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@ -22,42 +22,44 @@ int numtrigs;
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TriggerStruct trigs[MAXTRIGGERS]; |
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int TWarpFrom; |
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namespace { |
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/** Specifies the dungeon piece IDs which constitute stairways leading down to the cathedral from town. */ |
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int TownDownList[] = { 715, 714, 718, 719, 720, 722, 723, 724, 725, 726, -1 }; |
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const uint16_t TownDownList[] = { 715, 714, 718, 719, 720, 722, 723, 724, 725, 726 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading down to the catacombs from town. */ |
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int TownWarp1List[] = { 1170, 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1180, 1182, 1184, -1 }; |
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int TownCryptList[] = { 1330, 1331, 1332, 1333, 1334, 1335, 1336, 1337, -1 }; |
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int TownHiveList[] = { 1306, 1307, 1308, 1309, -1 }; |
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const uint16_t TownWarp1List[] = { 1170, 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1180, 1182, 1184 }; |
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const uint16_t TownCryptList[] = { 1330, 1331, 1332, 1333, 1334, 1335, 1336, 1337 }; |
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const uint16_t TownHiveList[] = { 1306, 1307, 1308, 1309 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading up from the cathedral. */ |
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int L1UpList[] = { 126, 128, 129, 130, 131, 132, 134, 136, 137, 138, 139, -1 }; |
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const uint16_t L1UpList[] = { 126, 128, 129, 130, 131, 132, 134, 136, 137, 138, 139 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading down from the cathedral. */ |
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int L1DownList[] = { 105, 106, 107, 108, 109, 111, 113, 114, 117, -1 }; |
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const uint16_t L1DownList[] = { 105, 106, 107, 108, 109, 111, 113, 114, 117 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading up from the catacombs. */ |
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int L2UpList[] = { 265, 266, -1 }; |
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const uint16_t L2UpList[] = { 265, 266 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading down from the catacombs. */ |
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int L2DownList[] = { 268, 269, 270, 271, -1 }; |
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const uint16_t L2DownList[] = { 268, 269, 270, 271 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading up to town from the catacombs. */ |
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int L2TWarpUpList[] = { 557, 558, -1 }; |
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const uint16_t L2TWarpUpList[] = { 557, 558 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading up from the caves. */ |
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int L3UpList[] = { 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, -1 }; |
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const uint16_t L3UpList[] = { 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading down from the caves. */ |
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int L3DownList[] = { 161, 162, 163, 164, 165, 166, 167, 168, -1 }; |
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const uint16_t L3DownList[] = { 161, 162, 163, 164, 165, 166, 167, 168 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading up to town from the caves. */ |
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int L3TWarpUpList[] = { 181, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, -1 }; |
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const uint16_t L3TWarpUpList[] = { 181, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading up from hell. */ |
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int L4UpList[] = { 81, 82, 89, -1 }; |
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const uint16_t L4UpList[] = { 81, 82, 89 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading down from hell. */ |
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int L4DownList[] = { 119, 129, 130, 131, 132, -1 }; |
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const uint16_t L4DownList[] = { 119, 129, 130, 131, 132 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading up to town from hell. */ |
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int L4TWarpUpList[] = { 420, 421, 428, -1 }; |
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const uint16_t L4TWarpUpList[] = { 420, 421, 428 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading down to Diablo from hell. */ |
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int L4PentaList[] = { 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, -1 }; |
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int L5TWarpUpList[] = { 171, 172, 173, 174, 175, 176, 177, 178, 183, -1 }; |
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int L5UpList[] = { 148, 149, 150, 151, 152, 153, 154, 156, 157, 158, -1 }; |
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int L5DownList[] = { 124, 125, 128, 130, 131, 134, 135, 139, 141, -1 }; |
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int L6TWarpUpList[] = { 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, -1 }; |
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int L6UpList[] = { 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, -1 }; |
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int L6DownList[] = { 56, 57, 58, 59, 60, 61, 62, 63, -1 }; |
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const uint16_t L4PentaList[] = { 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383 }; |
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const uint16_t L5TWarpUpList[] = { 171, 172, 173, 174, 175, 176, 177, 178, 183 }; |
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const uint16_t L5UpList[] = { 148, 149, 150, 151, 152, 153, 154, 156, 157, 158 }; |
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const uint16_t L5DownList[] = { 124, 125, 128, 130, 131, 134, 135, 139, 141 }; |
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const uint16_t L6TWarpUpList[] = { 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91 }; |
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const uint16_t L6UpList[] = { 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77 }; |
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const uint16_t L6DownList[] = { 56, 57, 58, 59, 60, 61, 62, 63 }; |
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} // namespace
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void InitNoTriggers() |
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{ |
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@ -144,8 +146,8 @@ void InitTownTriggers()
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void InitL1Triggers() |
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{ |
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numtrigs = 0; |
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for (int j = 0; j < MAXDUNY; j++) { |
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for (int i = 0; i < MAXDUNX; i++) { |
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for (WorldTileCoord j = 0; j < MAXDUNY; j++) { |
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for (WorldTileCoord i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] == 128) { |
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trigs[numtrigs].position = { i, j }; |
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL; |
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@ -164,8 +166,8 @@ void InitL1Triggers()
