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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <unordered_map>
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#include <SDL_version.h>
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#include "engine/sound_defs.hpp"
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#include "pack.h"
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#include "utils/enum_traits.h"
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#include "utils/stdcompat/optional.hpp"
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#include "utils/stdcompat/string_view.hpp"
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namespace devilution {
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enum class StartUpGameMode {
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/** @brief If hellfire is present, asks the user what game they want to start. */
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Ask = 0,
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Hellfire = 1,
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Diablo = 2,
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};
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enum class StartUpIntro {
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Off = 0,
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Once = 1,
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On = 2,
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};
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/** @brief Defines what splash screen should be shown at startup. */
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enum class StartUpSplash {
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/** @brief Show no splash screen. */
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None = 0,
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/** @brief Show only TitleDialog. */
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TitleDialog = 1,
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/** @brief Show Logo and TitleDialog. */
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LogoAndTitleDialog = 2,
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};
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enum class ScalingQuality {
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NearestPixel,
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BilinearFiltering,
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AnisotropicFiltering,
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};
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enum class Resampler {
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#ifdef DEVILUTIONX_RESAMPLER_SPEEX
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Speex = 0,
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#endif
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#ifdef DVL_AULIB_SUPPORTS_SDL_RESAMPLER
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SDL,
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#endif
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};
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string_view ResamplerToString(Resampler resampler);
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std::optional<Resampler> ResamplerFromString(string_view resampler);
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enum class OptionEntryType {
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Boolean,
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List,
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Key,
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};
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enum class OptionEntryFlags {
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/** @brief No special logic. */
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None = 0,
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/** @brief Shouldn't be shown in settings dialog. */
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Invisible = 1 << 0,
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/** @brief Need to restart the current running game (single- or multiplayer) to take effect. */
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CantChangeInGame = 1 << 1,
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/** @brief Need to restart the current running multiplayer game to take effect. */
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CantChangeInMultiPlayer = 1 << 2,
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/** @brief Option is only relevant for Hellfire. */
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OnlyHellfire = 1 << 3,
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/** @brief Option is only relevant for Diablo. */
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OnlyDiablo = 1 << 4,
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/** @brief After option is changed the UI needs to be recreated. */
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RecreateUI = 1 << 5,
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/** @brief diablo.mpq must be present. */
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NeedDiabloMpq = 1 << 6,
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/** @brief hellfire.mpq must be present. */
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NeedHellfireMpq = 1 << 7,
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};
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use_enum_as_flags(OptionEntryFlags);
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class OptionEntryBase {
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public:
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OptionEntryBase(string_view key, OptionEntryFlags flags, string_view name, string_view description)
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: flags(flags)
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, key(key)
