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/**
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* @file control.cpp
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*
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* Implementation of the character and main control panels
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*/
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#include "control.h"
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <fmt/format.h>
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#include "DiabloUI/art.h"
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#include "DiabloUI/art_draw.h"
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#include "automap.h"
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#include "controls/plrctrls.h"
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#include "cursor.h"
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#include "engine/cel_sprite.hpp"
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#include "engine/load_cel.hpp"
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#include "engine/render/cel_render.hpp"
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#include "engine/render/text_render.hpp"
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#include "error.h"
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#include "gamemenu.h"
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#include "init.h"
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#include "inv.h"
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#include "inv_iterators.hpp"
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#include "lighting.h"
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#include "minitext.h"
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#include "missiles.h"
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#include "options.h"
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#include "panels/charpanel.hpp"
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#include "panels/mainpanel.hpp"
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#include "panels/spell_book.hpp"
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#include "panels/spell_icons.hpp"
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#include "panels/spell_list.hpp"
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#include "qol/xpbar.h"
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#include "stores.h"
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#include "towners.h"
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#include "trigs.h"
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#include "utils/language.h"
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#include "utils/sdl_geometry.h"
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#include "utils/stdcompat/optional.hpp"
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#include "utils/utf8.hpp"
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#ifdef _DEBUG
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#include "debug.h"
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#endif
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namespace devilution {
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/**
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* @brief Set if the life flask needs to be redrawn during next frame
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*/
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bool drawhpflag;
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bool dropGoldFlag;
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bool chrbtn[4];
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bool lvlbtndown;
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int dropGoldValue;
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/**
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* @brief Set if the mana flask needs to be redrawn during the next frame
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*/
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bool drawmanaflag;
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bool chrbtnactive;
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int pnumlines;
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UiFlags InfoColor;
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char tempstr[256];
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int sbooktab;
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int8_t initialDropGoldIndex;
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bool talkflag;
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bool sbookflag;
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bool chrflag;
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bool drawbtnflag;
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char infostr[128];
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bool panelflag;
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int initialDropGoldValue;
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bool panbtndown;
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bool spselflag;
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Rectangle MainPanel;
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Rectangle LeftPanel;
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Rectangle RightPanel;
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std::optional<OwnedSurface> pBtmBuff;
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const Rectangle &GetMainPanel()
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{
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return MainPanel;
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}
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const Rectangle &GetLeftPanel()
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{
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return LeftPanel;
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}
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const Rectangle &GetRightPanel()
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{
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return RightPanel;
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}
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/** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */
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Rectangle ChrBtnsRect[4] = {
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{ { 137, 138 }, { 41, 22 } },
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{ { 137, 166 }, { 41, 22 } },
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{ { 137, 195 }, { 41, 22 } },
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{ { 137, 223 }, { 41, 22 } }
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};
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/** Positions of panel buttons. */
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SDL_Rect PanBtnPos[8] = {
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// clang-format off
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{ 9, 9, 71, 19 }, // char button
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{ 9, 35, 71, 19 }, // quests button
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{ 9, 75, 71, 19 }, // map button
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{ 9, 101, 71, 19 }, // menu button
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{ 560, 9, 71, 19 }, // inv button
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{ 560, 35, 71, 19 }, // spells button
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{ 87, 91, 33, 32 }, // chat button
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{ 527, 91, 33, 32 }, // friendly fire button
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// clang-format on
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};
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namespace {
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std::optional<OwnedSurface> pLifeBuff;
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std::optional<OwnedSurface> pManaBuff;
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std::optional<CelSprite> talkButtons;
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std::optional<CelSprite> pDurIcons;
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std::optional<CelSprite> multiButtons;
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std::optional<CelSprite> pPanelButtons;
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std::optional<CelSprite> pGBoxBuff;
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bool PanelButtons[8];
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int PanelButtonIndex;
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char TalkSave[8][80];
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uint8_t TalkSaveIndex;
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uint8_t NextTalkSave;
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char TalkMessage[MAX_SEND_STR_LEN];
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bool TalkButtonsDown[3];
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int sgbPlrTalkTbl;
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bool WhisperList[MAX_PLRS];
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char panelstr[4][64];
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enum panel_button_id {
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PanelButtonCharinfo,
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PanelButtonQlog,
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PanelButtonAutomap,
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PanelButtonMainmenu,
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PanelButtonInventory,
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PanelButtonSpellbook,
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PanelButtonSendmsg,
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PanelButtonFriendly,
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};
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/** Maps from panel_button_id to hotkey name. */
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const char *const PanBtnHotKey[8] = { "'c'", "'q'", N_("Tab"), N_("Esc"), "'i'", "'b'", N_("Enter"), nullptr };
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/** Maps from panel_button_id to panel button description. */
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const char *const PanBtnStr[8] = {
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N_("Character Information"),
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N_("Quests log"),
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N_("Automap"),
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N_("Main Menu"),
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N_("Inventory"),
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N_("Spell book"),
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N_("Send Message"),
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"" // Player attack
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};
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/**
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* Draws a section of the empty flask cel on top of the panel to create the illusion
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* of the flask getting empty. This function takes a cel and draws a
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* horizontal stripe of height (max-min) onto the given buffer.
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* @param out Target buffer.
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* @param position Buffer coordinate.
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* @param celBuf Buffer of the empty flask cel.
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* @param y0 Top of the flask cel section to draw.
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* @param y1 Bottom of the flask cel section to draw.
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*/
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void DrawFlaskTop(const Surface &out, Point position, const Surface &celBuf, int y0, int y1)
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{
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out.BlitFrom(celBuf, MakeSdlRect(0, static_cast<decltype(SDL_Rect {}.y)>(y0), celBuf.w(), y1 - y0), position);
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}
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/**
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* Draws the dome of the flask that protrudes above the panel top line.
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* It draws a rectangle of fixed width 59 and height 'h' from the source buffer
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* into the target buffer.
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* @param out The target buffer.
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* @param celBuf Buffer of the empty flask cel.
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* @param sourcePosition Source buffer start coordinate.
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* @param targetPosition Target buffer coordinate.
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* @param h How many lines of the source buffer that will be copied.
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*/
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void DrawFlask(const Surface &out, const Surface &celBuf, Point sourcePosition, Point targetPosition, int h)
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{
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constexpr int FlaskWidth = 59;
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out.BlitFromSkipColorIndexZero(celBuf, MakeSdlRect(sourcePosition.x, sourcePosition.y, FlaskWidth, h), targetPosition);
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}
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/**
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* @brief Draws the part of the life/mana flasks protruding above the bottom panel
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* @see DrawFlaskLower()
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* @param out The display region to draw to
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* @param sourceBuffer A sprite representing the appropriate background/empty flask style
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* @param offset X coordinate offset for where the flask should be drawn
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* @param fillPer How full the flask is (a value from 0 to 80)
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*/
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void DrawFlaskUpper(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer)
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{
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// clamping because this function only draws the top 12% of the flask display
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int emptyPortion = clamp(80 - fillPer, 0, 11) + 2; // +2 to account for the frame being included in the sprite
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// Draw the empty part of the flask
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DrawFlask(out, sourceBuffer, { 13, 3 }, { PANEL_LEFT + offset, PANEL_TOP - 13 }, emptyPortion);
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if (emptyPortion < 13)
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// Draw the filled part of the flask
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DrawFlask(out, *pBtmBuff, { offset, emptyPortion + 3 }, { PANEL_LEFT + offset, PANEL_TOP - 13 + emptyPortion }, 13 - emptyPortion);
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}
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/**
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* @brief Draws the part of the life/mana flasks inside the bottom panel
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* @see DrawFlaskUpper()
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* @param out The display region to draw to
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* @param sourceBuffer A sprite representing the appropriate background/empty flask style
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* @param offset X coordinate offset for where the flask should be drawn
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* @param fillPer How full the flask is (a value from 0 to 80)
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*/
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void DrawFlaskLower(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer)
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{
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int filled = clamp(fillPer, 0, 69);
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if (filled < 69)
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DrawFlaskTop(out, { PANEL_X + offset, PANEL_Y }, sourceBuffer, 16, 85 - filled);
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// It appears that the panel defaults to having a filled flask and DrawFlaskTop only overlays the appropriate amount of empty space.
