vecDialogItems.push_back(std::make_unique<UiListItem>(gbIsSpawn?_("Switch to Fullgame"):_("Switch to Shareware"),static_cast<int>(SpecialMenuEntry::ToggleSpawn),UiFlags::ColorUiGold));
// Ask is missing, cause we want to hide it from UI-Settings.
{StartUpGameMode::Hellfire,N_("Hellfire")},
})
,shareware("Shareware",OptionEntryFlags::NeedDiabloMpq|OptionEntryFlags::RecreateUI,N_("Restrict to Shareware"),N_("Makes the game compatible with the demo. Enables multiplayer with friends who don't own a full copy of Diablo."),false)