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@ -1325,7 +1325,11 @@ void TimeoutCursor(bool bTimeout)
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} |
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scrollrt_draw_game_screen(); |
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} else if (sgnTimeoutCurs != CURSOR_NONE) { |
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NewCursor(sgnTimeoutCurs); |
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// Timeout is gone, we should restore the previous cursor.
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// But the timeout cursor could already be changed by the now processed messages (for example item cursor from CMD_GETITEM).
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// Changing the item cursor back to the previous (hand) cursor could result in deleted items, cause this resets Player.HoldItem (see NewCursor).
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if (pcurs == CURSOR_HOURGLASS) |
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NewCursor(sgnTimeoutCurs); |
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sgnTimeoutCurs = CURSOR_NONE; |
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InfoString = {}; |
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force_redraw = 255; |
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