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// This draw might not be necessary?
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if (filled > 0)
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DrawPanelBox(out, MakeSdlRect(offset, 85 - filled, 88, filled), { PANEL_X + offset, PANEL_Y + 69 - filled });
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}
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void SetButtonStateDown(int btnId)
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{
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PanelButtons[btnId] = true;
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drawbtnflag = true;
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panbtndown = true;
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}
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void PrintInfo(const Surface &out)
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{
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if (talkflag)
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return;
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const int LineStart[] = { 70, 58, 52, 48, 46 };
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const int LineHeights[] = { 30, 24, 18, 15, 12 };
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Rectangle line { { PANEL_X + 177, PANEL_Y + LineStart[pnumlines] }, { 288, 12 } };
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if (infostr[0] != '\0') {
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DrawString(out, infostr, line, InfoColor | UiFlags::AlignCenter | UiFlags::KerningFitSpacing, 2);
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line.position.y += LineHeights[pnumlines];
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}
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for (int i = 0; i < pnumlines; i++) {
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DrawString(out, panelstr[i], line, InfoColor | UiFlags::AlignCenter | UiFlags::KerningFitSpacing, 2);
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line.position.y += LineHeights[pnumlines];
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}
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}
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int CapStatPointsToAdd(int remainingStatPoints, const Player &player, CharacterAttribute attribute)
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{
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int pointsToReachCap = player.GetMaximumAttributeValue(attribute) - player.GetBaseAttributeValue(attribute);
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return std::min(remainingStatPoints, pointsToReachCap);
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}
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int DrawDurIcon4Item(const Surface &out, Item &pItem, int x, int c)
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{
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if (pItem.isEmpty())
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return x;
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if (pItem._iDurability > 5)
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return x;
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if (c == 0) {
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switch (pItem._itype) {
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case ItemType::Sword:
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c = 2;
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break;
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case ItemType::Axe:
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c = 6;
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break;
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case ItemType::Bow:
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c = 7;
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break;
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case ItemType::Mace:
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c = 5;
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break;
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case ItemType::Staff:
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c = 8;
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break;
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default:
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c = 1;
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break;
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}
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}
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if (pItem._iDurability > 2)
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c += 8;
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CelDrawTo(out, { x, -17 + PANEL_Y }, *pDurIcons, c);
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return x - 32 - 8;
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}
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void ControlSetGoldCurs(Player &player)
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{
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SetPlrHandGoldCurs(player.HoldItem);
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NewCursor(player.HoldItem._iCurs + CURSOR_FIRSTITEM);
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}
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void ResetTalkMsg()
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{
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#ifdef _DEBUG
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if (CheckDebugTextCommand(TalkMessage))
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return;
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#endif
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uint32_t pmask = 0;
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for (int i = 0; i < MAX_PLRS; i++) {