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, name(name)
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, description(description)
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{
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}
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[[nodiscard]] virtual string_view GetName() const;
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[[nodiscard]] string_view GetDescription() const;
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[[nodiscard]] virtual OptionEntryType GetType() const = 0;
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[[nodiscard]] OptionEntryFlags GetFlags() const;
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void SetValueChangedCallback(std::function<void()> callback);
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[[nodiscard]] virtual string_view GetValueDescription() const = 0;
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virtual void LoadFromIni(string_view category) = 0;
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virtual void SaveToIni(string_view category) const = 0;
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OptionEntryFlags flags;
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protected:
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string_view key;
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string_view name;
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string_view description;
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void NotifyValueChanged();
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private:
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std::function<void()> callback;
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};
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class OptionEntryBoolean : public OptionEntryBase {
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public:
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OptionEntryBoolean(string_view key, OptionEntryFlags flags, string_view name, string_view description, bool defaultValue)
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: OptionEntryBase(key, flags, name, description)
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, defaultValue(defaultValue)
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, value(defaultValue)
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{
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}
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[[nodiscard]] bool operator*() const
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{
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return value;
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}
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void SetValue(bool value);
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[[nodiscard]] OptionEntryType GetType() const override;
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[[nodiscard]] string_view GetValueDescription() const override;
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void LoadFromIni(string_view category) override;
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void SaveToIni(string_view category) const override;
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private:
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bool defaultValue;
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bool value;
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};
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class OptionEntryListBase : public OptionEntryBase {
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public:
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[[nodiscard]] virtual size_t GetListSize() const = 0;
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[[nodiscard]] virtual string_view GetListDescription(size_t index) const = 0;
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[[nodiscard]] virtual size_t GetActiveListIndex() const = 0;
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virtual void SetActiveListIndex(size_t index) = 0;
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[[nodiscard]] OptionEntryType GetType() const override;
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[[nodiscard]] string_view GetValueDescription() const override;
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protected:
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OptionEntryListBase(string_view key, OptionEntryFlags flags, string_view name, string_view description)
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: OptionEntryBase(key, flags, name, description)
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{
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}
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};
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class OptionEntryEnumBase : public OptionEntryListBase {
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public:
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void LoadFromIni(string_view category) override;
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void SaveToIni(string_view category) const override;
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[[nodiscard]] size_t GetListSize() const override;
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[[nodiscard]] string_view GetListDescription(size_t index) const override;
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[[nodiscard]] size_t GetActiveListIndex() const override;
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void SetActiveListIndex(size_t index) override;
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protected:
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OptionEntryEnumBase(string_view key, OptionEntryFlags flags, string_view name, string_view description, int defaultValue)
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: OptionEntryListBase(key, flags, name, description)
