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/**
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* @file quests.cpp
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*
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* Implementation of functionality for handling quests.
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*/
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#include "quests.h"
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#include <fmt/format.h>
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#include "DiabloUI/ui_flags.hpp"
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#include "control.h"
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#include "cursor.h"
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#include "engine/load_file.hpp"
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#include "engine/random.hpp"
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#include "engine/render/clx_render.hpp"
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#include "engine/render/text_render.hpp"
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#include "engine/world_tile.hpp"
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#include "init.h"
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#include "levels/gendung.h"
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#include "levels/town.h"
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#include "levels/trigs.h"
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#include "minitext.h"
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#include "missiles.h"
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#include "monster.h"
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#include "options.h"
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#include "panels/ui_panels.hpp"
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#include "stores.h"
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#include "towners.h"
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#include "utils/language.h"
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#include "utils/utf8.hpp"
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namespace devilution {
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bool QuestLogIsOpen;
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OptionalOwnedClxSpriteList pQLogCel;
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/** Contains the quests of the current game. */
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Quest Quests[MAXQUESTS];
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Point ReturnLvlPosition;
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dungeon_type ReturnLevelType;
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int ReturnLevel;
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/** Contains the data related to each quest_id. */
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QuestData QuestsData[] = {
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// clang-format off
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// _qdlvl, _qdmultlvl, _qlvlt, bookOrder, _qdrnd, _qslvl, isSinglePlayerOnly, _qdmsg, _qlstr
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{ 5, -1, DTYPE_NONE, 5, 100, SL_NONE, true, TEXT_INFRA5, N_( /* TRANSLATORS: Quest Name Block */ "The Magic Rock") },
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{ 9, -1, DTYPE_NONE, 10, 100, SL_NONE, true, TEXT_MUSH8, N_("Black Mushroom") },
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{ 4, -1, DTYPE_NONE, 3, 100, SL_NONE, true, TEXT_GARBUD1, N_("Gharbad The Weak") },
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{ 8, -1, DTYPE_NONE, 9, 100, SL_NONE, true, TEXT_ZHAR1, N_("Zhar the Mad") },
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{ 14, -1, DTYPE_NONE, 21, 100, SL_NONE, true, TEXT_VEIL9, N_("Lachdanan") },
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{ 15, -1, DTYPE_NONE, 23, 100, SL_NONE, false, TEXT_VILE3, N_("Diablo") },
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{ 2, 2, DTYPE_NONE, 0, 100, SL_NONE, false, TEXT_BUTCH9, N_("The Butcher") },
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{ 4, -1, DTYPE_NONE, 4, 100, SL_NONE, true, TEXT_BANNER2, N_("Ogden's Sign") },
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{ 7, -1, DTYPE_NONE, 8, 100, SL_NONE, true, TEXT_BLINDING, N_("Halls of the Blind") },
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{ 5, -1, DTYPE_NONE, 6, 100, SL_NONE, true, TEXT_BLOODY, N_("Valor") },
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{ 10, -1, DTYPE_NONE, 11, 100, SL_NONE, true, TEXT_ANVIL5, N_("Anvil of Fury") },
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{ 13, -1, DTYPE_NONE, 20, 100, SL_NONE, true, TEXT_BLOODWAR, N_("Warlord of Blood") },
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{ 3, 3, DTYPE_CATHEDRAL, 2, 100, SL_SKELKING, false, TEXT_KING2, N_("The Curse of King Leoric") },
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{ 2, -1, DTYPE_CAVES, 1, 100, SL_POISONWATER, true, TEXT_POISON3, N_("Poisoned Water Supply") },
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{ 6, -1, DTYPE_CATACOMBS, 7, 100, SL_BONECHAMB, true, TEXT_BONER, N_("The Chamber of Bone") },
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{ 15, 15, DTYPE_CATHEDRAL, 22, 100, SL_VILEBETRAYER, false, TEXT_VILE1, N_("Archbishop Lazarus") },
