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Anders Jenbo ba4ee58c9f Pass along bools instead of player index 4 years ago
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DiabloUI Move path and palette to the engine folder 4 years ago
controls Move more files to the engine folder 4 years ago
discord Move level generation to subfolder 4 years ago
dvlnet Enforce override virtual methods 4 years ago
engine Clean up DrawPlayerIconHelper 4 years ago
levels Move path and palette to the engine folder 4 years ago
miniwin Remove uses of deprecated codecvt 4 years ago
mpq Save Methods in loadsave gets MpqWriter passed 4 years ago
panels Move path and palette to the engine folder 4 years ago
platform Remove duplicate defines 4 years ago
qol Pass players by reference instead of an index 4 years ago
storm Move path and palette to the engine folder 4 years ago
utils Move more files to the engine folder 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy .clang-tidy: Allow single-char loop variables 4 years ago
CMakeLists.txt Move path and palette to the engine folder 4 years ago
appfat.cpp Add fmt::runtime annotations for C++20 support 4 years ago
appfat.h Overhaul translation fetching 4 years ago
automap.cpp Move path and palette to the engine folder 4 years ago
automap.h Move level generation to subfolder 4 years ago
capture.cpp Move path and palette to the engine folder 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Apply MethodCase config to Rectangle::Contains 4 years ago
control.h Define sizes using Size type in control.cpp/stash.cpp (#4737) 4 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Apply MethodCase config to Rectangle::Contains 4 years ago
cursor.h Add NewCursor(Item&) for setting the cursor based on a held item 4 years ago
dead.cpp Move level generation to subfolder 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp DebugCmdLoadQuestMap: Don't load entry quest lvl if the hero is already on this level 4 years ago
debug.h Add debug command for testing custom levels 4 years ago
diablo.cpp Move more files to the engine folder 4 years ago
diablo.h Move level generation to subfolder 4 years ago
doom.cpp Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
doom.h
dthread.cpp Check if dthread is running before locking mutex 4 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
effects.cpp Move more files to the engine folder 4 years ago
effects.h Move more files to the engine folder 4 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Ensure working buffers are zero-initialised for PKWareLib 4 years ago
encrypt.h
engine.cpp Add 2 options to reduce static memory use 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Move more files to the engine folder 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
help.h
hwcursor.cpp Use HoldItem for determining if an item is held 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Move more files to the engine folder 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Fix "Restart in Town" when dying on a quest/set map 4 years ago
interfac.h Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
inv.cpp Pass players by reference instead of an index 4 years ago
inv.h Pass players by reference instead of an index 4 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp minor alignment adjustment (#4498) 4 years ago
itemdat.h Item special effect enum (#4129) 4 years ago
items.cpp Pass players by reference instead of an index 4 years ago
items.h Overhaul translation fetching 4 years ago
lighting.cpp Operate directly on SOL data 4 years ago
lighting.h Move shared dungeon level code to common function 4 years ago
loadsave.cpp Pass players by reference instead of an index 4 years ago
loadsave.h Save Methods in loadsave gets MpqWriter passed 4 years ago
main.cpp Use romfs on Switch for devilutionx.mpq 4 years ago
menu.cpp Overhaul translation fetching 4 years ago
menu.h
minitext.cpp Move more files to the engine folder 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Directly call StartMonsterDeath instead of feeding M_StartKill invalid input 4 years ago
missiles.h Zero-based frame indexing 4 years ago
monstdat.cpp monstdat: Fix incompatible enum warning 4 years ago
monstdat.h Apply type checking on monster type 4 years ago
monster.cpp Directly call StartMonsterDeath instead of feeding M_StartKill invalid input 4 years ago
monster.h Directly call StartMonsterDeath instead of feeding M_StartKill invalid input 4 years ago
movie.cpp Move more files to the engine folder 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp Pass players by reference instead of an index 4 years ago
msg.h Introduce IsValidLevel 4 years ago
multi.cpp Support setlevel in multiplayer 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp Make _oAnimFlag a boolean 4 years ago
objdat.h Make _oAnimFlag a boolean 4 years ago
objects.cpp Pass along bools instead of player index 4 years ago
objects.h Deduplicate OperateLever 4 years ago
options.cpp Move more files to the engine folder 4 years ago
options.h Move more files to the engine folder 4 years ago
pack.cpp Introduce Player::setlevel 4 years ago
pack.h Support setlevel in multiplayer 4 years ago
pfile.cpp Fix pfile_compare_hero_demo: Close MpqWriter before reading (for comparsion) 4 years ago
pfile.h Save Methods in loadsave gets MpqWriter passed 4 years ago
player.cpp Pass players by reference instead of an index 4 years ago
player.h Pass players by reference instead of an index 4 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Fix portal don't deactive on set levels 4 years ago
portal.h Move level generation to subfolder 4 years ago
quests.cpp Apply MethodCase config to Rectangle::Contains 4 years ago
quests.h Move level generation to subfolder 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Introduce Player::isOnActiveLevel 4 years ago
spells.h Allow casting Town Portal, Teleport, and Guardian scrolls from inventory 4 years ago
stores.cpp Pass players by reference instead of an index 4 years ago
stores.h Reduces `stext` stack use (16K -> 4K) 4 years ago
sync.cpp Pass along bools instead of player index 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp Update textdat.cpp 4 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
towners.cpp Check for the mushroom quest elixir in the belt 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Introduce Player::isOnActiveLevel 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago