|
|
|
|
@ -2326,8 +2326,6 @@ void SaveGameData(MpqWriter &saveWriter)
|
|
|
|
|
file.WriteBE<uint32_t>(static_cast<uint32_t>(std::min(Missiles.size(), MaxMissilesForSaveGame))); |
|
|
|
|
file.WriteBE<int32_t>(ActiveObjectCount); |
|
|
|
|
|
|
|
|
|
leveltype = GetLevelType(currlevel); |
|
|
|
|
|
|
|
|
|
for (uint8_t i = 0; i < giNumberOfLevels; i++) { |
|
|
|
|
file.WriteBE<uint32_t>(glSeedTbl[i]); |
|
|
|
|
file.WriteBE<int32_t>(getHellfireLevelType(GetLevelType(i))); |
|
|
|
|
|