Robin Eklind
85ece87a75
Update Source/monster.cpp
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Co-authored-by: qndel <stefan551@o2.pl>
6 years ago
Robin Eklind
7b63273336
monster: add BUGFIX comment to DirOK
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The issue here is probably very unlikely to trigger anything in-game, as
the first 4 monster array elements are reserverd for golems. However,
after executing the body of the `if (mi != 0) { mi-- }` if-statement,
it is not possible to determine whether mi was 0 or 1 before executing
the body. This is relevant as the pack member check should only be
performed if mi was non-zero prior to executing the body of the
if-statement.
A fixed may look something as follows:
if (mi != 0) {
mi--;
// BUGFIX: should only run pack member check if mi was non-zero prior to executing the body of the above if-statemnet (fixed).
if (monster[mi].leaderflag == 1
&& monster[mi].leader == i
&& monster[mi]._mfutx == x
&& monster[mi]._mfuty == y) {
mcount++;
}
6 years ago
Robin Eklind
7cabbb43f6
monster: add BUGFIX to MAI_Golum
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The dMonster array stores monster array index numbers + 1
(or the corresponding negative version -(index + 1)).
Prior to use, these must be decremented by 1.
6 years ago
Robin Eklind
dc6f9b6585
missiles: add BUGFIX comment for GetDirection16
6 years ago
Anders Jenbo
31ac716c3d
99 lines of documentation ( #2058 )
6 years ago
Anders Jenbo
9821ff72d1
Document variables in drlg files
6 years ago
Anders Jenbo
c1b4d3d8b5
Copy documentation from sanctuary/notes
6 years ago
Anders Jenbo
1ba96a6777
Add doxygen description to remaining engine files
6 years ago
Robin Eklind
6448f7901b
stores: add bugfix comment for DrawSLine
6 years ago
Robin Eklind
60eb5c946c
items: add BUGFIX comment for DrawULine
6 years ago
qndel
259f618b2d
remove unused variable
6 years ago
Robin Eklind
c2df2635db
engine: add BUGFIX comment for Cl2BlitOutlineSafe
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When hovering over a monster at the bottom part of the screen, the
outline may be off-by-one, thus overwriting the top pixel of the panel.
6 years ago
Anders Jenbo
9a04787577
Make all objects and monsters avalible to .dun levels
6 years ago
qndel
f66339a9ac
clean unused variables
6 years ago
Anders Jenbo
36e319cb7f
Add bugfix to MonstStartKill
6 years ago
Marcin Konicki
515ac145c5
Implement `--save-dir` CLI option
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* Lazy load ini, this also fixes launching the game on Android
6 years ago
Anders Jenbo
dc8be6c0ab
C++03 compatibility ( #736 )
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* Use C++03 compatible constructors
* Remove conflicting definitions
6 years ago
Anders Jenbo
e6ac9d379d
Correct automap rendering for all resolutions dynamically
6 years ago
Anders Jenbo
9d68312aa1
Check that cursor is inside of the level
6 years ago
Anders Jenbo
9acbcc69f9
Width independant vertical alignment, optimize zoom
6 years ago
Anders Jenbo
b7c126d976
Apply defines to render
6 years ago
Anders Jenbo
0da3461d35
Use explicit types instead of auto
6 years ago
Anders Jenbo
014308ef01
Explicit casting
6 years ago
Anders Jenbo
a3505ab904
Remove the std namespace from uint32_t
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Again to help older compileres that aren't C++11 aware.
6 years ago
Anders Jenbo
4b46361442
Remove some unused variables
6 years ago
Anders Jenbo
69ad34f58f
Consistently use NULL instead of nullptr
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While nullptr does have extra checking, most of the code uses NULL and
nullptr makes it harder to port the code to some targets like the
original XBox
6 years ago
Anders Jenbo
54741abc87
Correct check for panel when zoomed
6 years ago
Anders Jenbo
b274f395f6
Correctly assert if the mouse is inside the main panel
6 years ago
Anders Jenbo
2104bf2af2
Fix rendering towners with bad lighting data
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dFlags appears to contain garbage in the BFLAG_LIT for town. This wasn't
an issue originally since it wasn't being checked when rendering
towners.
6 years ago
Anders Jenbo
8c2fb7605e
Use defines for tile and screen related magic numbers
6 years ago
Anders Jenbo
af7f3f0f27
Bugfix for CheckCursMove ( #2046 )
6 years ago
Anders Jenbo
18bec27121
Hellfire clean ups
6 years ago
Anders Jenbo
7e45f8bcc8
More cleanups
6 years ago
qndel
b0a8a38462
clean magic numbers
6 years ago
Robin Eklind
e6fa244fa7
items: add BUGFIX comment for SaveItemPower
6 years ago
Joel Falcou
c4223d4c29
Per file basis use of extern C
6 years ago
Joel Falcou
64d26a7934
Sanitize use of namespace
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Wrap individual headers in dvl namespace to prevent
including standard header in another namespace.
6 years ago
Anders Jenbo
bd155e4a03
Correct poison water spawn position
6 years ago
Anders Jenbo
f62f983622
Fix broken wall tile
6 years ago
qndel
9a5ff805ed
Remove hardcoded spawn location for Cave maps
6 years ago
qndel
90960f67b4
Add code for load hell maps
6 years ago
Joel Falcou
9ba87895ae
Fix issue with NPC/Quest text scrolling
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Scrolling text were abruptly closing while the audio
played right. This patch fix a simple error on the
scrolling loop so the corretc variable is used to make
the scrolling happens
6 years ago
BDC
74938fdacd
Fix memory leak with audio stream not been released
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SFileChunk was not been release.
6 years ago
Anders Jenbo
fe82c0b1f1
Clean up GetItemPower
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Thanks @tsunamistate for bringing attention to this
6 years ago
Anders Jenbo
5641e2bdec
Fix MSVC build
6 years ago
Anders Jenbo
46224337d8
Fix bin diff
6 years ago
Robin Eklind
452d6d25cc
docs: add function documentation to automap.cpp
6 years ago
Robin Eklind
23dca91a95
docs: add function documentation to appfat.cpp
6 years ago
Robin Eklind
7873bd4356
minitext: fix variable names of minitext.cpp
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The variable names were mixed up.
sgLastScroll -> qtextSpd
scrolltexty -> qtextDelay
qtextSpd -> sgLastScroll
6 years ago
Anders Jenbo
10be0c66e0
Correct ObjTypeConv
6 years ago