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@ -13,7 +13,7 @@ enum {
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RT_RTRAPEZOID |
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}; |
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static DWORD RightMask[32] = { |
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static DWORD RightMask[TILE_HEIGHT] = { |
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0xEAAAAAAA, 0xF5555555, |
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0xFEAAAAAA, 0xFF555555, |
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0xFFEAAAAA, 0xFFF55555, |
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@ -32,7 +32,7 @@ static DWORD RightMask[32] = {
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0xFFFFFFFF, 0xFFFFFFFF |
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}; |
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static DWORD LeftMask[32] = { |
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static DWORD LeftMask[TILE_HEIGHT] = { |
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0xAAAAAAAB, 0x5555555F, |
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0xAAAAAABF, 0x555555FF, |
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0xAAAAABFF, 0x55555FFF, |
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@ -51,7 +51,7 @@ static DWORD LeftMask[32] = {
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0xFFFFFFFF, 0xFFFFFFFF |
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}; |
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static DWORD WallMask[32] = { |
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static DWORD WallMask[TILE_HEIGHT] = { |
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0xAAAAAAAA, 0x55555555, |
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0xAAAAAAAA, 0x55555555, |
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0xAAAAAAAA, 0x55555555, |
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@ -70,7 +70,7 @@ static DWORD WallMask[32] = {
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0xAAAAAAAA, 0x55555555 |
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}; |
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static DWORD SolidMask[32] = { |
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static DWORD SolidMask[TILE_HEIGHT] = { |
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0xFFFFFFFF, 0xFFFFFFFF, |
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0xFFFFFFFF, 0xFFFFFFFF, |
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0xFFFFFFFF, 0xFFFFFFFF, |
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@ -89,7 +89,7 @@ static DWORD SolidMask[32] = {
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0xFFFFFFFF, 0xFFFFFFFF |
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}; |
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static DWORD RightFoliageMask[32] = { |
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static DWORD RightFoliageMask[TILE_HEIGHT] = { |
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0xFFFFFFFF, 0x3FFFFFFF, |
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0x0FFFFFFF, 0x03FFFFFF, |
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0x00FFFFFF, 0x003FFFFF, |
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@ -108,7 +108,7 @@ static DWORD RightFoliageMask[32] = {
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0x0FFFFFFF, 0x3FFFFFFF, |
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}; |
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static DWORD LeftFoliageMask[32] = { |
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static DWORD LeftFoliageMask[TILE_HEIGHT] = { |
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0xFFFFFFFF, 0xFFFFFFFC, |
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0xFFFFFFF0, 0xFFFFFFC0, |
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0xFFFFFF00, 0xFFFFFC00, |
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@ -198,22 +198,22 @@ void RenderTile(BYTE *pBuff)
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tile = (level_cel_block & 0x7000) >> 12; |
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tbl = &pLightTbl[256 * light_table_index]; |
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mask = &SolidMask[31]; |
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mask = &SolidMask[TILE_HEIGHT - 1]; |
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if (cel_transparency_active) { |
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if (arch_draw_type == 0) { |
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mask = &WallMask[31]; |
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mask = &WallMask[TILE_HEIGHT - 1]; |
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} |
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if (arch_draw_type == 1 && tile != RT_LTRIANGLE) { |
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c = block_lvid[level_piece_id]; |
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if (c == 1 || c == 3) { |
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mask = &LeftMask[31]; |
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mask = &LeftMask[TILE_HEIGHT - 1]; |
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} |
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} |
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if (arch_draw_type == 2 && tile != RT_RTRIANGLE) { |
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c = block_lvid[level_piece_id]; |
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if (c == 2 || c == 3) { |
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mask = &RightMask[31]; |
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mask = &RightMask[TILE_HEIGHT - 1]; |
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} |
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} |
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} else if (arch_draw_type && cel_foliage_active) { |
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@ -221,29 +221,29 @@ void RenderTile(BYTE *pBuff)
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return; |
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} |
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if (arch_draw_type == 1) { |
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mask = &LeftFoliageMask[31]; |
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mask = &LeftFoliageMask[TILE_HEIGHT - 1]; |
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} |
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if (arch_draw_type == 2) { |
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mask = &RightFoliageMask[31]; |
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mask = &RightFoliageMask[TILE_HEIGHT - 1]; |
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} |
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} |
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#ifdef _DEBUG |
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if (GetAsyncKeyState(VK_MENU) & 0x8000) { |
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mask = &SolidMask[31]; |
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mask = &SolidMask[TILE_HEIGHT - 1]; |
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} |
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#endif |
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switch (tile) { |
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case RT_SQUARE: |
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for (i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32, tbl, *mask); |
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for (i = TILE_HEIGHT; i != 0; i--, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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RenderLine(&dst, &src, TILE_WIDTH / 2, tbl, *mask); |
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} |
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break; |