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if (WhisperList[i])
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pmask |= 1 << i;
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}
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NetSendCmdString(pmask, TalkMessage);
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}
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void ControlPressEnter()
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|
|
|
|
{
|
|
|
|
|
if (TalkMessage[0] != 0) {
|
|
|
|
|
ResetTalkMsg();
|
|
|
|
|
uint8_t i = 0;
|
|
|
|
|
for (; i < 8; i++) {
|
|
|
|
|
if (strcmp(TalkSave[i], TalkMessage) == 0)
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (i >= 8) {
|
|
|
|
|
strcpy(TalkSave[NextTalkSave], TalkMessage);
|
|
|
|
|
NextTalkSave++;
|
|
|
|
|
NextTalkSave &= 7;
|
|
|
|
|
} else {
|
|
|
|
|
uint8_t talkSave = NextTalkSave - 1;
|
|
|
|
|
talkSave &= 7;
|
|
|
|
|
if (i != talkSave) {
|
|
|
|
|
strcpy(TalkSave[i], TalkSave[talkSave]);
|
|
|
|
|
strcpy(TalkSave[talkSave], TalkMessage);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
TalkMessage[0] = '\0';
|
|
|
|
|
TalkSaveIndex = NextTalkSave;
|
|
|
|
|
}
|
|
|
|
|
control_reset_talk();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ControlUpDown(int v)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
|
|
|
TalkSaveIndex = (v + TalkSaveIndex) & 7;
|
|
|
|
|
if (TalkSave[TalkSaveIndex][0] != 0) {
|
|
|
|
|
strcpy(TalkMessage, TalkSave[TalkSaveIndex]);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RemoveGold(Player &player, int goldIndex)
|
|
|
|
|
{
|
|
|
|
|
int gi = goldIndex - INVITEM_INV_FIRST;
|
|
|
|
|
player.InvList[gi]._ivalue -= dropGoldValue;
|
|
|
|
|
if (player.InvList[gi]._ivalue > 0)
|
|
|
|
|
SetPlrHandGoldCurs(player.InvList[gi]);
|
|
|
|
|
else
|
|
|
|
|
player.RemoveInvItem(gi);
|
|
|
|
|
SetPlrHandItem(player.HoldItem, IDI_GOLD);
|
|
|
|
|
SetGoldSeed(player, player.HoldItem);
|
|
|
|
|
player.HoldItem._ivalue = dropGoldValue;
|
|
|
|
|
player.HoldItem._iStatFlag = true;
|
|
|
|
|
ControlSetGoldCurs(player);
|
|
|
|
|
player._pGold = CalculateGold(player);
|
|
|
|
|
dropGoldValue = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void CalculatePanelAreas()
|
|
|
|
|
{
|
|
|
|
|
MainPanel = {
|
|
|
|
|
{ (gnScreenWidth - PANEL_WIDTH) / 2, gnScreenHeight - PANEL_HEIGHT },
|
|
|
|
|
{ PANEL_WIDTH, PANEL_HEIGHT }
|
|
|
|
|
};
|
|
|
|
|
LeftPanel = {
|
|
|
|
|
{ 0, 0 },
|
|
|
|
|
{ SPANEL_WIDTH, SPANEL_HEIGHT }
|
|
|
|
|
};
|
|
|
|
|
RightPanel = {
|
|
|
|
|
{ 0, 0 },
|
|
|
|
|
{ SPANEL_WIDTH, SPANEL_HEIGHT }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (ControlMode == ControlTypes::VirtualGamepad) {
|
|
|
|
|
LeftPanel.position.x = gnScreenWidth / 2 - LeftPanel.size.width;
|
|
|
|
|
} else {
|
|
|
|
|
if (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width > PANEL_WIDTH) {
|
|
|
|
|
LeftPanel.position.x = (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width - PANEL_WIDTH) / 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
LeftPanel.position.y = (gnScreenHeight - LeftPanel.size.height - PANEL_HEIGHT) / 2;
|
|
|
|
|
|
|
|
|
|
if (ControlMode == ControlTypes::VirtualGamepad) {
|
|
|
|
|
RightPanel.position.x = gnScreenWidth / 2;
|
|
|
|
|
} else {
|
|
|
|
|
RightPanel.position.x = gnScreenWidth - RightPanel.size.width - LeftPanel.position.x;
|
|
|
|
|
}
|
|
|
|
|
RightPanel.position.y = LeftPanel.position.y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IsChatAvailable()
|
|
|
|
|
{
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
return true;
|
|
|
|
|
#else
|
|
|
|
|
return gbIsMultiplayer;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AddPanelString(string_view str)
|
|
|
|
|
{
|
|
|
|
|
CopyUtf8(panelstr[pnumlines], str, sizeof(*panelstr));
|
|
|
|
|
|
|
|
|
|
if (pnumlines < 4)
|
|
|
|
|
pnumlines++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ClearPanel()
|
|
|
|
|
{
|
|
|
|
|
pnumlines = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Point GetPanelPosition(UiPanels panel, Point offset)
|
|
|
|
|
{
|
|
|
|
|
Displacement displacement { offset.x, offset.y };
|
|
|
|
|
|
|
|
|
|
switch (panel) {
|
|
|
|
|
case UiPanels::Main:
|
|
|
|
|
return GetMainPanel().position + displacement;
|
|
|
|
|
case UiPanels::Quest:
|
|
|
|
|
case UiPanels::Character:
|
|
|
|
|
return GetLeftPanel().position + displacement;
|
|
|
|
|
case UiPanels::Spell:
|
|
|
|
|
case UiPanels::Inventory:
|
|
|
|
|
return GetRightPanel().position + displacement;
|
|
|
|
|
default:
|
|
|
|
|
return GetMainPanel().position + displacement;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawPanelBox(const Surface &out, SDL_Rect srcRect, Point targetPosition)
|
|
|
|
|
{
|
|
|
|
|
out.BlitFrom(*pBtmBuff, srcRect, targetPosition);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawLifeFlaskUpper(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
constexpr int LifeFlaskUpperOffset = 109;
|
|
|
|
|
DrawFlaskUpper(out, *pLifeBuff, LifeFlaskUpperOffset, Players[MyPlayerId]._pHPPer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawManaFlaskUpper(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
constexpr int ManaFlaskUpperOffset = 475;
|
|
|
|
|
DrawFlaskUpper(out, *pManaBuff, ManaFlaskUpperOffset, Players[MyPlayerId]._pManaPer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawLifeFlaskLower(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
constexpr int LifeFlaskLowerOffset = 96;
|
|
|
|
|
DrawFlaskLower(out, *pLifeBuff, LifeFlaskLowerOffset, Players[MyPlayerId]._pHPPer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawManaFlaskLower(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
constexpr int ManaFlaskLowerOffeset = 464;
|
|
|
|
|
DrawFlaskLower(out, *pManaBuff, ManaFlaskLowerOffeset, Players[MyPlayerId]._pManaPer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void control_update_life_mana()
|
|
|
|
|
{
|
|
|
|
|
Players[MyPlayerId].UpdateManaPercentage();
|
|
|
|
|