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, defaultValue(defaultValue)
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, value(defaultValue)
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{
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}
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[[nodiscard]] int GetValueInternal() const
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{
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return value;
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}
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void SetValueInternal(int value);
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void AddEntry(int value, string_view name);
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private:
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int defaultValue;
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int value;
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std::vector<string_view> entryNames;
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std::vector<int> entryValues;
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};
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template <typename T>
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class OptionEntryEnum : public OptionEntryEnumBase {
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public:
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OptionEntryEnum(string_view key, OptionEntryFlags flags, string_view name, string_view description, T defaultValue, std::initializer_list<std::pair<T, string_view>> entries)
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: OptionEntryEnumBase(key, flags, name, description, static_cast<int>(defaultValue))
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{
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for (auto entry : entries) {
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AddEntry(static_cast<int>(entry.first), entry.second);
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}
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}
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[[nodiscard]] T operator*() const
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{
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return static_cast<T>(GetValueInternal());
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}
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void SetValue(T value)
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{
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SetValueInternal(static_cast<int>(value));
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}
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};
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class OptionEntryIntBase : public OptionEntryListBase {
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public:
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void LoadFromIni(string_view category) override;
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void SaveToIni(string_view category) const override;
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[[nodiscard]] size_t GetListSize() const override;
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[[nodiscard]] string_view GetListDescription(size_t index) const override;
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[[nodiscard]] size_t GetActiveListIndex() const override;
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void SetActiveListIndex(size_t index) override;
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protected:
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OptionEntryIntBase(string_view key, OptionEntryFlags flags, string_view name, string_view description, int defaultValue)
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: OptionEntryListBase(key, flags, name, description)
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, defaultValue(defaultValue)
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, value(defaultValue)
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{
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}
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[[nodiscard]] int GetValueInternal() const
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{
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return value;
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}
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void SetValueInternal(int value);
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void AddEntry(int value);
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private:
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int defaultValue;
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int value;
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mutable std::vector<std::string> entryNames;
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std::vector<int> entryValues;
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};
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template <typename T>
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class OptionEntryInt : public OptionEntryIntBase {
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public:
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OptionEntryInt(string_view key, OptionEntryFlags flags, string_view name, string_view description, T defaultValue, std::initializer_list<T> entries)
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: OptionEntryIntBase(key, flags, name, description, static_cast<int>(defaultValue))
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{
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for (auto entry : entries) {
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AddEntry(static_cast<int>(entry));
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}
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}