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void InitL2Triggers() |
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{ |
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numtrigs = 0; |
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for (int j = 0; j < MAXDUNY; j++) { |
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for (int i = 0; i < MAXDUNX; i++) { |
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for (WorldTileCoord j = 0; j < MAXDUNY; j++) { |
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for (WorldTileCoord i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] == 266 && (i != Quests[Q_SCHAMB].position.x || j != Quests[Q_SCHAMB].position.y)) { |
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trigs[numtrigs].position = { i, j }; |
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL; |
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@ -192,8 +194,8 @@ void InitL2Triggers()
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void InitL3Triggers() |
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{ |
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numtrigs = 0; |
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for (int j = 0; j < MAXDUNY; j++) { |
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for (int i = 0; i < MAXDUNX; i++) { |
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for (WorldTileCoord j = 0; j < MAXDUNY; j++) { |
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for (WorldTileCoord i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] == 170) { |
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trigs[numtrigs].position = { i, j }; |
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL; |
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@ -219,8 +221,8 @@ void InitL3Triggers()
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void InitL4Triggers() |
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{ |
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numtrigs = 0; |
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for (int j = 0; j < MAXDUNY; j++) { |
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for (int i = 0; i < MAXDUNX; i++) { |
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for (WorldTileCoord j = 0; j < MAXDUNY; j++) { |
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for (WorldTileCoord i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] == 82) { |
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trigs[numtrigs].position = { i, j }; |
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL; |
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@ -242,8 +244,8 @@ void InitL4Triggers()
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} |
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} |
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for (int j = 0; j < MAXDUNY; j++) { |
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for (int i = 0; i < MAXDUNX; i++) { |
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for (WorldTileCoord j = 0; j < MAXDUNY; j++) { |
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for (WorldTileCoord i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] == 369 && Quests[Q_BETRAYER]._qactive == QUEST_DONE) { |
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trigs[numtrigs].position = { i, j }; |
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL; |
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@ -257,8 +259,8 @@ void InitL4Triggers()
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void InitHiveTriggers() |
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{ |
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numtrigs = 0; |
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for (int j = 0; j < MAXDUNY; j++) { |
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for (int i = 0; i < MAXDUNX; i++) { |
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for (WorldTileCoord j = 0; j < MAXDUNY; j++) { |
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for (WorldTileCoord i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] == 65) { |
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trigs[numtrigs].position = { i, j }; |
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trigs[numtrigs]._tmsg = WM_DIABPREVLVL; |
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@ -284,8 +286,8 @@ void InitHiveTriggers()
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void InitCryptTriggers() |
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{ |
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numtrigs = 0; |
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for (int j = 0; j < MAXDUNY; j++) { |
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for (int i = 0; i < MAXDUNX; i++) { |
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for (WorldTileCoord j = 0; j < MAXDUNY; j++) { |
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for (WorldTileCoord i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] == 183) { |
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trigs[numtrigs].position = { i, j }; |
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trigs[numtrigs]._tmsg = WM_DIABTWARPUP; |
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@ -341,9 +343,7 @@ void InitVPTriggers()
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bool ForceTownTrig() |
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{ |
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for (auto tileId : TownDownList) { |
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if (tileId == -1) |
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break; |
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for (const uint16_t tileId : TownDownList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = _("Down to dungeon"); |
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cursPosition = { 25, 29 }; |
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@ -352,9 +352,7 @@ bool ForceTownTrig()
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} |
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if (IsWarpOpen(DTYPE_CATACOMBS)) { |
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for (auto tileId : TownWarp1List) { |
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if (tileId == -1) |
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break; |
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for (const uint16_t tileId : TownWarp1List) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = _("Down to catacombs"); |
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cursPosition = { 49, 21 }; |
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@ -364,7 +362,7 @@ bool ForceTownTrig()
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} |
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if (IsWarpOpen(DTYPE_CAVES)) { |
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for (int i = 1198; i <= 1219; i++) { |
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for (uint16_t i = 1198; i <= 1219; ++i) { |
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if (dPiece[cursPosition.x][cursPosition.y] == i) { |
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InfoString = _("Down to caves"); |
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cursPosition = { 17, 69 }; |
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@ -374,7 +372,7 @@ bool ForceTownTrig()
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} |
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if (IsWarpOpen(DTYPE_HELL)) { |
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for (int i = 1239; i <= 1254; i++) { |
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for (uint16_t i = 1239; i <= 1254; ++i) { |
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if (dPiece[cursPosition.x][cursPosition.y] == i) { |
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InfoString = _("Down to hell"); |
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cursPosition = { 41, 80 }; |
