,fullscreen("Fullscreen",OptionEntryFlags::CantChangeInGame|OptionEntryFlags::RecreateUI,N_("Fullscreen"),N_("Display the game in windowed or fullscreen mode."),true)
#if !defined(USE_SDL1) || defined(__3DS__)
,fitToScreen("Fit to Screen",OptionEntryFlags::CantChangeInGame|OptionEntryFlags::RecreateUI,N_("Fit to Screen"),N_("Automatically adjust the game window to your current desktop screen aspect ratio and resolution."),true)
#endif
#ifndef USE_SDL1
,upscale("Upscale",OptionEntryFlags::CantChangeInGame|OptionEntryFlags::RecreateUI,N_("Upscale"),N_("Enables image scaling from the game resolution to your monitor resolution. Prevents changing the monitor resolution and allows window resizing."),true)
,scaleQuality("Scaling Quality",OptionEntryFlags::None,N_("Scaling Quality"),N_("Enables optional filters to the output image when upscaling."),ScalingQuality::AnisotropicFiltering,
,integerScaling("Integer Scaling",OptionEntryFlags::CantChangeInGame|OptionEntryFlags::RecreateUI,N_("Integer Scaling"),N_("Scales the image using whole number pixel ratio."),false)
,vSync("Vertical Sync",OptionEntryFlags::RecreateUI,N_("Vertical Sync"),N_("Forces waiting for Vertical Sync. Prevents tearing effect when drawing a frame. Disabling it can help with mouse lag on some systems."),true)
#endif
,blendedTransparancy("Blended Transparency",OptionEntryFlags::CantChangeInGame,N_("Blended Transparency"),N_("Enables uniform transparency mode. This setting affects the transparency on walls, game text menus, and boxes. If disabled will default to old checkerboard transparency."),true)
,colorCycling("Color Cycling",OptionEntryFlags::None,N_("Color Cycling"),N_("Color cycling effect used for water, lava, and acid animation."),true)
,limitFPS("FPS Limiter",OptionEntryFlags::None,N_("FPS Limiter"),N_("FPS is limited to avoid high CPU load. Limit considers refresh rate."),true)
,showFPS("Show FPS",OptionEntryFlags::None,N_("Show FPS"),N_("Displays the FPS in the upper left corner of the screen."),true)