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OptionEntryInt(string_view key, OptionEntryFlags flags, string_view name, string_view description, T defaultValue)
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: OptionEntryInt(key, flags, name, description, defaultValue, { defaultValue })
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{
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}
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[[nodiscard]] T operator*() const
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{
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return static_cast<T>(GetValueInternal());
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}
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void SetValue(T value)
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{
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SetValueInternal(static_cast<int>(value));
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}
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};
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class OptionEntryLanguageCode : public OptionEntryListBase {
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public:
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OptionEntryLanguageCode();
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void LoadFromIni(string_view category) override;
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void SaveToIni(string_view category) const override;
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[[nodiscard]] size_t GetListSize() const override;
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[[nodiscard]] string_view GetListDescription(size_t index) const override;
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[[nodiscard]] size_t GetActiveListIndex() const override;
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void SetActiveListIndex(size_t index) override;
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string_view operator*() const
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{
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return szCode;
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}
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private:
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/** @brief Language code (ISO-15897) for text. */
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char szCode[6];
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mutable std::vector<std::pair<std::string, std::string>> languages;
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void CheckLanguagesAreInitialized() const;
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};
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class OptionEntryResolution : public OptionEntryListBase {
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public:
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OptionEntryResolution();
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void LoadFromIni(string_view category) override;
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void SaveToIni(string_view category) const override;
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[[nodiscard]] size_t GetListSize() const override;
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[[nodiscard]] string_view GetListDescription(size_t index) const override;
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[[nodiscard]] size_t GetActiveListIndex() const override;
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void SetActiveListIndex(size_t index) override;
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Size operator*() const
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{
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return size;
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}
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private:
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/** @brief View size. */
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Size size;
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mutable std::vector<std::pair<Size, std::string>> resolutions;
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void CheckResolutionsAreInitialized() const;
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};
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class OptionEntryResampler : public OptionEntryListBase {
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public:
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OptionEntryResampler();
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void LoadFromIni(string_view category) override;
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void SaveToIni(string_view category) const override;
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[[nodiscard]] size_t GetListSize() const override;
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[[nodiscard]] string_view GetListDescription(size_t index) const override;
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[[nodiscard]] size_t GetActiveListIndex() const override;
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void SetActiveListIndex(size_t index) override;
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Resampler operator*() const
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{
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return resampler_;
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}
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private:
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void UpdateDependentOptions() const;
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Resampler resampler_;
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};
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class OptionEntryAudioDevice : public OptionEntryListBase {
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public:
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OptionEntryAudioDevice();