Players[MyPlayerId].UpdateHitPointPercentage();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitControlPan()
|
|
|
|
|
{
|
|
|
|
|
pBtmBuff.emplace(PANEL_WIDTH, (PANEL_HEIGHT + 16) * (IsChatAvailable() ? 2 : 1));
|
|
|
|
|
pManaBuff.emplace(88, 88);
|
|
|
|
|
pLifeBuff.emplace(88, 88);
|
|
|
|
|
|
|
|
|
|
LoadCharPanel();
|
|
|
|
|
LoadSpellIcons();
|
|
|
|
|
CelDrawUnsafeTo(*pBtmBuff, { 0, (PANEL_HEIGHT + 16) - 1 }, LoadCel("CtrlPan\\Panel8.CEL", PANEL_WIDTH), 1);
|
|
|
|
|
{
|
|
|
|
|
const Point bulbsPosition { 0, 87 };
|
|
|
|
|
const CelSprite statusPanel = LoadCel("CtrlPan\\P8Bulbs.CEL", 88);
|
|
|
|
|
CelDrawUnsafeTo(*pLifeBuff, bulbsPosition, statusPanel, 1);
|
|
|
|
|
CelDrawUnsafeTo(*pManaBuff, bulbsPosition, statusPanel, 2);
|
|
|
|
|
}
|
|
|
|
|
talkflag = false;
|
|
|
|
|
if (IsChatAvailable()) {
|
|
|
|
|
CelDrawUnsafeTo(*pBtmBuff, { 0, (PANEL_HEIGHT + 16) * 2 - 1 }, LoadCel("CtrlPan\\TalkPanl.CEL", PANEL_WIDTH), 1);
|
|
|
|
|
multiButtons = LoadCel("CtrlPan\\P8But2.CEL", 33);
|
|
|
|
|
talkButtons = LoadCel("CtrlPan\\TalkButt.CEL", 61);
|
|
|
|
|
sgbPlrTalkTbl = 0;
|
|
|
|
|
TalkMessage[0] = '\0';
|
|
|
|
|
for (bool &whisper : WhisperList)
|
|
|
|
|
whisper = true;
|
|
|
|
|
for (bool &talkButtonDown : TalkButtonsDown)
|
|
|
|
|
talkButtonDown = false;
|
|
|
|
|
}
|
|
|
|
|
LoadMainPanel();
|
|
|
|
|
panelflag = false;
|
|
|
|
|
lvlbtndown = false;
|
|
|
|
|
pPanelButtons = LoadCel("CtrlPan\\Panel8bu.CEL", 71);
|
|
|
|
|
ClearPanBtn();
|
|
|
|
|
if (!IsChatAvailable())
|
|
|
|
|
PanelButtonIndex = 6;
|
|
|
|
|
else
|
|
|
|
|
PanelButtonIndex = 8;
|
|
|
|
|
pChrButtons = LoadCel("Data\\CharBut.CEL", 41);
|
|
|
|
|
for (bool &buttonEnabled : chrbtn)
|
|
|
|
|
buttonEnabled = false;
|
|
|
|
|
chrbtnactive = false;
|
|
|
|
|
pDurIcons = LoadCel("Items\\DurIcons.CEL", 32);
|
|
|
|
|
strcpy(infostr, "");
|
|
|
|
|
ClearPanel();
|
|
|
|
|
drawhpflag = true;
|
|
|
|
|
drawmanaflag = true;
|
|
|
|
|
chrflag = false;
|
|
|
|
|
spselflag = false;
|
|
|
|
|
sbooktab = 0;
|
|
|
|
|
sbookflag = false;
|
|
|
|
|
|
|
|
|
|
InitSpellBook();
|
|
|
|
|
pQLogCel = LoadCel("Data\\Quest.CEL", SPANEL_WIDTH);
|
|
|
|
|
pGBoxBuff = LoadCel("CtrlPan\\Golddrop.cel", 261);
|
|
|
|
|
CloseGoldDrop();
|
|
|
|
|
dropGoldValue = 0;
|
|
|
|
|
initialDropGoldValue = 0;
|
|
|
|
|
initialDropGoldIndex = 0;
|
|
|
|
|
|
|
|
|
|
CalculatePanelAreas();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawCtrlPan(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
DrawPanelBox(out, MakeSdlRect(0, sgbPlrTalkTbl + 16, PANEL_WIDTH, PANEL_HEIGHT), { PANEL_X, PANEL_Y });
|
|
|
|
|
DrawInfoBox(out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawCtrlBtns(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
|
|
|
if (!PanelButtons[i]) {
|
|
|
|
|
DrawPanelBox(out, MakeSdlRect(PanBtnPos[i].x, PanBtnPos[i].y + 16, 71, 20), { PanBtnPos[i].x + PANEL_X, PanBtnPos[i].y + PANEL_Y });
|
|
|
|
|
} else {
|
|
|
|
|
Point position { PanBtnPos[i].x + PANEL_X, PanBtnPos[i].y + PANEL_Y + 18 };
|
|
|
|
|
CelDrawTo(out, position, *pPanelButtons, i + 1);
|
|
|
|
|
DrawArt(out, position + Displacement { 4, -18 }, &PanelButtonDown, i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (PanelButtonIndex == 8) {
|
|
|
|
|
CelDrawTo(out, { 87 + PANEL_X, 122 + PANEL_Y }, *multiButtons, PanelButtons[6] ? 2 : 1);
|
|
|
|
|
if (gbFriendlyMode)
|
|
|
|
|
CelDrawTo(out, { 527 + PANEL_X, 122 + PANEL_Y }, *multiButtons, PanelButtons[7] ? 4 : 3);
|
|
|
|
|
else
|
|
|
|
|
CelDrawTo(out, { 527 + PANEL_X, 122 + PANEL_Y }, *multiButtons, PanelButtons[7] ? 6 : 5);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ClearPanBtn()
|
|
|
|
|
{
|
|
|
|
|
for (bool &panelButton : PanelButtons)
|
|
|
|
|
panelButton = false;
|
|
|
|
|
drawbtnflag = true;
|
|
|
|
|
panbtndown = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DoPanBtn()
|
|
|
|
|
{
|
|
|
|
|
auto &mainPanelPosition = GetMainPanel().position;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < PanelButtonIndex; i++) {
|
|
|
|
|
int x = PanBtnPos[i].x + mainPanelPosition.x + PanBtnPos[i].w;
|
|
|
|
|
int y = PanBtnPos[i].y + mainPanelPosition.y + PanBtnPos[i].h;
|
|
|
|
|
if (MousePosition.x >= PanBtnPos[i].x + mainPanelPosition.x && MousePosition.x <= x) {
|
|
|
|
|
if (MousePosition.y >= PanBtnPos[i].y + mainPanelPosition.y && MousePosition.y <= y) {
|
|
|
|
|
PanelButtons[i] = true;
|
|
|
|
|
drawbtnflag = true;
|
|
|
|
|
panbtndown = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!spselflag && MousePosition.x >= 565 + mainPanelPosition.x && MousePosition.x < 621 + mainPanelPosition.x && MousePosition.y >= 64 + mainPanelPosition.y && MousePosition.y < 120 + mainPanelPosition.y) {
|
|
|
|
|
if ((SDL_GetModState() & KMOD_SHIFT) != 0) {
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
myPlayer._pRSpell = SPL_INVALID;
|
|
|
|
|
myPlayer._pRSplType = RSPLTYPE_INVALID;
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
DoSpeedBook();
|
|
|
|
|
gamemenu_off();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void control_check_btn_press()
|
|
|
|
|
{
|
|
|
|
|
auto &mainPanelPosition = GetMainPanel().position;
|
|
|
|
|
int x = PanBtnPos[3].x + mainPanelPosition.x + PanBtnPos[3].w;
|
|
|
|
|
int y = PanBtnPos[3].y + mainPanelPosition.y + PanBtnPos[3].h;
|
|
|
|
|
if (MousePosition.x >= PanBtnPos[3].x + mainPanelPosition.x
|
|
|
|
|
&& MousePosition.x <= x
|
|
|
|
|
&& MousePosition.y >= PanBtnPos[3].y + mainPanelPosition.y
|
|
|
|
|
&& MousePosition.y <= y) {
|
|
|
|
|
SetButtonStateDown(3);
|
|
|
|
|
}
|
|
|
|
|
x = PanBtnPos[6].x + mainPanelPosition.x + PanBtnPos[6].w;
|
|
|
|
|
y = PanBtnPos[6].y + mainPanelPosition.y + PanBtnPos[6].h;
|
|
|
|
|
if (MousePosition.x >= PanBtnPos[6].x + mainPanelPosition.x
|
|
|
|
|
&& MousePosition.x <= x
|
|
|
|
|
&& MousePosition.y >= PanBtnPos[6].y + mainPanelPosition.y
|
|
|
|
|
&& MousePosition.y <= y) {
|
|
|
|
|
SetButtonStateDown(6);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DoAutoMap()
|
|
|
|
|
{
|
