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Make all objects and monsters avalible to .dun levels

pull/755/head
Anders Jenbo 6 years ago committed by Robin Eklind
parent
commit
9a04787577
  1. 30
      Source/monstdat.cpp
  2. 35
      Source/objdat.cpp

30
Source/monstdat.cpp

@ -257,6 +257,36 @@ BYTE MonstConvTbl[] = {
MT_NZOMBIE,
MT_BIGFALL,
MT_DARKMAGE,
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
0, // Reserved for Hellfire
MT_CLEAVER,
MT_INVILORD,
MT_LRDSAYTR,
};
#define MAT_NEVER 0

35
Source/objdat.cpp

@ -117,6 +117,41 @@ int ObjTypeConv[] = {
OBJ_TORCHR2,
OBJ_TORCHL2,
OBJ_MUSHPATCH,
OBJ_STAND,
OBJ_TORCHL,
OBJ_TORCHR,
OBJ_FLAMELVR,
OBJ_SARC,
OBJ_BARREL,
OBJ_BARRELEX,
OBJ_BOOKSHELF,
OBJ_BOOKCASEL,
OBJ_BOOKCASER,
OBJ_ARMORSTAND,
OBJ_ARMORSTANDN,
OBJ_WEAPONRACK,
OBJ_WEAPONRACKN,
OBJ_SLAINHERO,
OBJ_WATER,
OBJ_BLOODFTN,
OBJ_PURIFYINGFTN,
OBJ_SHRINEL,
OBJ_SHRINER,
OBJ_GOATSHRINE,
OBJ_MURKYFTN,
OBJ_TEARFTN,
OBJ_DECAP,
OBJ_TCHEST2,
OBJ_STORYBOOK,
OBJ_L1LDOOR,
OBJ_L1RDOOR,
OBJ_L2LDOOR,
OBJ_L2RDOOR,
OBJ_L3LDOOR,
OBJ_L3RDOOR,
OBJ_BLINDBOOK,
OBJ_BLOODBOOK,
OBJ_LAZSTAND,
};
/** Contains the data related to each object ID. */

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