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@ -96,13 +96,13 @@ const PlayerData PlayersData[] = {
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/** Contains the data related to each player class. */ |
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const PlayerSpriteData PlayersSpriteData[] = { |
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// clang-format off
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// HeroClass stand, walk, attack, bow, swHit, block, lightning, fire, magic, death
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// HeroClass stand, walk, attack, bow, swHit, block, lightning, fire, magic, death
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// TRANSLATORS: Player Block
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/* HeroClass::Warrior */ { 96, 96, 128, 96, 96, 96, 96, 96, 96, 128 }, |
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/* HeroClass::Rogue */ { 96, 96, 128, 128, 96, 96, 96, 96, 96, 128 }, |
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/* HeroClass::Sorcerer */ { 96, 96, 128, 128, 96, 96, 128, 128, 128, 128 }, |
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/* HeroClass::Monk */ { 112, 112, 130, 128, 98, 98, 114, 114, 114, 160 }, |
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/* HeroClass::Monk */ { 112, 112, 130, 130, 98, 98, 114, 114, 114, 160 }, |
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/* HeroClass::Bard */ { 96, 96, 128, 128, 96, 96, 96, 96, 96, 128 }, |
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/* HeroClass::Barbarian */ { 96, 96, 128, 96, 96, 96, 96, 96, 96, 128 }, |
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// clang-format on
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