|
|
|
|
if (currlevel != 0 || gbIsMultiplayer) {
|
|
|
|
|
if (!AutomapActive)
|
|
|
|
|
StartAutomap();
|
|
|
|
|
else
|
|
|
|
|
AutomapActive = false;
|
|
|
|
|
} else {
|
|
|
|
|
InitDiabloMsg(EMSG_NO_AUTOMAP_IN_TOWN);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckPanelInfo()
|
|
|
|
|
{
|
|
|
|
|
panelflag = false;
|
|
|
|
|
auto &mainPanelPosition = GetMainPanel().position;
|
|
|
|
|
ClearPanel();
|
|
|
|
|
for (int i = 0; i < PanelButtonIndex; i++) {
|
|
|
|
|
int xend = PanBtnPos[i].x + mainPanelPosition.x + PanBtnPos[i].w;
|
|
|
|
|
int yend = PanBtnPos[i].y + mainPanelPosition.y + PanBtnPos[i].h;
|
|
|
|
|
if (MousePosition.x >= PanBtnPos[i].x + mainPanelPosition.x && MousePosition.x <= xend && MousePosition.y >= PanBtnPos[i].y + mainPanelPosition.y && MousePosition.y <= yend) {
|
|
|
|
|
if (i != 7) {
|
|
|
|
|
strcpy(infostr, _(PanBtnStr[i]));
|
|
|
|
|
} else {
|
|
|
|
|
if (gbFriendlyMode)
|
|
|
|
|
strcpy(infostr, _("Player friendly"));
|
|
|
|
|
else
|
|
|
|
|
strcpy(infostr, _("Player attack"));
|
|
|
|
|
}
|
|
|
|
|
if (PanBtnHotKey[i] != nullptr) {
|
|
|
|
|
strcpy(tempstr, fmt::format(_("Hotkey: {:s}"), _(PanBtnHotKey[i])).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
}
|
|
|
|
|
InfoColor = UiFlags::ColorWhite;
|
|
|
|
|
panelflag = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!spselflag && MousePosition.x >= 565 + mainPanelPosition.x && MousePosition.x < 621 + mainPanelPosition.x && MousePosition.y >= 64 + mainPanelPosition.y && MousePosition.y < 120 + mainPanelPosition.y) {
|
|
|
|
|
strcpy(infostr, _("Select current spell button"));
|
|
|
|
|
InfoColor = UiFlags::ColorWhite;
|
|
|
|
|
panelflag = true;
|
|
|
|
|
strcpy(tempstr, _("Hotkey: 's'"));
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
const spell_id spellId = myPlayer._pRSpell;
|
|
|
|
|
if (spellId != SPL_INVALID && spellId != SPL_NULL) {
|
|
|
|
|
switch (myPlayer._pRSplType) {
|
|
|
|
|
case RSPLTYPE_SKILL:
|
|
|
|
|
strcpy(tempstr, fmt::format(_("{:s} Skill"), pgettext("spell", spelldata[spellId].sSkillText)).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
break;
|
|
|
|
|
case RSPLTYPE_SPELL: {
|
|
|
|
|
strcpy(tempstr, fmt::format(_("{:s} Spell"), pgettext("spell", spelldata[spellId].sNameText)).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
int c = std::max(myPlayer._pISplLvlAdd + myPlayer._pSplLvl[spellId], 0);
|
|
|
|
|
if (c == 0)
|
|
|
|
|
strcpy(tempstr, _("Spell Level 0 - Unusable"));
|
|
|
|
|
else
|
|
|
|
|
strcpy(tempstr, fmt::format(_("Spell Level {:d}"), c).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
} break;
|
|
|
|
|
case RSPLTYPE_SCROLL: {
|
|
|
|
|
strcpy(tempstr, fmt::format(_("Scroll of {:s}"), pgettext("spell", spelldata[spellId].sNameText)).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
const InventoryAndBeltPlayerItemsRange items { myPlayer };
|
|
|
|
|
const int scrollCount = std::count_if(items.begin(), items.end(), [spellId](const Item &item) {
|
|
|
|
|
return item.IsScrollOf(spellId);
|
|
|
|
|
});
|
|
|
|
|
strcpy(tempstr, fmt::format(ngettext("{:d} Scroll", "{:d} Scrolls", scrollCount), scrollCount).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
} break;
|
|
|
|
|
case RSPLTYPE_CHARGES:
|
|
|
|
|
strcpy(tempstr, fmt::format(_("Staff of {:s}"), pgettext("spell", spelldata[spellId].sNameText)).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
strcpy(tempstr, fmt::format(ngettext("{:d} Charge", "{:d} Charges", myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges), myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
break;
|
|
|
|
|
case RSPLTYPE_INVALID:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (MousePosition.x > 190 + mainPanelPosition.x && MousePosition.x < 437 + mainPanelPosition.x && MousePosition.y > 4 + mainPanelPosition.y && MousePosition.y < 33 + mainPanelPosition.y)
|
|
|
|
|
pcursinvitem = CheckInvHLight();
|
|
|
|
|
|
|
|
|
|
if (CheckXPBarInfo()) {
|
|
|
|
|
panelflag = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckBtnUp()
|
|
|
|
|
{
|
|
|
|
|
bool gamemenuOff = true;
|
|
|
|
|
auto &mainPanelPosition = GetMainPanel().position;
|
|
|
|
|
|
|
|
|
|
drawbtnflag = true;
|
|
|
|
|
panbtndown = false;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
|
|
|
if (!PanelButtons[i]) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PanelButtons[i] = false;
|
|
|
|
|
|
|
|
|
|
if (MousePosition.x < PanBtnPos[i].x + mainPanelPosition.x
|
|
|
|
|
|| MousePosition.x > PanBtnPos[i].x + mainPanelPosition.x + PanBtnPos[i].w
|
|
|
|
|
|| MousePosition.y < PanBtnPos[i].y + mainPanelPosition.y
|
|
|
|
|
|| MousePosition.y > PanBtnPos[i].y + mainPanelPosition.y + PanBtnPos[i].h) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (i) {
|
|
|
|
|
case PanelButtonCharinfo:
|
|
|
|
|
QuestLogIsOpen = false;
|
|
|
|
|
chrflag = !chrflag;
|
|
|
|
|
break;
|
|
|
|
|
case PanelButtonQlog:
|
|
|
|
|
chrflag = false;
|
|
|
|
|
if (!QuestLogIsOpen)
|
|
|
|
|
StartQuestlog();
|
|
|
|
|
else
|
|
|
|
|
QuestLogIsOpen = false;
|
|
|
|
|
break;
|
|
|
|
|
case PanelButtonAutomap:
|
|
|
|
|
DoAutoMap();
|
|
|
|
|
break;
|
|
|
|
|
case PanelButtonMainmenu:
|
|
|
|
|
qtextflag = false;
|
|
|
|
|
gamemenu_handle_previous();
|
|
|
|
|
gamemenuOff = false;
|
|
|
|
|
break;
|
|
|
|
|
case PanelButtonInventory:
|
|
|
|
|
sbookflag = false;
|
|
|
|
|
invflag = !invflag;
|
|
|
|
|
if (dropGoldFlag) {
|
|
|
|
|
CloseGoldDrop();
|
|
|
|
|
dropGoldValue = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case PanelButtonSpellbook:
|
|
|
|
|
invflag = false;
|
|
|
|
|
if (dropGoldFlag) {
|
|
|
|
|
CloseGoldDrop();
|
|
|
|
|
dropGoldValue = 0;
|
|
|
|
|
}
|
|
|
|
|
sbookflag = !sbookflag;
|
|
|
|
|
break;
|
|
|
|
|
case PanelButtonSendmsg:
|
|
|
|
|
if (talkflag)
|
|
|
|
|
control_reset_talk();
|
|
|
|
|
else
|
|
|
|
|
control_type_message();
|
|
|
|
|
break;
|
|
|
|
|
case PanelButtonFriendly:
|
|
|
|
|
gbFriendlyMode = !gbFriendlyMode;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (gamemenuOff)
