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Don't recalculate leveltype (from currlevel) in SaveGameData

pull/5149/head
obligaron 4 years ago committed by Anders Jenbo
parent
commit
ca1949a87f
  1. 2
      Source/loadsave.cpp

2
Source/loadsave.cpp

@ -2326,8 +2326,6 @@ void SaveGameData(MpqWriter &saveWriter)
file.WriteBE<uint32_t>(static_cast<uint32_t>(std::min(Missiles.size(), MaxMissilesForSaveGame)));
file.WriteBE<int32_t>(ActiveObjectCount);
leveltype = GetLevelType(currlevel);
for (uint8_t i = 0; i < giNumberOfLevels; i++) {
file.WriteBE<uint32_t>(glSeedTbl[i]);
file.WriteBE<int32_t>(getHellfireLevelType(GetLevelType(i)));

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