7910 Commits (cpp20-using-enum)

Author SHA1 Message Date
staphen c83f7d3958 Avoid copy construction of PadmapperOptions::Action 3 years ago
staphen 21bd760bfa Bypass CMD_PUTITEM when triggering CMD_OPENHIVE or CMD_OPENGRAVE 3 years ago
obligaron b3be4ab65e TimeoutCursor: Only restore previous cursor when cursor is not already changed 3 years ago
obligaron a0bba9b152 Only color cycle animations if game logic is processed 3 years ago
obligaron 5eaee56030 Avoid dramatically speed up in solo multiplayer 3 years ago
staphen 702fedbc54 Remove ConsumeSpell() from AddMissile() functions 3 years ago
obligaron d59a7e2794 Combine SyncDropItem and SyncPutItem 3 years ago
obligaron ba65d5fbff SyncPutItem: Always use passed coordinates for item position 3 years ago
staphen b8ceade79e Forward touch events from FetchMessage_Real() 3 years ago
obligaron d0c1aba463 Don't process get request item commands after start changing level 3 years ago
staphen 3049421008 Include runes in CanUseScroll() validation 3 years ago
staphen 0f74370a99 Move gamepad logic from FetchMessage() to GameEventHandler() 3 years ago
Gleb Mazovetskiy 179ae009df Improve logic and fix for old compilers 3 years ago
staphen e67e4934cc Add padmapper for gamepad customization 3 years ago
Gleb Mazovetskiy 0f6a4be8ab trigs.cpp: Fix build error 3 years ago
Gleb Mazovetskiy b5f788cb33 trigs.cpp: Optimize & clean up the data structures 3 years ago
Gleb Mazovetskiy 6d7d95c5da drlg_l2: Use WorldTilePosition for Room/HallNode 3 years ago
Gleb Mazovetskiy 759ca7f055 `WorldTileRectangle/Size` 3 years ago
Gleb Mazovetskiy 57e267e990 button.png: Arrange sprites horizontally 3 years ago
obligaron 795a43dd89 Add Arena Support 3 years ago
Gleb Mazovetskiy f7335e9df7 Xbox nxdk: Set gamepad type 3 years ago
obligaron c11463b615 Use cursor position for MouseActionType::OperateObject 3 years ago
obligaron 496689bb87 Fix incorrect SOLData for L1 arched/pillar Pieces (BlockLight and BlockMissile is missing) 3 years ago
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
Andrew James db90fd7956 remove sentinel check now that loop operates on known bounds 3 years ago
ephphatha ea3ecbd619 Use _item_indexes type where appropriate 3 years ago
ephphatha 236b672687 Move increment of monster drop index to caller 3 years ago
ephphatha 3e8715a3fd Remove pointless increment/decrement of indexes returned by RndVendorItem 3 years ago
ephphatha fc2a158a8f Tidy up code dealing with temporary arrays 3 years ago
ephphatha 6c32945571 Use _item_indexes enum values instead of magic numbers 3 years ago
ephphatha 28d685ea85 Save and restore item seed when downgrading potions from steal trap 3 years ago
ephphatha a5b5441794 Restore item seed when converting potions to rejuvenation potions 3 years ago
Gleb Mazovetskiy 08d446b2db Towner: Optimize to save 16 bytes (88->72) 3 years ago
Gleb Mazovetskiy ec12d7ce44 Player: Optimize to save 40 bytes 3 years ago
Gleb Mazovetskiy 7154ec15af Object: Reorder to save 16 bytes (104->88) 3 years ago
Gleb Mazovetskiy ac26f3a23b Item: Optimize to save 16 bytes (312->288) 3 years ago
Gleb Mazovetskiy b5d3f3561b AnimationInfo: Reorder to save 8 bytes (32->24) 3 years ago
Gleb Mazovetskiy 12c7dab3f3 Define gamepad type for SDL1 handhelds 3 years ago
Gleb Mazovetskiy 6150973c1b Clean up gamepad icons code 3 years ago
Nicholas Calaway eb45857422
Gamepad icons (#5357) 3 years ago
obligaron c80fcf42c8
Fix infravision lasts forever (#5404) 3 years ago
ephphatha 22adb0a93f Use counter to track number of candidates considered in TFit_Obj5 4 years ago
Gleb Mazovetskiy d1e9f51c68 monster.{h,cpp}: Minor refactor 4 years ago
Gleb Mazovetskiy 890295b6d3 In-game menu: Fix slider click handling 4 years ago
obligaron 9ee325e537 TFit_Obj5: Fix theme room generation when only last skipped candidate was valid 4 years ago
obligaron 69338e1733 Fix poison water entrace position 4 years ago
Anders Jenbo 715926e751
Fix single room cathedral with quest piece (#5321) 4 years ago
staphen 8b6db3a678 Get rid of panelstr, pnumlines, and ClearPanel() 4 years ago
staphen 5de080541a Ensure that the last line of text does not exceed the lower bounds of the rectangle in DrawString() 4 years ago
staphen e580c26a1f Ensure that vertically aligned text does not exceed the upper bounds of the rectangle in DrawString() 4 years ago