|
|
|
|
|
gamemenu_off();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FreeControlPan()
|
|
|
|
|
{
|
|
|
|
|
pBtmBuff = std::nullopt;
|
|
|
|
|
pManaBuff = std::nullopt;
|
|
|
|
|
pLifeBuff = std::nullopt;
|
|
|
|
|
FreeSpellIcons();
|
|
|
|
|
FreeSpellBook();
|
|
|
|
|
pPanelButtons = std::nullopt;
|
|
|
|
|
multiButtons = std::nullopt;
|
|
|
|
|
talkButtons = std::nullopt;
|
|
|
|
|
pChrButtons = std::nullopt;
|
|
|
|
|
pDurIcons = std::nullopt;
|
|
|
|
|
pQLogCel = std::nullopt;
|
|
|
|
|
pGBoxBuff = std::nullopt;
|
|
|
|
|
FreeMainPanel();
|
|
|
|
|
FreeCharPanel();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawInfoBox(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
DrawPanelBox(out, { 177, 62, 288, 60 }, { PANEL_X + 177, PANEL_Y + 46 });
|
|
|
|
|
if (!panelflag && !trigflag && pcursinvitem == -1 && !spselflag) {
|
|
|
|
|
infostr[0] = '\0';
|
|
|
|
|
InfoColor = UiFlags::ColorWhite;
|
|
|
|
|
ClearPanel();
|
|
|
|
|
}
|
|
|
|
|
if (spselflag || trigflag) {
|
|
|
|
|
InfoColor = UiFlags::ColorWhite;
|
|
|
|
|
} else if (pcurs >= CURSOR_FIRSTITEM) {
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
if (myPlayer.HoldItem._itype == ItemType::Gold) {
|
|
|
|
|
int nGold = myPlayer.HoldItem._ivalue;
|
|
|
|
|
strcpy(infostr, fmt::format(ngettext("{:d} gold piece", "{:d} gold pieces", nGold), nGold).c_str());
|
|
|
|
|
} else if (!myPlayer.CanUseItem(myPlayer.HoldItem)) {
|
|
|
|
|
ClearPanel();
|
|
|
|
|
AddPanelString(_("Requirements not met"));
|
|
|
|
|
} else {
|
|
|
|
|
if (myPlayer.HoldItem._iIdentified)
|
|
|
|
|
strcpy(infostr, myPlayer.HoldItem._iIName);
|
|
|
|
|
else
|
|
|
|
|
strcpy(infostr, myPlayer.HoldItem._iName);
|
|
|
|
|
InfoColor = myPlayer.HoldItem.getTextColor();
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (pcursitem != -1)
|
|
|
|
|
GetItemStr(Items[pcursitem]);
|
|
|
|
|
else if (pcursobj != -1)
|
|
|
|
|
GetObjectStr(Objects[pcursobj]);
|
|
|
|
|
if (pcursmonst != -1) {
|
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
|
|
|
const auto &monster = Monsters[pcursmonst];
|
|
|
|
|
InfoColor = UiFlags::ColorWhite;
|
|
|
|
|
strcpy(infostr, monster.mName);
|
|
|
|
|
ClearPanel();
|
|
|
|
|
if (monster._uniqtype != 0) {
|
|
|
|
|
InfoColor = UiFlags::ColorWhitegold;
|
|
|
|
|
PrintUniqueHistory();
|
|
|
|
|
} else {
|
|
|
|
|
PrintMonstHistory(monster.MType->mtype);
|
|
|
|
|
}
|
|
|
|
|
} else if (pcursitem == -1) {
|
|
|
|
|
CopyUtf8(infostr, Towners[pcursmonst].name, sizeof(infostr));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursplr != -1) {
|
|
|
|
|
InfoColor = UiFlags::ColorWhitegold;
|
|
|
|
|
auto &target = Players[pcursplr];
|
|
|
|
|
strcpy(infostr, target._pName);
|
|
|
|
|
ClearPanel();
|
|
|
|
|
strcpy(tempstr, fmt::format(_("{:s}, Level: {:d}"), _(ClassStrTbl[static_cast<std::size_t>(target._pClass)]), target._pLevel).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
strcpy(tempstr, fmt::format(_("Hit Points {:d} of {:d}"), target._pHitPoints >> 6, target._pMaxHP >> 6).c_str());
|
|
|
|
|
AddPanelString(tempstr);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (infostr[0] != '\0' || pnumlines != 0)
|
|
|
|
|
PrintInfo(out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckLvlBtn()
|
|
|
|
|
{
|
|
|
|
|
auto &mainPanelPosition = GetMainPanel().position;
|
|
|
|
|
if (!lvlbtndown && MousePosition.x >= 40 + mainPanelPosition.x && MousePosition.x <= 81 + mainPanelPosition.x && MousePosition.y >= -39 + mainPanelPosition.y && MousePosition.y <= -17 + mainPanelPosition.y)
|
|
|
|
|
lvlbtndown = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ReleaseLvlBtn()
|
|
|
|
|
{
|
|
|
|
|
auto &mainPanelPosition = GetMainPanel().position;
|
|
|
|
|
if (MousePosition.x >= 40 + mainPanelPosition.x && MousePosition.x <= 81 + mainPanelPosition.x && MousePosition.y >= -39 + mainPanelPosition.y && MousePosition.y <= -17 + mainPanelPosition.y) {
|
|
|
|
|
QuestLogIsOpen = false;
|
|
|
|
|
chrflag = true;
|
|
|
|
|
}
|
|
|
|
|
lvlbtndown = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawLevelUpIcon(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
if (stextflag == STORE_NONE) {
|
|
|
|
|
int nCel = lvlbtndown ? 3 : 2;
|
|
|
|
|
DrawString(out, _("Level Up"), { { PANEL_LEFT + 0, PANEL_TOP - 62 }, { 120, 0 } }, UiFlags::ColorWhite | UiFlags::AlignCenter);
|
|
|
|
|
CelDrawTo(out, { 40 + PANEL_X, -17 + PANEL_Y }, *pChrButtons, nCel);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckChrBtns()
|
|
|
|
|
{
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
|
|
|
|
|
if (chrbtnactive || myPlayer._pStatPts == 0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
for (auto attribute : enum_values<CharacterAttribute>()) {
|
|
|
|
|
if (myPlayer.GetBaseAttributeValue(attribute) >= myPlayer.GetMaximumAttributeValue(attribute))
|
|
|
|
|
continue;
|
|
|
|
|
auto buttonId = static_cast<size_t>(attribute);
|
|
|
|
|
Rectangle button = ChrBtnsRect[buttonId];
|
|
|
|
|
button.position = GetPanelPosition(UiPanels::Character, button.position);
|
|
|
|
|
if (button.Contains(MousePosition)) {
|
|
|
|
|
chrbtn[buttonId] = true;
|
|
|
|
|
chrbtnactive = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ReleaseChrBtns(bool addAllStatPoints)
|
|
|
|
|
{
|
|
|
|
|
chrbtnactive = false;
|
|
|
|
|
for (auto attribute : enum_values<CharacterAttribute>()) {
|
|
|
|
|
auto buttonId = static_cast<size_t>(attribute);
|
|
|
|
|
if (!chrbtn[buttonId])
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
chrbtn[buttonId] = false;
|
|
|
|
|
Rectangle button = ChrBtnsRect[buttonId];
|
|
|
|
|
button.position = GetPanelPosition(UiPanels::Character, button.position);
|
|
|
|
|
if (button.Contains(MousePosition)) {
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
int statPointsToAdd = 1;
|
|
|
|
|
if (addAllStatPoints)
|
|
|
|
|
statPointsToAdd = CapStatPointsToAdd(myPlayer._pStatPts, myPlayer, attribute);
|
|
|
|
|
switch (attribute) {
|
|
|
|
|
case CharacterAttribute::Strength:
|
|
|
|
|
