -1387,8 +1387,8 @@ void AddLightningWall(Missile &missile, const AddMissileParameter &parameter)
void AddRuneExplosion(Missile &missile, const AddMissileParameter & /*parameter*/)
{
if (IsAnyOf(missile._micaster, TARGET_MONSTERS, TARGET_BOTH)) {
int dmg = 2 * (Players[missile._misource]._pLevel + GenerateRndSum(10, 2)) + 4;
if (missile.sourceType() == MissileSource::Player) {
int dmg = 2 * (missile.sourcePlayer()->_pLevel + GenerateRndSum(10, 2)) + 4;
dmg = ScaleSpellEffect(dmg, missile._mispllvl);
missile._midam = dmg;

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