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docs: add function documentation to automap.cpp

pull/704/head
Robin Eklind 6 years ago committed by Anders Jenbo
parent
commit
452d6d25cc
  1. 48
      Source/automap.cpp

48
Source/automap.cpp

@ -45,6 +45,9 @@ int AmLine4;
#define MAPFLAG_DIRT 0x40
#define MAPFLAG_STAIRS 0x80
/**
* @brief Initializes the automap.
*/
void InitAutomapOnce()
{
automapflag = FALSE;
@ -56,6 +59,9 @@ void InitAutomapOnce()
AmLine4 = 2;
}
/**
* @brief Loads the mapping between tile IDs and automap shapes.
*/
void InitAutomap()
{
BYTE b1, b2;
@ -114,6 +120,9 @@ void InitAutomap()
}
}
/**
* @brief Displays the automap.
*/
void StartAutomap()
{
AutoMapXOfs = 0;
@ -121,30 +130,45 @@ void StartAutomap()
automapflag = TRUE;
}
/**
* @brief Scrolls the automap upwards.
*/
void AutomapUp()
{
AutoMapXOfs--;
AutoMapYOfs--;
}
/**
* @brief Scrolls the automap downwards.
*/
void AutomapDown()
{
AutoMapXOfs++;
AutoMapYOfs++;
}
/**
* @brief Scrolls the automap leftwards.
*/
void AutomapLeft()
{
AutoMapXOfs--;
AutoMapYOfs++;
}
/**
* @brief Scrolls the automap rightwards.
*/
void AutomapRight()
{
AutoMapXOfs++;
AutoMapYOfs--;
}
/**
* @brief Increases the zoom level of the automap.
*/
void AutomapZoomIn()
{
if (AutoMapScale < 200) {
@ -157,6 +181,9 @@ void AutomapZoomIn()
}
}
/**
* @brief Decreases the zoom level of the automap.
*/
void AutomapZoomOut()
{
if (AutoMapScale > 50) {
@ -169,6 +196,9 @@ void AutomapZoomOut()
}
}
/**
* @brief Renders the automap on screen.
*/
void DrawAutomap()
{
int cells;
@ -254,6 +284,9 @@ void DrawAutomap()
DrawAutomapText();
}
/**
* @brief Renders the given automap shape at the specified screen coordinates.
*/
void DrawAutomapTile(int sx, int sy, WORD automap_type)
{
BOOL do_vert;
@ -439,6 +472,9 @@ void DrawAutomapTile(int sx, int sy, WORD automap_type)
}
}
/**
* @brief Renders an arrow on the automap, centered on and facing the direction of the player.
*/
void DrawAutomapPlr()
{
int px, py;
@ -511,6 +547,9 @@ void DrawAutomapPlr()
}
}
/**
* @brief Returns the automap shape at the given coordinate.
*/
WORD GetAutomapType(int x, int y, BOOL view)
{
WORD rv;
@ -552,6 +591,9 @@ WORD GetAutomapType(int x, int y, BOOL view)
return rv;
}
/**
* @brief Renders game info, such as the name of the current level, and in multi player the name of the game and the game password.
*/
void DrawAutomapText()
{
char desc[256];
@ -575,6 +617,9 @@ void DrawAutomapText()
}
}
/**
* @brief Marks the given coordinate as within view on the automap.
*/
void SetAutomapView(int x, int y)
{
WORD maptype, solid;
@ -647,6 +692,9 @@ void SetAutomapView(int x, int y)
}
}
/**
* @brief Resets the zoom level of the automap.
*/
void AutomapZoomReset()
{
AutoMapXOfs = 0;

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