NetSendCmdParam1(true, CMD_ADDSTR, statPointsToAdd);
|
|
|
|
|
myPlayer._pStatPts -= statPointsToAdd;
|
|
|
|
|
break;
|
|
|
|
|
case CharacterAttribute::Magic:
|
|
|
|
|
NetSendCmdParam1(true, CMD_ADDMAG, statPointsToAdd);
|
|
|
|
|
myPlayer._pStatPts -= statPointsToAdd;
|
|
|
|
|
break;
|
|
|
|
|
case CharacterAttribute::Dexterity:
|
|
|
|
|
NetSendCmdParam1(true, CMD_ADDDEX, statPointsToAdd);
|
|
|
|
|
myPlayer._pStatPts -= statPointsToAdd;
|
|
|
|
|
break;
|
|
|
|
|
case CharacterAttribute::Vitality:
|
|
|
|
|
NetSendCmdParam1(true, CMD_ADDVIT, statPointsToAdd);
|
|
|
|
|
myPlayer._pStatPts -= statPointsToAdd;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawDurIcon(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
bool hasRoomBetweenPanels = RightPanel.position.x - (LeftPanel.position.x + LeftPanel.size.width) >= 16 + (32 + 8 + 32 + 8 + 32 + 8 + 32) + 16;
|
|
|
|
|
bool hasRoomUnderPanels = MainPanel.position.y - (RightPanel.position.y + RightPanel.size.height) >= 16 + 32 + 16;
|
|
|
|
|
|
|
|
|
|
if (!hasRoomBetweenPanels && !hasRoomUnderPanels) {
|
|
|
|
|
if ((chrflag || QuestLogIsOpen) && (invflag || sbookflag))
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int x = MainPanel.position.x + MainPanel.size.width - 32 - 16;
|
|
|
|
|
if (!hasRoomUnderPanels) {
|
|
|
|
|
if ((invflag || sbookflag) && MainPanel.position.x + MainPanel.size.width > RightPanel.position.x)
|
|
|
|
|
x -= MainPanel.position.x + MainPanel.size.width - RightPanel.position.x;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HEAD], x, 4);
|
|
|
|
|
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_CHEST], x, 3);
|
|
|
|
|
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_LEFT], x, 0);
|
|
|
|
|
DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_RIGHT], x, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RedBack(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
uint8_t *dst = out.begin();
|
|
|
|
|
uint8_t *tbl = &LightTables[4608];
|
|
|
|
|
for (int h = gnViewportHeight; h != 0; h--, dst += out.pitch() - gnScreenWidth) {
|
|
|
|
|
for (int w = gnScreenWidth; w != 0; w--) {
|
|
|
|
|
if (leveltype != DTYPE_HELL || *dst >= 32)
|
|
|
|
|
*dst = tbl[*dst];
|
|
|
|
|
dst++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawGoldSplit(const Surface &out, int amount)
|
|
|
|
|
{
|
|
|
|
|
const int dialogX = 30;
|
|
|
|
|
|
|
|
|
|
CelDrawTo(out, GetPanelPosition(UiPanels::Inventory, { dialogX, 178 }), *pGBoxBuff, 1);
|
|
|
|
|
|
|
|
|
|
constexpr auto BufferSize = sizeof(tempstr) / sizeof(*tempstr);
|
|
|
|
|
|
|
|
|
|
CopyUtf8(
|
|
|
|
|
tempstr,
|
|
|
|
|
fmt::format(ngettext(
|
|
|
|
|
/* TRANSLATORS: {:d} is a number. Dialog is shown when splitting a stash of Gold.*/ "You have {:d} gold piece. How many do you want to remove?",
|
|
|
|
|
"You have {:d} gold pieces. How many do you want to remove?",
|
|
|
|
|
initialDropGoldValue),
|
|
|
|
|
initialDropGoldValue),
|
|
|
|
|
BufferSize);
|
|
|
|
|
|
|
|
|
|
// Pre-wrap the string at spaces, otherwise DrawString would hard wrap in the middle of words
|
|
|
|
|
const std::string wrapped = WordWrapString(tempstr, 200);
|
|
|
|
|
|
|
|
|
|
// The split gold dialog is roughly 4 lines high, but we need at least one line for the player to input an amount.
|
|
|
|
|
// Using a clipping region 50 units high (approx 3 lines with a lineheight of 17) to ensure there is enough room left
|
|
|
|
|
// for the text entered by the player.
|
|
|
|
|
DrawString(out, wrapped, { GetPanelPosition(UiPanels::Inventory, { dialogX + 31, 75 }), { 200, 50 } }, UiFlags::ColorWhitegold | UiFlags::AlignCenter, 1, 17);
|
|
|
|
|
|
|
|
|
|
tempstr[0] = '\0';
|
|
|
|
|
if (amount > 0) {
|
|
|
|
|
// snprintf ensures that the destination buffer ends in a null character.
|
|
|
|
|
snprintf(tempstr, BufferSize, "%u", amount);
|
|
|
|
|
}
|
|
|
|
|
// Even a ten digit amount of gold only takes up about half a line. There's no need to wrap or clip text here so we
|
|
|
|
|
// use the Point form of DrawString.
|
|
|
|
|
DrawString(out, tempstr, GetPanelPosition(UiPanels::Inventory, { dialogX + 37, 128 }), UiFlags::ColorWhite | UiFlags::PentaCursor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void control_drop_gold(char vkey)
|
|
|
|
|
{
|
|
|
|
|
auto &myPlayer = Players[MyPlayerId];
|
|
|
|
|
|
|
|
|
|
if (myPlayer._pHitPoints >> 6 <= 0) {
|
|
|
|
|
CloseGoldDrop();
|
|
|
|
|
dropGoldValue = 0;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (vkey == DVL_VK_RETURN) {
|
|
|
|
|
if (dropGoldValue > 0)
|
|
|
|
|
RemoveGold(myPlayer, initialDropGoldIndex);
|
|
|
|
|
CloseGoldDrop();
|
|
|
|
|
} else if (vkey == DVL_VK_ESCAPE) {
|
|
|
|
|
CloseGoldDrop();
|
|
|
|
|
dropGoldValue = 0;
|
|
|
|
|
} else if (vkey == DVL_VK_BACK) {
|
|
|
|
|
dropGoldValue = dropGoldValue / 10;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawTalkPan(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
if (!talkflag)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
|
|
|
|
|
DrawPanelBox(out, MakeSdlRect(175, sgbPlrTalkTbl + 20, 294, 5), { PANEL_X + 175, PANEL_Y + 4 });
|
|
|
|
|
int off = 0;
|
|
|
|
|
for (int i = 293; i > 283; off++, i--) {
|
|
|
|
|
DrawPanelBox(out, MakeSdlRect((off / 2) + 175, sgbPlrTalkTbl + off + 25, i, 1), { (off / 2) + PANEL_X + 175, off + PANEL_Y + 9 });
|
|
|
|
|
}
|
|
|
|
|
DrawPanelBox(out, MakeSdlRect(185, sgbPlrTalkTbl + 35, 274, 30), { PANEL_X + 185, PANEL_Y + 19 });
|
|
|
|
|
DrawPanelBox(out, MakeSdlRect(180, sgbPlrTalkTbl + 65, 284, 5), { PANEL_X + 180, PANEL_Y + 49 });
|
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
|
|
|
DrawPanelBox(out, MakeSdlRect(180, sgbPlrTalkTbl + i + 70, i + 284, 1), { PANEL_X + 180, i + PANEL_Y + 54 });
|
|
|
|
|
}
|
|
|
|
|
DrawPanelBox(out, MakeSdlRect(170, sgbPlrTalkTbl + 80, 310, 55), { PANEL_X + 170, PANEL_Y + 64 });
|
|
|
|
|
|
|
|
|
|
int x = PANEL_LEFT + 200;
|
|
|
|
|
int y = PANEL_Y + 10;
|
|
|
|
|
|
|
|
|
|
uint32_t idx = DrawString(out, TalkMessage, { { x, y }, { 250, 27 } }, UiFlags::ColorWhite | UiFlags::PentaCursor, 1, 13);
