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@ -232,7 +232,6 @@ void LoadOptions()
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sgOptions.Audio.nSoundVolume = GetIniInt("Audio", "Sound Volume", VOLUME_MAX); |
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sgOptions.Audio.nMusicVolume = GetIniInt("Audio", "Music Volume", VOLUME_MAX); |
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sgOptions.Audio.bItemPickupSound = GetIniBool("Audio", "Item Pickup Sound", AUTO_PICKUP_DEFAULT(false)); |
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sgOptions.Audio.nSampleRate = GetIniInt("Audio", "Sample Rate", DEFAULT_AUDIO_SAMPLE_RATE); |
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sgOptions.Audio.nChannels = GetIniInt("Audio", "Channels", DEFAULT_AUDIO_CHANNELS); |
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@ -394,7 +393,6 @@ void SaveOptions()
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SetIniValue("Audio", "Sound Volume", sgOptions.Audio.nSoundVolume); |
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SetIniValue("Audio", "Music Volume", sgOptions.Audio.nMusicVolume); |
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SetIniValue("Audio", "Item Pickup Sound", sgOptions.Audio.bItemPickupSound); |
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SetIniValue("Audio", "Sample Rate", sgOptions.Audio.nSampleRate); |
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SetIniValue("Audio", "Channels", sgOptions.Audio.nChannels); |
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@ -603,6 +601,7 @@ AudioOptions::AudioOptions()
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: OptionCategoryBase("Audio", N_("Audio"), N_("Audio Settings")) |
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, walkingSound("Walking Sound", OptionEntryFlags::None, N_("Walking Sound"), N_("Player emits sound when walking."), true) |
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, autoEquipSound("Auto Equip Sound", OptionEntryFlags::None, N_("Auto Equip Sound"), N_("Automatically equipping items on pickup emits the equipment sound."), AUTO_PICKUP_DEFAULT(false)) |
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, itemPickupSound("Item Pickup Sound", OptionEntryFlags::None, N_("Item Pickup Sound"), N_("Picking up items emits the items pickup sound."), AUTO_PICKUP_DEFAULT(false)) |
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{ |
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} |
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std::vector<OptionEntryBase *> AudioOptions::GetEntries() |
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@ -610,6 +609,7 @@ std::vector<OptionEntryBase *> AudioOptions::GetEntries()
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return { |
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&walkingSound, |
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&autoEquipSound, |
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&itemPickupSound, |
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}; |
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} |
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