@ -1055,16 +1055,16 @@ void HitMonster(Monster &monster, int dam)
}
}
void MonsterHitMonster ( Monster & monster , int i , int dam )
void MonsterHitMonster ( Monster & attacker , Monster & target , int dam )
{
if ( i < MAX_PLRS )
monster . whoHit | = 1 < < i ;
if ( attacker . type ( ) . type = = MT_GOLEM )
target . whoHit | = 1 < < attacker . getId ( ) ; // really the id the player who controls this golem
if ( IsAnyOf ( monster . type ( ) . type , MT_SNEAK , MT_STALKER , MT_UNSEEN , MT_ILLWEAV ) | | dam > > 6 > = monster . level + 3 ) {
monster . direction = Opposite ( Monsters [ i ] . direction ) ;
if ( IsAnyOf ( target . type ( ) . type , MT_SNEAK , MT_STALKER , MT_UNSEEN , MT_ILLWEAV ) | | dam > > 6 > = target . level + 3 ) {
target . direction = Opposite ( attacker . direction ) ;
}
HitMonster ( monster , dam ) ;
HitMonster ( target , dam ) ;
}
void StartDeathFromMonster ( Monster & attacker , Monster & target )
@ -1217,7 +1217,7 @@ void MonsterAttackMonster(int i, int mid, int hper, int mind, int maxd)
if ( monster . hitPoints > > 6 < = 0 ) {
StartDeathFromMonster ( attackingMonster , monster ) ;
} else {
MonsterHitMonster ( monster , i , dam ) ;
MonsterHitMonster ( attackingMonster , monster , dam ) ;
}
if ( monster . activeForTicks = = 0 ) {