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fix walking animation getting stuck

pull/6118/head
qndel 3 years ago committed by Anders Jenbo
parent
commit
df8362a1cd
  1. 16
      Source/player.cpp

16
Source/player.cpp

@ -191,16 +191,6 @@ void ClearStateVariables(Player &player)
player.queuedSpell.spellLevel = 0;
}
void StartWalkStand(Player &player)
{
player._pmode = PM_STAND;
player.position.future = player.position.tile;
if (&player == MyPlayer) {
ViewPosition = player.position.tile;
}
}
void StartAttack(Player &player, Direction d, bool includesFirstFrame)
{
if (player._pInvincible && player._pHitPoints == 0 && &player == MyPlayer) {
@ -482,11 +472,7 @@ bool DoWalk(Player &player, int variant)
ChangeVisionXY(player.getId(), player.position.tile);
}
if (player.walkpath[0] != WALK_NONE) {
StartWalkStand(player);
} else {
StartStand(player, player.tempDirection);
}
StartStand(player, player.tempDirection);
ClearStateVariables(player);

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