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{ 17, 17, DTYPE_NONE, 17, 100, SL_NONE, false, TEXT_GRAVE7, N_("Grave Matters") },
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{ 9, 9, DTYPE_NONE, 12, 100, SL_NONE, false, TEXT_FARMER1, N_("Farmer's Orchard") },
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{ 17, -1, DTYPE_NONE, 14, 100, SL_NONE, true, TEXT_GIRL2, N_("Little Girl") },
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{ 19, -1, DTYPE_NONE, 16, 100, SL_NONE, true, TEXT_TRADER, N_("Wandering Trader") },
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{ 17, 17, DTYPE_NONE, 15, 100, SL_NONE, false, TEXT_DEFILER1, N_("The Defiler") },
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{ 21, 21, DTYPE_NONE, 19, 100, SL_NONE, false, TEXT_NAKRUL1, N_("Na-Krul") },
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{ 21, -1, DTYPE_NONE, 18, 100, SL_NONE, true, TEXT_CORNSTN, N_("Cornerstone of the World") },
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{ 9, 9, DTYPE_NONE, 13, 100, SL_NONE, false, TEXT_JERSEY4, N_( /* TRANSLATORS: Quest Name Block end*/ "The Jersey's Jersey") },
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// clang-format on
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};
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namespace {
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int WaterDone;
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/** Indices of quests to display in quest log window. `FirstFinishedQuest` are active quests the rest are completed */
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quest_id EncounteredQuests[MAXQUESTS];
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/** Overall number of EncounteredQuests entries */
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int EncounteredQuestCount;
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/** First (nonselectable) finished quest in list */
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int FirstFinishedQuest;
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/** Currently selected quest list item */
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int SelectedQuest;
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constexpr Rectangle InnerPanel { { 32, 26 }, { 280, 300 } };
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constexpr int LineHeight = 12;
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constexpr int MaxSpacing = LineHeight * 2;
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int ListYOffset;
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int LineSpacing;
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/** The number of pixels to move finished quest, to seperate them from the active ones */
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int FinishedQuestOffset;
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const char *const QuestTriggerNames[5] = {
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N_(/* TRANSLATORS: Quest Map*/ "King Leoric's Tomb"),
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N_(/* TRANSLATORS: Quest Map*/ "The Chamber of Bone"),
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N_(/* TRANSLATORS: Quest Map*/ "Maze"),
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N_(/* TRANSLATORS: Quest Map*/ "A Dark Passage"),
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N_(/* TRANSLATORS: Quest Map*/ "Unholy Altar")
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};
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/**
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* A quest group containing the three quests the Butcher,
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* Ogden's Sign and Gharbad the Weak, which ensures that exactly
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* two of these three quests appear in any single player game.
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*/
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int QuestGroup1[3] = { Q_BUTCHER, Q_LTBANNER, Q_GARBUD };
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/**
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* A quest group containing the three quests Halls of the Blind,
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* the Magic Rock and Valor, which ensures that exactly two of
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* these three quests appear in any single player game.
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*/
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int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD };
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/**
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* A quest group containing the three quests Black Mushroom,
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* Zhar the Mad and Anvil of Fury, which ensures that exactly
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* two of these three quests appear in any single player game.
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*/
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int QuestGroup3[3] = { Q_MUSHROOM, Q_ZHAR, Q_ANVIL };
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/**
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* A quest group containing the two quests Lachdanan and Warlord
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* of Blood, which ensures that exactly one of these two quests
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* appears in any single player game.