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void LoadFromIni(string_view category) override;
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|
|
|
|
void SaveToIni(string_view category) const override;
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] size_t GetListSize() const override;
|
|
|
|
|
[[nodiscard]] string_view GetListDescription(size_t index) const override;
|
|
|
|
|
[[nodiscard]] size_t GetActiveListIndex() const override;
|
|
|
|
|
void SetActiveListIndex(size_t index) override;
|
|
|
|
|
|
|
|
|
|
std::string operator*() const
|
|
|
|
|
{
|
|
|
|
|
for (size_t i = 0; i < GetListSize(); i++) {
|
|
|
|
|
string_view deviceName = GetDeviceName(i);
|
|
|
|
|
if (deviceName == deviceName_)
|
|
|
|
|
return deviceName_;
|
|
|
|
|
}
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
string_view GetDeviceName(size_t index) const;
|
|
|
|
|
|
|
|
|
|
std::string deviceName_;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct OptionCategoryBase {
|
|
|
|
|
OptionCategoryBase(string_view key, string_view name, string_view description);
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] string_view GetKey() const;
|
|
|
|
|
[[nodiscard]] string_view GetName() const;
|
|
|
|
|
[[nodiscard]] string_view GetDescription() const;
|
|
|
|
|
|
|
|
|
|
virtual std::vector<OptionEntryBase *> GetEntries() = 0;
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
string_view key;
|
|
|
|
|
string_view name;
|
|
|
|
|
string_view description;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct StartUpOptions : OptionCategoryBase {
|
|
|
|
|
StartUpOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
OptionEntryEnum<StartUpGameMode> gameMode;
|
|
|
|
|
OptionEntryBoolean shareware;
|
|
|
|
|
/** @brief Play game intro video on diablo startup. */
|
|
|
|
|
OptionEntryEnum<StartUpIntro> diabloIntro;
|
|
|
|
|
/** @brief Play game intro video on hellfire startup. */
|
|
|
|
|
OptionEntryEnum<StartUpIntro> hellfireIntro;
|
|
|
|
|
OptionEntryEnum<StartUpSplash> splash;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct DiabloOptions : OptionCategoryBase {
|
|
|
|
|
DiabloOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Remembers what singleplayer hero/save was last used. */
|
|
|
|
|
OptionEntryInt<std::uint32_t> lastSinglePlayerHero;
|
|
|
|
|
/** @brief Remembers what multiplayer hero/save was last used. */
|
|
|
|
|
OptionEntryInt<std::uint32_t> lastMultiplayerHero;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct HellfireOptions : OptionCategoryBase {
|
|
|
|
|
HellfireOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Cornerstone of the world item. */
|
|
|
|
|
char szItem[sizeof(ItemPack) * 2 + 1];
|
|
|
|
|
/** @brief Remembers what singleplayer hero/save was last used. */
|
|
|
|
|
OptionEntryInt<std::uint32_t> lastSinglePlayerHero;
|
|
|
|
|
/** @brief Remembers what multiplayer hero/save was last used. */
|
|
|
|
|
OptionEntryInt<std::uint32_t> lastMultiplayerHero;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct AudioOptions : OptionCategoryBase {
|
|
|
|
|
AudioOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Movie and SFX volume. */
|
|
|
|
|
OptionEntryInt<int> soundVolume;
|
|
|
|
|
/** @brief Music volume. */
|
|
|
|
|
OptionEntryInt<int> musicVolume;
|
|
|
|
|
/** @brief Player emits sound when walking. */
|
|
|
|
|
OptionEntryBoolean walkingSound;
|
|
|
|
|
/** @brief Automatically equipping items on pickup emits the equipment sound. */
|
|
|
|
|
OptionEntryBoolean autoEquipSound;
|
|
|
|
|
/** @brief Picking up items emits the items pickup sound. */
|
|
|
|
|
OptionEntryBoolean itemPickupSound;
|
|
|
|
|
|
|
|
|
|
/** @brief Output sample rate (Hz). */
|
|
|
|
|
OptionEntryInt<std::uint32_t> sampleRate;
|
|
|
|
|
/** @brief The number of output channels (1 or 2) */
|
|
|
|
|
OptionEntryInt<std::uint8_t> channels;
|
|
|
|
|
/** @brief Buffer size (number of frames per channel) */
|
|
|
|
|
OptionEntryInt<std::uint32_t> bufferSize;
|
|
|
|
|
/** @brief Resampler implementation. */
|
|
|
|
|
OptionEntryResampler resampler;
|
|
|
|
|
/** @brief Quality of the resampler, from 0 (lowest) to 10 (highest). Available for the speex resampler only. */
|
|
|
|
|
OptionEntryInt<std::uint8_t> resamplingQuality;
|
|
|
|
|
/** @brief Audio device. */
|
|
|
|
|
OptionEntryAudioDevice device;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct GraphicsOptions : OptionCategoryBase {
|
|
|
|
|
GraphicsOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
OptionEntryResolution resolution;
|
|
|
|
|
/** @brief Run in fullscreen or windowed mode. */
|
|
|
|
|
OptionEntryBoolean fullscreen;
|
|
|
|
|
#if !defined(USE_SDL1) || defined(__3DS__)
|
|
|
|
|
/** @brief Expand the aspect ratio to match the screen. */
|
|
|
|
|
OptionEntryBoolean fitToScreen;
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
/** @brief Scale the image after rendering. */
|
|
|
|
|
OptionEntryBoolean upscale;
|
|
|
|
|
/** @brief See SDL_HINT_RENDER_SCALE_QUALITY. */
|
|
|
|
|
OptionEntryEnum<ScalingQuality> scaleQuality;
|
|
|
|
|
/** @brief Only scale by values divisible by the width and height. */
|
|
|
|
|
OptionEntryBoolean integerScaling;
|
|
|
|
|
/** @brief Enable vsync on the output. */
|
|
|
|
|
OptionEntryBoolean vSync;
|
|
|
|
|
#endif
|
|
|
|
|
/** @brief Gamma correction level. */
|
|
|
|
|
OptionEntryInt<int> gammaCorrection;
|
|
|
|
|
/** @brief Enable color cycling animations. */
|
|
|
|
|
OptionEntryBoolean colorCycling;
|
|
|
|
|
/** @brief Use alternate nest palette. */
|
|
|
|
|
OptionEntryBoolean alternateNestArt;
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
|
/** @brief Use a hardware cursor (SDL2 only). */
|
|
|
|
|
OptionEntryBoolean hardwareCursor;
|
|
|
|
|
/** @brief Use a hardware cursor for items. */
|
|
|
|
|
OptionEntryBoolean hardwareCursorForItems;
|
|
|
|
|
/** @brief Maximum width / height for the hardware cursor. Larger cursors fall back to software. */
|
|
|
|
|
OptionEntryInt<int> hardwareCursorMaxSize;
|
|
|
|
|
#endif
|
|
|
|
|
/** @brief Enable FPS Limiter. */
