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@ -29,9 +29,20 @@ int gnNumGetRecords;
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/* data */ |
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#ifdef HELLFIRE |
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int OilLevels[10] = { 1, 10, 1, 10, 4, 1, 5, 17, 1, 10 }; |
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int OilValues[10] = { 500, 2500, 500, 2500, 1500, 100, 2500, 15000, 500, 2500 }; |
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int OilMagic[10] = { 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 }; |
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int OilLevels[] = { 1, 10, 1, 10, 4, 1, 5, 17, 1, 10 }; |
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int OilValues[] = { 500, 2500, 500, 2500, 1500, 100, 2500, 15000, 500, 2500 }; |
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int OilMagic[] = { |
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IMISC_OILACC, |
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IMISC_OILMAST, |
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IMISC_OILSHARP, |
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IMISC_OILDEATH, |
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IMISC_OILSKILL, |
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IMISC_OILBSMTH, |
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IMISC_OILFORT, |
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IMISC_OILPERM, |
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IMISC_OILHARD, |
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IMISC_OILIMP, |
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}; |
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char OilNames[10][25] = { |
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"Oil of Accuracy", |
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"Oil of Mastery", |
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@ -978,7 +989,7 @@ void CalcPlrItemVals(int p, BOOL Loadgfx)
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plr[p]._pBlockFlag = TRUE; |
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plr[p]._pIFlags |= ISPL_FASTBLOCK; |
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} |
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if (plr[p].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_NONE && plr[p].InvBody[5]._itype == ITYPE_NONE) |
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if (plr[p].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_NONE && plr[p].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_NONE) |
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plr[p]._pBlockFlag = TRUE; |
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if (plr[p].InvBody[INVLOC_HAND_LEFT]._iClass == ICLASS_WEAPON && plr[p].InvBody[INVLOC_HAND_LEFT]._iLoc != ILOC_TWOHAND && plr[p].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_NONE) |
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plr[p]._pBlockFlag = TRUE; |
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