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*/
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int QuestGroup4[2] = { Q_VEIL, Q_WARLORD };
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/**
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* @brief There is no reason to run this, the room has already had a proper sector assigned
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*/
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void DrawButcher()
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{
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Point position = SetPiece.position.megaToWorld() + Displacement { 3, 3 };
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DRLG_RectTrans({ position, { 7, 7 } });
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}
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void DrawSkelKing(quest_id q, Point position)
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{
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Quests[q].position = position.megaToWorld() + Displacement { 12, 7 };
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}
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void DrawWarLord(Point position)
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{
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auto dunData = LoadFileInMem<uint16_t>("levels\\l4data\\warlord2.dun");
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SetPiece = { position, WorldTileSize(SDL_SwapLE16(dunData[0]), SDL_SwapLE16(dunData[1])) };
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PlaceDunTiles(dunData.get(), position, 6);
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}
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void DrawSChamber(quest_id q, Point position)
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{
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auto dunData = LoadFileInMem<uint16_t>("levels\\l2data\\bonestr1.dun");
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SetPiece = { position, WorldTileSize(SDL_SwapLE16(dunData[0]), SDL_SwapLE16(dunData[1])) };
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PlaceDunTiles(dunData.get(), position, 3);
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Quests[q].position = position.megaToWorld() + Displacement { 6, 7 };
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}
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void DrawLTBanner(Point position)
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{
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auto dunData = LoadFileInMem<uint16_t>("levels\\l1data\\banner1.dun");
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int width = SDL_SwapLE16(dunData[0]);
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int height = SDL_SwapLE16(dunData[1]);
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SetPiece = { position, WorldTileSize(SDL_SwapLE16(dunData[0]), SDL_SwapLE16(dunData[1])) };
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const uint16_t *tileLayer = &dunData[2];
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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auto tileId = static_cast<uint8_t>(SDL_SwapLE16(tileLayer[j * width + i]));
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if (tileId != 0) {
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pdungeon[position.x + i][position.y + j] = tileId;
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}
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}
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}
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}
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/**
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* Close outer wall
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*/
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void DrawBlind(Point position)
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{
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dungeon[position.x][position.y + 1] = 154;
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dungeon[position.x + 10][position.y + 8] = 154;
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}
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void DrawBlood(Point position)
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{
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auto dunData = LoadFileInMem<uint16_t>("levels\\l2data\\blood2.dun");
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SetPiece = { position, WorldTileSize(SDL_SwapLE16(dunData[0]), SDL_SwapLE16(dunData[1])) };
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PlaceDunTiles(dunData.get(), position, 0);
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}
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int QuestLogMouseToEntry()
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{
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Rectangle innerArea = InnerPanel;
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innerArea.position += Displacement(GetLeftPanel().position.x, GetLeftPanel().position.y);
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if (!innerArea.contains(MousePosition) || (EncounteredQuestCount == 0))
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return -1;
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int y = MousePosition.y - innerArea.position.y;
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for (int i = 0; i < FirstFinishedQuest; i++) {
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if ((y >= ListYOffset + i * LineSpacing)
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&& (y < ListYOffset + i * LineSpacing + LineHeight)) {
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return i;
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}
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}
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return -1;
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}
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void PrintQLString(const Surface &out, int x, int y, string_view str, bool marked, bool disabled = false)
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{
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int width = GetLineWidth(str);
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x += std::max((257 - width) / 2, 0);
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if (marked) {
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ClxDraw(out, GetPanelPosition(UiPanels::Quest, { x - 20, y + 13 }), (*pSPentSpn2Cels)[PentSpn2Spin()]);
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}
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DrawString(out, str, { GetPanelPosition(UiPanels::Quest, { x, y }), { 257, 0 } }, disabled ? UiFlags::ColorWhitegold : UiFlags::ColorWhite);
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if (marked) {
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ClxDraw(out, GetPanelPosition(UiPanels::Quest, { x + width + 7, y + 13 }), (*pSPentSpn2Cels)[PentSpn2Spin()]);
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}
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}
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void StartPWaterPurify()
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{
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PlaySfxLoc(IS_QUESTDN, MyPlayer->position.tile);
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LoadPalette("levels\\l3data\\l3pwater.pal", false);
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UpdatePWaterPalette();
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WaterDone = 32;
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}
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} // namespace
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void InitQuests()
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{
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QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE;
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QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_MUSH9;
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QuestLogIsOpen = false;
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WaterDone = 0;
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int q = 0;
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for (auto &quest : Quests) {
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quest._qidx = static_cast<quest_id>(q);
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auto &questData = QuestsData[q];
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q++;
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quest._qactive = QUEST_NOTAVAIL;
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quest.position = { 0, 0 };
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quest._qlvltype = questData._qlvlt;
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quest._qslvl = questData._qslvl;
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quest._qvar1 = 0;
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quest._qvar2 = 0;
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quest._qlog = false;
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quest._qmsg = questData._qdmsg;
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if (!UseMultiplayerQuests()) {
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quest._qlevel = questData._qdlvl;
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quest._qactive = QUEST_INIT;
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} else if (!questData.isSinglePlayerOnly) {
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quest._qlevel = questData._qdmultlvl;
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quest._qactive = QUEST_INIT;
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}
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}
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if (!UseMultiplayerQuests() && *sgOptions.Gameplay.randomizeQuests) {
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// Quests are set from the seed used to generate level 16.