|
|
|
|
|
OptionEntryBoolean limitFPS;
|
|
|
|
|
/** @brief Show FPS, even without the -f command line flag. */
|
|
|
|
|
OptionEntryBoolean showFPS;
|
|
|
|
|
/** @brief Display current/max health values on health globe. */
|
|
|
|
|
OptionEntryBoolean showHealthValues;
|
|
|
|
|
/** @brief Display current/max mana values on mana globe. */
|
|
|
|
|
OptionEntryBoolean showManaValues;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct GameplayOptions : OptionCategoryBase {
|
|
|
|
|
GameplayOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Gameplay ticks per second. */
|
|
|
|
|
OptionEntryInt<int> tickRate;
|
|
|
|
|
/** @brief Enable double walk speed when in town. */
|
|
|
|
|
OptionEntryBoolean runInTown;
|
|
|
|
|
/** @brief Do not let the mouse leave the application window. */
|
|
|
|
|
OptionEntryBoolean grabInput;
|
|
|
|
|
/** @brief Enable the Theo quest. */
|
|
|
|
|
OptionEntryBoolean theoQuest;
|
|
|
|
|
/** @brief Enable the cow quest. */
|
|
|
|
|
OptionEntryBoolean cowQuest;
|
|
|
|
|
/** @brief Will players still damage other players in non-PvP mode. */
|
|
|
|
|
OptionEntryBoolean friendlyFire;
|
|
|
|
|
/** @brief Enable the bard hero class. */
|
|
|
|
|
OptionEntryBoolean testBard;
|
|
|
|
|
/** @brief Enable the babarian hero class. */
|
|
|
|
|
OptionEntryBoolean testBarbarian;
|
|
|
|
|
/** @brief Show the current level progress. */
|
|
|
|
|
OptionEntryBoolean experienceBar;
|
|
|
|
|
/** @brief Show enemy health at the top of the screen. */
|
|
|
|
|
OptionEntryBoolean enemyHealthBar;
|
|
|
|
|
/** @brief Automatically pick up gold when walking over it. */
|
|
|
|
|
OptionEntryBoolean autoGoldPickup;
|
|
|
|
|
/** @brief Auto-pickup elixirs */
|
|
|
|
|
OptionEntryBoolean autoElixirPickup;
|
|
|
|
|
/** @brief Enable or Disable auto-pickup in town */
|
|
|
|
|
OptionEntryBoolean autoPickupInTown;
|
|
|
|
|
/** @brief Recover mana when talking to Adria. */
|
|
|
|
|
OptionEntryBoolean adriaRefillsMana;
|
|
|
|
|
/** @brief Automatically attempt to equip weapon-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipWeapons;
|
|
|
|
|
/** @brief Automatically attempt to equip armor-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipArmor;
|
|
|
|
|
/** @brief Automatically attempt to equip helm-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipHelms;
|
|
|
|
|
/** @brief Automatically attempt to equip shield-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipShields;
|
|
|
|
|
/** @brief Automatically attempt to equip jewelry-type items when picking them up. */
|
|
|
|
|
OptionEntryBoolean autoEquipJewelry;
|
|
|
|
|
/** @brief Only enable 2/3 quests in each game session */
|
|
|
|
|
OptionEntryBoolean randomizeQuests;
|
|
|
|
|
/** @brief Indicates whether or not monster type (Animal, Demon, Undead) is shown along with other monster information. */
|
|
|
|
|
OptionEntryBoolean showMonsterType;
|
|
|
|
|
/** @brief Refill belt from inventory, or rather, use potions/scrolls from inventory first when belt item is consumed. */
|
|
|
|
|
OptionEntryBoolean autoRefillBelt;
|
|
|
|
|
/** @brief Locally disable clicking on shrines which permanently cripple character. */
|
|
|
|
|
OptionEntryBoolean disableCripplingShrines;
|
|
|
|
|
/** @brief Spell hotkeys instantly cast the spell. */
|
|
|
|
|
OptionEntryBoolean quickCast;
|
|
|
|
|
/** @brief Number of Healing potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numHealPotionPickup;
|
|
|
|
|
/** @brief Number of Full Healing potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numFullHealPotionPickup;
|
|
|
|
|
/** @brief Number of Mana potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numManaPotionPickup;
|
|
|
|
|
/** @brief Number of Full Mana potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numFullManaPotionPickup;
|
|
|
|
|
/** @brief Number of Rejuvenating potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numRejuPotionPickup;
|
|
|
|
|
/** @brief Number of Full Rejuvenating potions to pick up automatically */
|
|
|
|
|
OptionEntryInt<int> numFullRejuPotionPickup;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct ControllerOptions : OptionCategoryBase {
|
|
|
|
|
ControllerOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief SDL Controller mapping, see SDL_GameControllerDB. */
|
|
|
|
|
char szMapping[1024];
|
|
|
|
|
/** @brief Use dpad for spell hotkeys without holding "start" */
|
|
|
|
|
bool bDpadHotkeys;
|
|
|
|
|
/** @brief Shoulder gamepad shoulder buttons act as potions by default */
|
|
|
|
|
bool bSwapShoulderButtonMode;
|
|
|
|
|
/** @brief Configure gamepad joysticks deadzone */
|
|
|
|
|
float fDeadzone;
|
|
|
|
|
#ifdef __vita__
|
|
|
|
|
/** @brief Enable input via rear touchpad */
|
|
|
|
|
bool bRearTouch;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct NetworkOptions : OptionCategoryBase {
|
|
|
|
|
NetworkOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Optionally bind to a specific network interface. */
|
|
|
|
|
char szBindAddress[129];
|
|
|
|
|
/** @brief Most recently entered ZeroTier Game ID. */
|
|
|
|
|
char szPreviousZTGame[129];
|
|
|
|
|
/** @brief Most recently entered Hostname in join dialog. */
|
|
|
|
|
char szPreviousHost[129];
|
|
|
|
|
/** @brief What network port to use. */
|
|
|
|
|
OptionEntryInt<uint16_t> port;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct ChatOptions : OptionCategoryBase {
|
|
|
|
|
ChatOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
/** @brief Quick chat messages. */
|
|
|
|
|
std::vector<std::string> szHotKeyMsgs[QUICK_MESSAGE_OPTIONS];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct LanguageOptions : OptionCategoryBase {
|
|
|
|
|
LanguageOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
OptionEntryLanguageCode code;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** The Keymapper maps keys to actions. */
|
|
|
|
|
struct KeymapperOptions : OptionCategoryBase {
|
|
|
|
|
/**
|
|
|
|
|
* Action represents an action that can be triggered using a keyboard
|
|
|
|
|
* shortcut.