|
|
|
|
|
if (idx < sizeof(TalkMessage))
|
|
|
|
|
TalkMessage[idx] = '\0';
|
|
|
|
|
|
|
|
|
|
x += 46;
|
|
|
|
|
int talkBtn = 0;
|
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
|
if (i == MyPlayerId)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
UiFlags color = UiFlags::ColorRed;
|
|
|
|
|
const Point talkPanPosition { 172 + PANEL_X, 84 + 18 * talkBtn + PANEL_Y };
|
|
|
|
|
if (WhisperList[i]) {
|
|
|
|
|
color = UiFlags::ColorWhitegold;
|
|
|
|
|
if (TalkButtonsDown[talkBtn]) {
|
|
|
|
|
int nCel = talkBtn != 0 ? 4 : 3;
|
|
|
|
|
CelDrawTo(out, talkPanPosition, *talkButtons, nCel);
|
|
|
|
|
DrawArt(out, talkPanPosition + Displacement { 4, -15 }, &TalkButton, 2);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
int nCel = talkBtn != 0 ? 2 : 1;
|
|
|
|
|
if (TalkButtonsDown[talkBtn])
|
|
|
|
|
nCel += 4;
|
|
|
|
|
CelDrawTo(out, talkPanPosition, *talkButtons, nCel);
|
|
|
|
|
DrawArt(out, talkPanPosition + Displacement { 4, -15 }, &TalkButton, TalkButtonsDown[talkBtn] ? 1 : 0);
|
|
|
|
|
}
|
|
|
|
|
auto &player = Players[i];
|
|
|
|
|
if (player.plractive) {
|
|
|
|
|
DrawString(out, player._pName, { { x, y + 60 + talkBtn * 18 }, { 204, 0 } }, color);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
talkBtn++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool control_check_talk_btn()
|
|
|
|
|
{
|
|
|
|
|
if (!talkflag)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
auto &mainPanelPosition = GetMainPanel().position;
|
|
|
|
|
|
|
|
|
|
if (MousePosition.x < 172 + mainPanelPosition.x)
|
|
|
|
|
return false;
|
|
|
|
|
if (MousePosition.y < 69 + mainPanelPosition.y)
|
|
|
|
|
return false;
|
|
|
|
|
if (MousePosition.x > 233 + mainPanelPosition.x)
|
|
|
|
|
return false;
|
|
|
|
|
if (MousePosition.y > 123 + mainPanelPosition.y)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
for (bool &talkButtonDown : TalkButtonsDown) {
|
|
|
|
|
talkButtonDown = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TalkButtonsDown[(MousePosition.y - (69 + mainPanelPosition.y)) / 18] = true;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void control_release_talk_btn()
|
|
|
|
|
{
|
|
|
|
|
if (!talkflag)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
for (bool &talkButtonDown : TalkButtonsDown)
|
|
|
|
|
talkButtonDown = false;
|
|
|
|
|
|
|
|
|
|
auto &mainPanelPosition = GetMainPanel().position;
|
|
|
|
|
|
|
|
|
|
if (MousePosition.x < 172 + mainPanelPosition.x || MousePosition.y < 69 + mainPanelPosition.y || MousePosition.x > 233 + mainPanelPosition.x || MousePosition.y > 123 + mainPanelPosition.y)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int off = (MousePosition.y - (69 + mainPanelPosition.y)) / 18;
|
|
|
|
|
|
|
|
|
|
int p = 0;
|
|
|
|
|
for (; p < MAX_PLRS && off != -1; p++) {
|
|
|
|
|
if (p != MyPlayerId)
|
|
|
|
|
off--;
|
|
|
|
|
}
|
|
|
|
|
if (p <= MAX_PLRS)
|
|
|
|
|
WhisperList[p - 1] = !WhisperList[p - 1];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void control_type_message()
|
|
|
|
|
{
|
|
|
|
|
if (!IsChatAvailable())
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
talkflag = true;
|
|
|
|
|
SDL_Rect rect = MakeSdlRect(PANEL_LEFT + 200, PANEL_Y + 22, 250, 39);
|
|
|
|
|
SDL_SetTextInputRect(&rect);
|
|
|
|
|
TalkMessage[0] = '\0';
|
|
|
|
|
for (bool &talkButtonDown : TalkButtonsDown) {
|
|
|
|
|
talkButtonDown = false;
|
|
|
|
|
}
|
|
|
|
|
sgbPlrTalkTbl = PANEL_HEIGHT + 16;
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
TalkSaveIndex = NextTalkSave;
|
|
|
|
|
SDL_StartTextInput();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void control_reset_talk()
|
|
|
|
|
{
|
|
|
|
|
talkflag = false;
|
|
|
|
|
SDL_StopTextInput();
|
|
|
|
|
sgbPlrTalkTbl = 0;
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IsTalkActive()
|
|
|
|
|
{
|
|
|
|
|
if (!IsChatAvailable())
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (!talkflag)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void control_new_text(string_view text)
|
|
|
|
|
{
|
|
|
|
|
strncat(TalkMessage, text.data(), sizeof(TalkMessage) - strlen(TalkMessage) - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool control_presskeys(int vkey)
|
|
|
|
|
{
|
|
|
|
|
if (!IsChatAvailable())
|
|
|
|
|
return false;
|
|
|
|
|
if (!talkflag)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (vkey == DVL_VK_ESCAPE) {
|
|
|
|
|
control_reset_talk();
|
|
|
|
|
} else if (vkey == DVL_VK_RETURN) {
|
|
|
|
|
ControlPressEnter();
|
|
|
|
|
} else if (vkey == DVL_VK_BACK) {
|
|
|
|
|
TalkMessage[FindLastUtf8Symbols(TalkMessage)] = '\0';
|
|
|
|
|
} else if (vkey == DVL_VK_DOWN) {
|
|
|
|
|
ControlUpDown(1);
|
|
|
|
|
} else if (vkey == DVL_VK_UP) {
|
|
|
|
|
ControlUpDown(-1);
|
|
|
|
|
} else if (vkey != DVL_VK_SPACE) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DiabloHotkeyMsg(uint32_t dwMsg)
|
|
|
|
|
{
|
|
|
|
|
if (!IsChatAvailable()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
assert(dwMsg < QUICK_MESSAGE_OPTIONS);
|
|
|
|
|
|
|
|
|
|
for (auto &msg : sgOptions.Chat.szHotKeyMsgs[dwMsg]) {
|
|
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
|
if (CheckDebugTextCommand(msg))
|
|
|
|
|
continue;
|
|
|
|
|
#endif
|
|
|
|
|
char charMsg[MAX_SEND_STR_LEN];
|
|
|
|
|
CopyUtf8(charMsg, msg, sizeof(charMsg));
|
|
|
|
|
NetSendCmdString(0xFFFFFF, charMsg);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CloseGoldDrop()
|
|
|
|
|
{
|
|
|
|
|
if (!dropGoldFlag)
|
|
|
|
|
return;
|
|
|
|
|
dropGoldFlag = false;
|
|
|
|
|
SDL_StopTextInput();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GoldDropNewText(string_view text)
|
|
|
|
|
{
|
|
|
|
|
for (char vkey : text) {
|
|
|
|
|
int digit = vkey - '0';
|
|
|
|
|
if (digit >= 0 && digit <= 9) {
|
|
|
|
|
int newGoldValue = dropGoldValue * 10;
|
|
|
|
|
newGoldValue += digit;
|
|
|
|
|
if (newGoldValue <= initialDropGoldValue) {
|
|
|
|
|
dropGoldValue = newGoldValue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|