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InitialiseQuestPools(glSeedTbl[15], Quests);
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}
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if (gbIsSpawn) {
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for (auto &quest : Quests) {
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quest._qactive = QUEST_NOTAVAIL;
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}
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}
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if (Quests[Q_SKELKING]._qactive == QUEST_NOTAVAIL)
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Quests[Q_SKELKING]._qvar2 = 2;
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if (Quests[Q_ROCK]._qactive == QUEST_NOTAVAIL)
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Quests[Q_ROCK]._qvar2 = 2;
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Quests[Q_LTBANNER]._qvar1 = 1;
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if (UseMultiplayerQuests())
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Quests[Q_BETRAYER]._qvar1 = 2;
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// In multiplayer items spawn during level generation to avoid desyncs
|
|
|
|
|
if (gbIsMultiplayer && Quests[Q_MUSHROOM]._qactive == QUEST_INIT)
|
|
|
|
|
Quests[Q_MUSHROOM]._qvar1 = QS_TOMESPAWNED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitialiseQuestPools(uint32_t seed, Quest quests[])
|
|
|
|
|
{
|
|
|
|
|
SetRndSeed(seed);
|
|
|
|
|
quests[PickRandomlyAmong({ Q_SKELKING, Q_PWATER })]._qactive = QUEST_NOTAVAIL;
|
|
|
|
|
|
|
|
|
|
// using int and not size_t here to detect negative values from GenerateRnd
|
|
|
|
|
int randomIndex = GenerateRnd(sizeof(QuestGroup1) / sizeof(*QuestGroup1));
|
|
|
|
|
|
|
|
|
|
if (randomIndex >= 0)
|
|
|
|
|
quests[QuestGroup1[randomIndex]]._qactive = QUEST_NOTAVAIL;
|
|
|
|
|
|
|
|
|
|
randomIndex = GenerateRnd(sizeof(QuestGroup2) / sizeof(*QuestGroup2));
|
|
|
|
|
if (randomIndex >= 0)
|
|
|
|
|
quests[QuestGroup2[randomIndex]]._qactive = QUEST_NOTAVAIL;
|
|
|
|
|
|
|
|
|
|
randomIndex = GenerateRnd(sizeof(QuestGroup3) / sizeof(*QuestGroup3));
|
|
|
|
|
if (randomIndex >= 0)
|
|
|
|
|
quests[QuestGroup3[randomIndex]]._qactive = QUEST_NOTAVAIL;
|
|
|
|
|
|
|
|
|
|
randomIndex = GenerateRnd(sizeof(QuestGroup4) / sizeof(*QuestGroup4));
|
|
|
|
|
|
|
|
|
|
// always true, QuestGroup4 has two members
|
|
|
|
|
if (randomIndex >= 0)
|
|
|
|
|
quests[QuestGroup4[randomIndex]]._qactive = QUEST_NOTAVAIL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckQuests()
|
|
|
|
|
{
|
|
|
|
|
if (gbIsSpawn)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
auto &quest = Quests[Q_BETRAYER];
|
|
|
|
|
if (quest.IsAvailable() && UseMultiplayerQuests() && quest._qvar1 == 2) {
|
|
|
|
|
AddObject(OBJ_ALTBOY, SetPiece.position.megaToWorld() + Displacement { 4, 6 });
|
|
|
|
|
