Browse Source

Reorder options in settingsmenu

pull/3906/head
obligaron 4 years ago committed by Anders Jenbo
parent
commit
a6842e7340
  1. 159
      Source/diablo.cpp
  2. 20
      Source/options.cpp
  3. 6
      Source/options.h

159
Source/diablo.cpp

@ -1384,13 +1384,21 @@ bool IsPlayerDead()
void InitKeymapActions()
{
sgOptions.Keymapper.AddAction(
"Help",
N_("Help"),
N_("Open Help Screen."),
DVL_VK_F1,
HelpKeyPressed,
[&]() { return !IsPlayerDead(); });
for (int i = 0; i < 8; ++i) {
sgOptions.Keymapper.AddAction(
"BeltItem{}",
N_("Belt item {}"),
N_("Use Belt item."),
'1' + i,
[i] {
auto &myPlayer = Players[MyPlayerId];
if (!myPlayer.SpdList[i].isEmpty() && myPlayer.SpdList[i]._itype != ItemType::Gold) {
UseInvItem(MyPlayerId, INVITEM_BELT_FIRST + i);
}
},
[&]() { return !IsPlayerDead(); },
i + 1);
}
for (int i = 0; i < 4; ++i) {
sgOptions.Keymapper.AddAction(
"QuickSpell{}",
@ -1410,30 +1418,41 @@ void InitKeymapActions()
[&]() { return !IsPlayerDead(); },
i + 1);
}
for (int i = 0; i < 4; ++i) {
sgOptions.Keymapper.AddAction(
"QuickMessage{}",
N_("Quick Message {}"),
N_("Use Quick Message in chat."),
DVL_VK_F9 + i,
[i]() { DiabloHotkeyMsg(i); },
[] { return true; },
i + 1);
}
sgOptions.Keymapper.AddAction(
"DecreaseGamma",
N_("Decrease Gamma"),
N_("Reduce screen brightness."),
'G',
DecreaseGamma,
"DisplaySpells",
N_("Speedbook"),
N_("Open Speedbook."),
'S',
DisplaySpellsKeyPressed,
[&]() { return !IsPlayerDead(); });
sgOptions.Keymapper.AddAction(
"IncreaseGamma",
N_("Increase Gamma"),
N_("Increase screen brightness."),
'F',
IncreaseGamma,
"QuickSave",
N_("Quick save"),
N_("Saves the game."),
DVL_VK_F2,
[] { gamemenu_save_game(false); },
[&]() { return !gbIsMultiplayer && !IsPlayerDead(); });
sgOptions.Keymapper.AddAction(
"QuickLoad",
N_("Quick load"),
N_("Loads the game."),
DVL_VK_F3,
[] { gamemenu_load_game(false); },
[&]() { return !gbIsMultiplayer && gbValidSaveFile && stextflag == STORE_NONE; });
sgOptions.Keymapper.AddAction(
"QuitGame",
N_("Quit game"),
N_("Closes the game."),
DVL_VK_INVALID,
[] { gamemenu_quit_game(false); });
sgOptions.Keymapper.AddAction(
"StopHero",
N_("Stop hero"),
N_("Stops walking and cancel pending actions."),
DVL_VK_INVALID,
[] { Players[MyPlayerId].Stop(); },
[&]() { return !IsPlayerDead(); });
sgOptions.Keymapper.AddAction(
"Inventory",
N_("Inventory"),
@ -1455,6 +1474,23 @@ void InitKeymapActions()
'Q',
QuestLogKeyPressed,
[&]() { return !IsPlayerDead(); });
sgOptions.Keymapper.AddAction(
"SpellBook",
N_("Spellbook"),
N_("Open Spellbook."),
'B',
SpellBookKeyPressed,
[&]() { return !IsPlayerDead(); });
for (int i = 0; i < 4; ++i) {
sgOptions.Keymapper.AddAction(
"QuickMessage{}",
N_("Quick Message {}"),
N_("Use Quick Message in chat."),
DVL_VK_F9 + i,
[i]() { DiabloHotkeyMsg(i); },
[] { return true; },
i + 1);
}
sgOptions.Keymapper.AddAction(
"Zoom",
N_("Zoom"),
@ -1466,18 +1502,25 @@ void InitKeymapActions()
},
[&]() { return !IsPlayerDead(); });
sgOptions.Keymapper.AddAction(
"DisplaySpells",
N_("Speedbook"),
N_("Open Speedbook."),
'S',
DisplaySpellsKeyPressed,
"DecreaseGamma",
N_("Decrease Gamma"),
N_("Reduce screen brightness."),
'G',
DecreaseGamma,
[&]() { return !IsPlayerDead(); });
sgOptions.Keymapper.AddAction(
"SpellBook",
N_("Spellbook"),
N_("Open Spellbook."),
'B',
SpellBookKeyPressed,
"IncreaseGamma",
N_("Increase Gamma"),
N_("Increase screen brightness."),
'F',
IncreaseGamma,
[&]() { return !IsPlayerDead(); });
sgOptions.Keymapper.AddAction(
"Help",
N_("Help"),
N_("Open Help Screen."),
DVL_VK_F1,
HelpKeyPressed,
[&]() { return !IsPlayerDead(); });
sgOptions.Keymapper.AddAction(
"GameInfo",
@ -1492,48 +1535,6 @@ void InitKeymapActions()
UiFlags::ColorWhite);
},
[&]() { return !IsPlayerDead(); });
for (int i = 0; i < 8; ++i) {
sgOptions.Keymapper.AddAction(
"BeltItem{}",
N_("Belt item {}"),
N_("Use Belt item."),
'1' + i,
[i] {
auto &myPlayer = Players[MyPlayerId];
if (!myPlayer.SpdList[i].isEmpty() && myPlayer.SpdList[i]._itype != ItemType::Gold) {
UseInvItem(MyPlayerId, INVITEM_BELT_FIRST + i);
}
},
[&]() { return !IsPlayerDead(); },
i + 1);
}
sgOptions.Keymapper.AddAction(
"QuickSave",
N_("Quick save"),
N_("Saves the game."),
DVL_VK_F2,
[] { gamemenu_save_game(false); },
[&]() { return !gbIsMultiplayer && !IsPlayerDead(); });
sgOptions.Keymapper.AddAction(
"QuickLoad",
N_("Quick load"),
N_("Loads the game."),
DVL_VK_F3,
[] { gamemenu_load_game(false); },
[&]() { return !gbIsMultiplayer && gbValidSaveFile && stextflag == STORE_NONE; });
sgOptions.Keymapper.AddAction(
"QuitGame",
N_("Quit game"),
N_("Closes the game."),
DVL_VK_INVALID,
[] { gamemenu_quit_game(false); });
sgOptions.Keymapper.AddAction(
"StopHero",
N_("Stop hero"),
N_("Stops walking and cancel pending actions."),
DVL_VK_INVALID,
[] { Players[MyPlayerId].Stop(); },
[&]() { return !IsPlayerDead(); });
#ifdef _DEBUG
sgOptions.Keymapper.AddAction(
"DebugToggle",