|
|
|
|
|
*/
|
|
|
|
|
class Action final : public OptionEntryBase {
|
|
|
|
|
public:
|
|
|
|
|
[[nodiscard]] string_view GetName() const override;
|
|
|
|
|
[[nodiscard]] OptionEntryType GetType() const override
|
|
|
|
|
{
|
|
|
|
|
return OptionEntryType::Key;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadFromIni(string_view category) override;
|
|
|
|
|
void SaveToIni(string_view category) const override;
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] string_view GetValueDescription() const override;
|
|
|
|
|
|
|
|
|
|
bool SetValue(int value);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Action(string_view key, string_view name, string_view description, int defaultKey, std::function<void()> actionPressed, std::function<void()> actionReleased, std::function<bool()> enable, unsigned index);
|
|
|
|
|
int defaultKey;
|
|
|
|
|
std::function<void()> actionPressed;
|
|
|
|
|
std::function<void()> actionReleased;
|
|
|
|
|
std::function<bool()> enable;
|
|
|
|
|
int boundKey = DVL_VK_INVALID;
|
|
|
|
|
unsigned dynamicIndex;
|
|
|
|
|
std::string dynamicKey;
|
|
|
|
|
mutable std::string dynamicName;
|
|
|
|
|
|
|
|
|
|
friend struct KeymapperOptions;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
KeymapperOptions();
|
|
|
|
|
std::vector<OptionEntryBase *> GetEntries() override;
|
|
|
|
|
|
|
|
|
|
void AddAction(
|
|
|
|
|
string_view key, string_view name, string_view description, int defaultKey,
|
|
|
|
|
std::function<void()> actionPressed,
|
|
|
|
|
std::function<void()> actionReleased = nullptr,
|
|
|
|
|
std::function<bool()> enable = nullptr,
|
|
|
|
|
unsigned index = 0);
|
|
|
|
|
void KeyPressed(int key) const;
|
|
|
|
|
void KeyReleased(int key) const;
|
|
|
|
|
string_view KeyNameForAction(string_view actionName) const;
|
|
|
|
|
uint32_t KeyForAction(string_view actionName) const;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
std::vector<std::unique_ptr<Action>> actions;
|
|
|
|
|
std::unordered_map<int, std::reference_wrapper<Action>> keyIDToAction;
|
|
|
|
|
std::unordered_map<int, std::string> keyIDToKeyName;
|
|
|
|
|
std::unordered_map<std::string, int> keyNameToKeyID;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct Options {
|
|
|
|
|
StartUpOptions StartUp;
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DiabloOptions Diablo;
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HellfireOptions Hellfire;
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AudioOptions Audio;
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GameplayOptions Gameplay;
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GraphicsOptions Graphics;
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ControllerOptions Controller;
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NetworkOptions Network;
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ChatOptions Chat;
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LanguageOptions Language;
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KeymapperOptions Keymapper;
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[[nodiscard]] std::vector<OptionCategoryBase *> GetCategories()
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{
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return {
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&Language,
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&StartUp,
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&Graphics,
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&Audio,
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&Diablo,
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&Hellfire,
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&Gameplay,
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&Controller,
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&Network,
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&Chat,
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&Keymapper,
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};
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}
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};
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extern DVL_API_FOR_TEST Options sgOptions;
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bool HardwareCursorSupported();
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/**
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* @brief Save game configurations to ini file
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*/
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void SaveOptions();
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/**
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* @brief Load game configurations from ini file
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*/
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void LoadOptions();
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} // namespace devilution
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