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@ -3600,7 +3600,8 @@ void SyncLever(const Object &lever)
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void SyncQSTLever(const Object &qstLever) |
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{ |
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if (qstLever._oAnimFrame == qstLever._oVar6) { |
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ObjChangeMapResync(qstLever._oVar1, qstLever._oVar2, qstLever._oVar3, qstLever._oVar4); |
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if (qstLever._otype != OBJ_BLOODBOOK) |
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ObjChangeMapResync(qstLever._oVar1, qstLever._oVar2, qstLever._oVar3, qstLever._oVar4); |
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if (qstLever._otype == OBJ_BLINDBOOK) { |
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auto tren = TransVal; |
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TransVal = 9; |
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@ -4436,7 +4437,8 @@ void OperateObject(Player &player, Object &object)
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case OBJ_BLINDBOOK: |
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case OBJ_BLOODBOOK: |
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case OBJ_STEELTOME: |
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OperateBookLever(object, sendmsg); |
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if (sendmsg) |
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OperateBookLever(object, sendmsg); |
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break; |
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case OBJ_SHRINEL: |
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case OBJ_SHRINER: |
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@ -4633,7 +4635,10 @@ void SyncOpObject(Player &player, int cmd, Object &object)
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case OBJ_BLINDBOOK: |
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case OBJ_BLOODBOOK: |
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case OBJ_STEELTOME: |
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OperateBookLever(object, sendmsg); |
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if (sendmsg) |
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break; |
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object._oAnimFrame = object._oVar6; |
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SyncQSTLever(object); |
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break; |
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case OBJ_SHRINEL: |
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case OBJ_SHRINER: |
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