20
Source/options.cpp

@ -796,14 +796,14 @@ std::vector<OptionEntryBase *> GraphicsOptions::GetEntries()
&integerScaling,
&vSync,
#endif
&limitFPS,
&showFPS,
&colorCycling,
#if SDL_VERSION_ATLEAST(2, 0, 0)
&hardwareCursor,
&hardwareCursorForItems,
&hardwareCursorMaxSize,
#endif
&limitFPS,
&showFPS,
};
// clang-format on
}
@ -847,8 +847,10 @@ GameplayOptions::GameplayOptions()
std::vector<OptionEntryBase *> GameplayOptions::GetEntries()
{
return {
&runInTown,
&grabInput,
&runInTown,
&adriaRefillsMana,
&randomizeQuests,
&theoQuest,
&cowQuest,
&friendlyFire,
@ -856,20 +858,18 @@ std::vector<OptionEntryBase *> GameplayOptions::GetEntries()
&testBarbarian,
&experienceBar,
&enemyHealthBar,
&showMonsterType,
&disableCripplingShrines,
&quickCast,
&autoRefillBelt,
&autoPickupInTown,
&autoGoldPickup,
&autoElixirPickup,
&autoPickupInTown,
&adriaRefillsMana,
&autoEquipWeapons,
&autoEquipArmor,
&autoEquipHelms,
&autoEquipShields,
&autoEquipJewelry,
&randomizeQuests,
&showMonsterType,
&autoRefillBelt,
&disableCripplingShrines,
&quickCast,
&numHealPotionPickup,
&numFullHealPotionPickup,
&numManaPotionPickup,

6
Source/options.h

@ -587,16 +587,16 @@ struct Options {
[[nodiscard]] std::vector<OptionCategoryBase *> GetCategories()
{
return {
&Language,
&StartUp,
&Graphics,
&Audio,
&Diablo,
&Hellfire,
&Audio,
&Gameplay,
&Graphics,
&Controller,
&Network,
&Chat,
&Language,
&Keymapper,
};
}

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