quest._qvar1 = 3;
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (UseMultiplayerQuests()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (currlevel == quest._qlevel
|
|
|
|
|
&& !setlevel
|
|
|
|
|
&& quest._qvar1 >= 2
|
|
|
|
|
&& (quest._qactive == QUEST_ACTIVE || quest._qactive == QUEST_DONE)
|
|
|
|
|
&& (quest._qvar2 == 0 || quest._qvar2 == 2)) {
|
|
|
|
|
// Spawn a portal at the quest trigger location
|
|
|
|
|
AddMissile(quest.position, quest.position, Direction::South, MissileID::RedPortal, TARGET_MONSTERS, MyPlayerId, 0, 0);
|
|
|
|
|
quest._qvar2 = 1;
|
|
|
|
|
if (quest._qactive == QUEST_ACTIVE && quest._qvar1 == 2) {
|
|
|
|
|
quest._qvar1 = 3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (quest._qactive == QUEST_DONE
|
|
|
|
|
&& setlevel
|
|
|
|
|
&& setlvlnum == SL_VILEBETRAYER
|
|
|
|
|
&& quest._qvar2 == 4) {
|
|
|
|
|
Point portalLocation { 35, 32 };
|
|
|
|
|
AddMissile(portalLocation, portalLocation, Direction::South, MissileID::RedPortal, TARGET_MONSTERS, MyPlayerId, 0, 0);
|
|
|
|
|
quest._qvar2 = 3;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (setlevel) {
|
|
|
|
|
if (setlvlnum == Quests[Q_PWATER]._qslvl
|
|
|
|
|
&& Quests[Q_PWATER]._qactive != QUEST_INIT
|
|
|
|
|
&& leveltype == Quests[Q_PWATER]._qlvltype
|
|
|
|
|
&& ActiveMonsterCount == 4
|
|
|
|
|
&& Quests[Q_PWATER]._qactive != QUEST_DONE) {
|
|
|
|
|
Quests[Q_PWATER]._qactive = QUEST_DONE;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_PWATER]);
|
|
|
|
|
StartPWaterPurify();
|
|
|
|
|
}
|
|
|
|
|
} else if (MyPlayer->_pmode == PM_STAND) {
|
|
|
|
|
for (auto &quest : Quests) {
|
|
|
|
|
if (currlevel == quest._qlevel
|
|
|
|
|
&& quest._qslvl != 0
|
|
|
|
|
&& quest._qactive != QUEST_NOTAVAIL
|
|
|
|
|
&& MyPlayer->position.tile == quest.position) {
|
|
|
|
|
if (quest._qlvltype != DTYPE_NONE) {
|
|
|
|
|
setlvltype = quest._qlvltype;
|
|
|
|
|
}
|
|
|
|
|
StartNewLvl(*MyPlayer, WM_DIABSETLVL, quest._qslvl);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ForceQuests()
|
|
|
|
|
{
|
|
|
|
|
if (gbIsSpawn)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (UseMultiplayerQuests()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (auto &quest : Quests) {
|
|
|
|
|
if (quest._qidx != Q_BETRAYER && currlevel == quest._qlevel && quest._qslvl != 0) {
|
|
|
|
|
int ql = quest._qslvl - 1;
|
|
|
|
|
|
|
|
|
|
if (EntranceBoundaryContains(quest.position, cursPosition)) {
|
|
|
|
|
InfoString = fmt::format(fmt::runtime(_(/* TRANSLATORS: Used for Quest Portals. {:s} is a Map Name */ "To {:s}")), _(QuestTriggerNames[ql]));
|
|
|
|
|
cursPosition = quest.position;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CheckQuestKill(const Monster &monster, bool sendmsg)
|
|
|
|
|
{
|
|
|
|
|
if (gbIsSpawn)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Player &myPlayer = *MyPlayer;
|
|
|
|
|
|
|
|
|
|
if (monster.type().type == MT_SKING) {
|
|
|