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@ -384,9 +382,7 @@ bool ForceTownTrig()
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} |
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if (IsWarpOpen(DTYPE_NEST)) { |
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for (auto tileId : TownHiveList) { |
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if (tileId == -1) |
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break; |
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for (const uint16_t tileId : TownHiveList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = _("Down to Hive"); |
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cursPosition = { 80, 62 }; |
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@ -396,9 +392,7 @@ bool ForceTownTrig()
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} |
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if (IsWarpOpen(DTYPE_CRYPT)) { |
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for (auto tileId : TownCryptList) { |
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if (tileId == -1) |
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break; |
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for (const uint16_t tileId : TownCryptList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = _("Down to Crypt"); |
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cursPosition = { 36, 24 }; |
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@ -412,8 +406,8 @@ bool ForceTownTrig()
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bool ForceL1Trig() |
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{ |
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for (int i = 0; L1UpList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L1UpList[i]) { |
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for (const uint16_t tileId : L1UpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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if (currlevel > 1) |
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InfoString = fmt::format(fmt::runtime(_("Up to level {:d}")), currlevel - 1); |
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else |
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@ -426,8 +420,8 @@ bool ForceL1Trig()
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} |
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} |
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} |
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for (int i = 0; L1DownList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L1DownList[i]) { |
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for (const uint16_t tileId : L1DownList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel + 1); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABNEXTLVL) { |
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@ -443,8 +437,8 @@ bool ForceL1Trig()
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bool ForceL2Trig() |
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{ |
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for (int i = 0; L2UpList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L2UpList[i]) { |
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for (const uint16_t tileId : L2UpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABPREVLVL) { |
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int dx = abs(trigs[j].position.x - cursPosition.x); |
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@ -459,8 +453,8 @@ bool ForceL2Trig()
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} |
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} |
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for (int i = 0; L2DownList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L2DownList[i]) { |
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for (const uint16_t tileId : L2DownList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel + 1); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABNEXTLVL) { |
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@ -472,8 +466,8 @@ bool ForceL2Trig()
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} |
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if (currlevel == 5) { |
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for (int i = 0; L2TWarpUpList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L2TWarpUpList[i]) { |
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for (const uint16_t tileId : L2TWarpUpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABTWARPUP) { |
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int dx = abs(trigs[j].position.x - cursPosition.x); |
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@ -494,8 +488,8 @@ bool ForceL2Trig()
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bool ForceL3Trig() |
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{ |
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for (int i = 0; L3UpList[i] != -1; ++i) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L3UpList[i]) { |
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for (const uint16_t tileId : L3UpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Up to level {:d}")), currlevel - 1); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABPREVLVL) { |
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@ -509,10 +503,10 @@ bool ForceL3Trig()
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} |
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} |
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} |
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for (int i = 0; L3DownList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L3DownList[i] |
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|| dPiece[cursPosition.x + 1][cursPosition.y] == L3DownList[i] |
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|| dPiece[cursPosition.x + 2][cursPosition.y] == L3DownList[i]) { |
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for (const uint16_t tileId : L3DownList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId |
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|| dPiece[cursPosition.x + 1][cursPosition.y] == tileId |
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|| dPiece[cursPosition.x + 2][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel + 1); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABNEXTLVL) { |
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@ -524,8 +518,8 @@ bool ForceL3Trig()
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} |
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if (currlevel == 9) { |
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for (int i = 0; L3TWarpUpList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L3TWarpUpList[i]) { |
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for (const uint16_t tileId : L3TWarpUpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABTWARPUP) { |
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int dx = abs(trigs[j].position.x - cursPosition.x); |
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@ -546,8 +540,8 @@ bool ForceL3Trig()
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bool ForceL4Trig() |
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{ |
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for (int i = 0; L4UpList[i] != -1; ++i) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L4UpList[i]) { |
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for (const uint16_t tileId : L4UpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Up to level {:d}")), currlevel - 1); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABPREVLVL) { |
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@ -558,8 +552,8 @@ bool ForceL4Trig()
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} |
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} |
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for (int i = 0; L4DownList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L4DownList[i]) { |
