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Wrap individual headers in dvl namespace to prevent including standard header in another namespace.pull/714/head
74 changed files with 275 additions and 10 deletions
@ -1,8 +1,12 @@
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#ifndef __RENDER_H__ |
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#define __RENDER_H__ |
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DEVILUTION_BEGIN_NAMESPACE |
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void RenderTile(BYTE *pBuff); |
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void world_draw_black_tile(int sx, int sy); |
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void trans_rect(int sx, int sy, int width, int height); |
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DEVILUTION_END_NAMESPACE |
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#endif /* __RENDER_H__ */ |
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