|
|
auto &quest = Quests[Q_SKELKING];
|
|
|
|
|
quest._qactive = QUEST_DONE;
|
|
|
|
|
myPlayer.Say(HeroSpeech::RestWellLeoricIllFindYourSon, 30);
|
|
|
|
|
if (sendmsg)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
|
|
|
|
|
} else if (monster.type().type == MT_CLEAVER) {
|
|
|
|
|
auto &quest = Quests[Q_BUTCHER];
|
|
|
|
|
quest._qactive = QUEST_DONE;
|
|
|
|
|
myPlayer.Say(HeroSpeech::TheSpiritsOfTheDeadAreNowAvenged, 30);
|
|
|
|
|
if (sendmsg)
|
|
|
|
|
NetSendCmdQuest(true, quest);
|
|
|
|
|
} else if (monster.uniqueType == UniqueMonsterType::Garbud) { //"Gharbad the Weak"
|
|
|
|
|
Quests[Q_GARBUD]._qactive = QUEST_DONE;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_GARBUD]);
|
|
|
|
|
myPlayer.Say(HeroSpeech::ImNotImpressed, 30);
|
|
|
|
|
} else if (monster.uniqueType == UniqueMonsterType::Zhar) { //"Zhar the Mad"
|
|
|
|
|
Quests[Q_ZHAR]._qactive = QUEST_DONE;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_ZHAR]);
|
|
|
|
|
myPlayer.Say(HeroSpeech::ImSorryDidIBreakYourConcentration, 30);
|
|
|
|
|
} else if (monster.uniqueType == UniqueMonsterType::Lazarus) { //"Arch-Bishop Lazarus"
|
|
|
|
|
auto &betrayerQuest = Quests[Q_BETRAYER];
|
|
|
|
|
betrayerQuest._qactive = QUEST_DONE;
|
|
|
|
|
myPlayer.Say(HeroSpeech::YourMadnessEndsHereBetrayer, 30);
|
|
|
|
|
betrayerQuest._qvar1 = 7;
|
|
|
|
|
auto &diabloQuest = Quests[Q_DIABLO];
|
|
|
|
|
diabloQuest._qactive = QUEST_ACTIVE;
|
|
|
|
|
|
|
|
|
|
if (UseMultiplayerQuests()) {
|
|
|
|
|
for (WorldTileCoord j = 0; j < MAXDUNY; j++) {
|
|
|
|
|
for (WorldTileCoord i = 0; i < MAXDUNX; i++) {
|
|
|
|
|
if (dPiece[i][j] == 369) {
|
|
|
|
|
trigs[numtrigs].position = { i, j };
|
|
|
|
|
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
|
|
|
|
|
numtrigs++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (sendmsg) {
|
|
|
|
|
NetSendCmdQuest(true, betrayerQuest);
|
|
|
|
|
NetSendCmdQuest(true, diabloQuest);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
InitVPTriggers();
|
|
|
|
|
betrayerQuest._qvar2 = 4;
|
|
|
|
|
AddMissile({ 35, 32 }, { 35, 32 }, Direction::South, MissileID::RedPortal, TARGET_MONSTERS, MyPlayerId, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
} else if (monster.uniqueType == UniqueMonsterType::WarlordOfBlood) {
|
|
|
|
|
Quests[Q_WARLORD]._qactive = QUEST_DONE;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_WARLORD]);
|
|
|
|
|
myPlayer.Say(HeroSpeech::YourReignOfPainHasEnded, 30);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DRLG_CheckQuests(Point position)
|
|
|
|
|
{
|
|
|
|
|
for (auto &quest : Quests) {
|
|
|
|
|
if (quest.IsAvailable()) {
|
|
|
|
|
switch (quest._qidx) {
|
|
|
|
|
case Q_BUTCHER:
|
|
|
|
|
DrawButcher();
|
|
|
|
|
break;
|
|
|
|
|
case Q_LTBANNER:
|
|
|
|
|
DrawLTBanner(position);
|
|
|
|
|
break;
|
|
|
|
|
case Q_BLIND:
|
|
|
|
|
DrawBlind(position);
|
|
|
|
|
break;
|
|
|
|
|
case Q_BLOOD:
|
|
|
|
|