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for (const uint16_t tileId : L4DownList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel + 1); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABNEXTLVL) { |
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@ -571,8 +565,8 @@ bool ForceL4Trig()
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} |
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if (currlevel == 13) { |
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for (int i = 0; L4TWarpUpList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L4TWarpUpList[i]) { |
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for (const uint16_t tileId : L4TWarpUpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABTWARPUP) { |
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int dx = abs(trigs[j].position.x - cursPosition.x); |
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@ -589,8 +583,8 @@ bool ForceL4Trig()
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} |
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if (currlevel == 15) { |
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for (int i = 0; L4PentaList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L4PentaList[i]) { |
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for (const uint16_t tileId : L4PentaList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = _("Down to Diablo"); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABNEXTLVL) { |
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@ -607,8 +601,8 @@ bool ForceL4Trig()
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bool ForceHiveTrig() |
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{ |
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for (int i = 0; L6UpList[i] != -1; ++i) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L6UpList[i]) { |
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for (const uint16_t tileId : L6UpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Up to Nest level {:d}")), currlevel - 17); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABPREVLVL) { |
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@ -618,10 +612,10 @@ bool ForceHiveTrig()
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} |
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} |
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} |
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for (int i = 0; L6DownList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L6DownList[i] |
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|| dPiece[cursPosition.x + 1][cursPosition.y] == L6DownList[i] |
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|| dPiece[cursPosition.x + 2][cursPosition.y] == L6DownList[i]) { |
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for (const uint16_t tileId : L6DownList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId |
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|| dPiece[cursPosition.x + 1][cursPosition.y] == tileId |
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|| dPiece[cursPosition.x + 2][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel - 15); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABNEXTLVL) { |
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@ -633,8 +627,8 @@ bool ForceHiveTrig()
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} |
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if (currlevel == 17) { |
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for (int i = 0; L6TWarpUpList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L6TWarpUpList[i]) { |
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for (const uint16_t tileId : L6TWarpUpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABTWARPUP) { |
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int dx = abs(trigs[j].position.x - cursPosition.x); |
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@ -655,8 +649,8 @@ bool ForceHiveTrig()
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bool ForceCryptTrig() |
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{ |
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for (int i = 0; L5UpList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L5UpList[i]) { |
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for (const uint16_t tileId : L5UpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Up to Crypt level {:d}")), currlevel - 21); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABPREVLVL) { |
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@ -670,8 +664,8 @@ bool ForceCryptTrig()
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InfoString = _("Cornerstone of the World"); |
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return true; |
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} |
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for (int i = 0; L5DownList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L5DownList[i]) { |
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for (const uint16_t tileId : L5DownList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Down to Crypt level {:d}")), currlevel - 19); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABNEXTLVL) { |
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@ -682,8 +676,8 @@ bool ForceCryptTrig()
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} |
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} |
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if (currlevel == 21) { |
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for (int i = 0; L5TWarpUpList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L5TWarpUpList[i]) { |
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for (const uint16_t tileId : L5TWarpUpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABTWARPUP) { |
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int dx = abs(trigs[j].position.x - cursPosition.x); |
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@ -718,8 +712,8 @@ void Freeupstairs()
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bool ForceSKingTrig() |
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{ |
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for (int i = 0; L1UpList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L1UpList[i]) { |
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for (const uint16_t tileId : L1UpList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Back to Level {:d}")), Quests[Q_SKELKING]._qlevel); |
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cursPosition = trigs[0].position; |
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@ -732,8 +726,8 @@ bool ForceSKingTrig()
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bool ForceSChambTrig() |
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{ |
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for (int i = 0; L2DownList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L2DownList[i]) { |
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for (const uint16_t tileId : L2DownList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Back to Level {:d}")), Quests[Q_SCHAMB]._qlevel); |
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cursPosition = trigs[0].position; |
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@ -746,8 +740,8 @@ bool ForceSChambTrig()
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bool ForcePWaterTrig() |
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{ |
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for (int i = 0; L3DownList[i] != -1; i++) { |
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if (dPiece[cursPosition.x][cursPosition.y] == L3DownList[i]) { |
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for (const uint16_t tileId : L3DownList) { |
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if (dPiece[cursPosition.x][cursPosition.y] == tileId) { |
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InfoString = fmt::format(fmt::runtime(_("Back to Level {:d}")), Quests[Q_PWATER]._qlevel); |
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cursPosition = trigs[0].position; |
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