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case RT_TRANSPARENT: |
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for (i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = TILE_HEIGHT; i != 0; i--, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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m = *mask; |
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for (j = 32; j != 0; j -= v, v == 32 ? m = 0 : m <<= v) { |
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for (j = TILE_WIDTH / 2; j != 0; j -= v, v == TILE_WIDTH / 2 ? m = 0 : m <<= v) { |
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v = *src++; |
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if (v >= 0) { |
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RenderLine(&dst, &src, v, tbl, m); |
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@ -255,47 +255,47 @@ void RenderTile(BYTE *pBuff)
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} |
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break; |
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case RT_LTRIANGLE: |
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for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = TILE_HEIGHT - 2; i >= 0; i -= 2, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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src += i & 2; |
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dst += i; |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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RenderLine(&dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); |
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} |
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for (i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 2; i != TILE_WIDTH / 2; i += 2, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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src += i & 2; |
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dst += i; |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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RenderLine(&dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); |
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} |
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break; |
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case RT_RTRIANGLE: |
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for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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for (i = TILE_HEIGHT - 2; i >= 0; i -= 2, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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RenderLine(&dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); |
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src += i & 2; |
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dst += i; |
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} |
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for (i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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for (i = 2; i != TILE_HEIGHT; i += 2, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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RenderLine(&dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); |
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src += i & 2; |
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dst += i; |
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} |
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break; |
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case RT_LTRAPEZOID: |
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for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = TILE_HEIGHT - 2; i >= 0; i -= 2, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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src += i & 2; |
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dst += i; |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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RenderLine(&dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); |
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} |
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for (i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32, tbl, *mask); |
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for (i = TILE_HEIGHT / 2; i != 0; i--, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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RenderLine(&dst, &src, TILE_WIDTH / 2, tbl, *mask); |
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} |
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break; |
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case RT_RTRAPEZOID: |
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for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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for (i = TILE_HEIGHT - 2; i >= 0; i -= 2, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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RenderLine(&dst, &src, TILE_WIDTH / 2 - i, tbl, *mask); |
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src += i & 2; |
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dst += i; |
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} |
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for (i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32, tbl, *mask); |
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for (i = TILE_HEIGHT / 2; i != 0; i--, dst -= BUFFER_WIDTH + TILE_WIDTH / 2, mask--) { |
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RenderLine(&dst, &src, TILE_WIDTH / 2, tbl, *mask); |
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} |
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break; |
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} |
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@ -311,20 +311,20 @@ void world_draw_black_tile(int sx, int sy)
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int i, j, k; |
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BYTE *dst; |
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if (sx >= SCREEN_X + SCREEN_WIDTH || sy >= SCREEN_Y + VIEWPORT_HEIGHT + 32) |
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if (sx >= SCREEN_X + SCREEN_WIDTH || sy >= SCREEN_Y + VIEWPORT_HEIGHT + TILE_WIDTH / 2) |
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return; |
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if (sx < SCREEN_X - 60 || sy < SCREEN_Y) |
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if (sx < SCREEN_X - (TILE_WIDTH - 4) || sy < SCREEN_Y) |
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return; |
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dst = &gpBuffer[sx + BUFFER_WIDTH * sy] + 30; |
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dst = &gpBuffer[sx + BUFFER_WIDTH * sy] + TILE_WIDTH / 2 - 2; |
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for (i = 30, j = 1; i >= 0; i -= 2, j++, dst -= BUFFER_WIDTH + 2) { |
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for (i = TILE_HEIGHT - 2, j = 1; i >= 0; i -= 2, j++, dst -= BUFFER_WIDTH + 2) { |
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if (dst < gpBufEnd) |
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memset(dst, 0, 4 * j); |
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} |
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dst += 4; |
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for (i = 2, j = 15; i != 32; i += 2, j--, dst -= BUFFER_WIDTH - 2) { |
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for (i = 2, j = TILE_HEIGHT / 2 - 1; i != TILE_HEIGHT; i += 2, j--, dst -= BUFFER_WIDTH - 2) { |
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if (dst < gpBufEnd) |
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memset(dst, 0, 4 * j); |
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} |
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