DrawBlood(position);
|
|
|
|
|
break;
|
|
|
|
|
case Q_WARLORD:
|
|
|
|
|
DrawWarLord(position);
|
|
|
|
|
break;
|
|
|
|
|
case Q_SKELKING:
|
|
|
|
|
DrawSkelKing(quest._qidx, position);
|
|
|
|
|
break;
|
|
|
|
|
case Q_SCHAMB:
|
|
|
|
|
DrawSChamber(quest._qidx, position);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int GetMapReturnLevel()
|
|
|
|
|
{
|
|
|
|
|
switch (setlvlnum) {
|
|
|
|
|
case SL_SKELKING:
|
|
|
|
|
return Quests[Q_SKELKING]._qlevel;
|
|
|
|
|
case SL_BONECHAMB:
|
|
|
|
|
return Quests[Q_SCHAMB]._qlevel;
|
|
|
|
|
case SL_POISONWATER:
|
|
|
|
|
return Quests[Q_PWATER]._qlevel;
|
|
|
|
|
case SL_VILEBETRAYER:
|
|
|
|
|
return Quests[Q_BETRAYER]._qlevel;
|
|
|
|
|
default:
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Point GetMapReturnPosition()
|
|
|
|
|
{
|
|
|
|
|
switch (setlvlnum) {
|
|
|
|
|
case SL_SKELKING:
|
|
|
|
|
return Quests[Q_SKELKING].position + Direction::SouthEast;
|
|
|
|
|
case SL_BONECHAMB:
|
|
|
|
|
return Quests[Q_SCHAMB].position + Direction::SouthEast;
|
|
|
|
|
case SL_POISONWATER:
|
|
|
|
|
return Quests[Q_PWATER].position + Direction::SouthWest;
|
|
|
|
|
case SL_VILEBETRAYER:
|
|
|
|
|
return Quests[Q_BETRAYER].position + Direction::South;
|
|
|
|
|
default:
|
|
|
|
|
return Towners[TOWN_DRUNK].position + Displacement { 1, 0 };
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadPWaterPalette()
|
|
|
|
|
{
|
|
|
|
|
if (!setlevel || setlvlnum != Quests[Q_PWATER]._qslvl || Quests[Q_PWATER]._qactive == QUEST_INIT || leveltype != Quests[Q_PWATER]._qlvltype)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (Quests[Q_PWATER]._qactive == QUEST_DONE)
|
|
|
|
|
LoadPalette("levels\\l3data\\l3pwater.pal");
|
|
|
|
|
else
|
|
|
|
|
LoadPalette("levels\\l3data\\l3pfoul.pal");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UpdatePWaterPalette()
|
|
|
|
|
{
|
|
|
|
|
if (WaterDone > 0) {
|
|
|
|
|
palette_update_quest_palette(WaterDone);
|
|
|
|
|
WaterDone--;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
palette_update_caves();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ResyncMPQuests()
|
|
|
|
|
{
|
|
|
|
|
if (gbIsSpawn)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
auto &kingQuest = Quests[Q_SKELKING];
|
|
|
|
|
if (kingQuest._qactive == QUEST_INIT
|
|
|
|
|
&& currlevel >= kingQuest._qlevel - 1
|
|
|
|
|
&& currlevel <= kingQuest._qlevel + 1) {
|
|
|
|
|
kingQuest._qactive = QUEST_ACTIVE;
|
|
|
|
|
NetSendCmdQuest(true, kingQuest);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &butcherQuest = Quests[Q_BUTCHER];
|
|
|
|
|
if (butcherQuest._qactive == QUEST_INIT
|
|
|
|
|
&& currlevel >= butcherQuest._qlevel - 1
|
|
|
|
|
&& currlevel <= butcherQuest._qlevel + 1) {
|
|
|
|
|
butcherQuest._qactive = QUEST_ACTIVE;
|
|
|
|
|
NetSendCmdQuest(true, butcherQuest);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &betrayerQuest = Quests[Q_BETRAYER];
|
|
|
|
|
if (betrayerQuest._qactive == QUEST_INIT && currlevel == betrayerQuest._qlevel - 1) {
|
|
|
|
|
betrayerQuest._qactive = QUEST_ACTIVE;
|
|
|
|
|
NetSendCmdQuest(true, betrayerQuest);
|
|
|
|
|
}
|
|
|
|
|
if (betrayerQuest.IsAvailable())
|
|
|
|
|
AddObject(OBJ_ALTBOY, SetPiece.position.megaToWorld() + Displacement { 4, 6 });
|
|
|
|
|
|
|
|
|
|
auto &cryptQuest = Quests[Q_GRAVE];
|
|
|
|
|
if (cryptQuest._qactive == QUEST_INIT && currlevel == cryptQuest._qlevel - 1) {
|
|
|
|
|
cryptQuest._qactive = QUEST_ACTIVE;
|
|
|
|
|
NetSendCmdQuest(true, cryptQuest);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &defilerQuest = Quests[Q_DEFILER];
|
|
|
|
|
if (defilerQuest._qactive == QUEST_INIT && currlevel == defilerQuest._qlevel - 1) {
|
|
|
|
|
defilerQuest._qactive = QUEST_ACTIVE;
|
|
|
|
|
NetSendCmdQuest(true, defilerQuest);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &nakrulQuest = Quests[Q_NAKRUL];
|
|
|
|
|
if (nakrulQuest._qactive == QUEST_INIT && currlevel == nakrulQuest._qlevel - 1) {
|
|
|
|
|
nakrulQuest._qactive = QUEST_ACTIVE;
|
|
|
|
|
NetSendCmdQuest(true, nakrulQuest);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ResyncQuests()
|
|
|
|
|
{
|
|
|
|
|
if (gbIsSpawn)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (Quests[Q_LTBANNER].IsAvailable()) {
|
|
|
|
|
Monster *snotSpill = FindUniqueMonster(UniqueMonsterType::SnotSpill);
|
|
|
|
|
if (Quests[Q_LTBANNER]._qvar1 == 1) {
|
|
|
|
|
ObjChangeMapResync(
|
|
|
|
|
SetPiece.position.x + SetPiece.size.width - 2,
|
|
|
|
|
SetPiece.position.y + SetPiece.size.height - 2,
|
|
|
|
|
SetPiece.position.x + SetPiece.size.width + 1,
|
|
|
|
|
SetPiece.position.y + SetPiece.size.height + 1);
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_LTBANNER]._qvar1 == 2) {
|
|
|
|
|
ObjChangeMapResync(
|
|
|
|
|
SetPiece.position.x + SetPiece.size.width - 2,
|
|
|
|
|
SetPiece.position.y + SetPiece.size.height - 2,
|
|
|
|
|
SetPiece.position.x + SetPiece.size.width + 1,
|
|
|
|
|
SetPiece.position.y + SetPiece.size.height + 1);
|
|
|
|
|
ObjChangeMapResync(SetPiece.position.x, SetPiece.position.y, SetPiece.position.x + (SetPiece.size.width / 2) + 2, SetPiece.position.y + (SetPiece.size.height / 2) - 2);
|
|
|
|
|
for (int i = 0; i < ActiveObjectCount; i++)
|
|
|
|
|
SyncObjectAnim(Objects[ActiveObjects[i]]);
|
|
|
|
|
auto tren = TransVal;
|
|
|
|
|
TransVal = 9;
|
|
|
|
|
DRLG_MRectTrans({ SetPiece.position, WorldTileSize(SetPiece.size.width / 2 + 4, SetPiece.size.height / 2) });
|
|
|
|
|
TransVal = tren;
|
|
|
|
|
if (gbIsMultiplayer && snotSpill != nullptr && snotSpill->talkMsg != TEXT_BANNER12) {
|
|
|
|
|
snotSpill->goal = MonsterGoal::Inquiring;
|
|
|
|
|
snotSpill->talkMsg = Quests[Q_LTBANNER]._qactive == QUEST_DONE ? TEXT_BANNER12 : TEXT_BANNER11;
|
|
|
|
|
snotSpill->flags |= MFLAG_QUEST_COMPLETE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_LTBANNER]._qvar1 == 3) {
|
|
|
|
|
ObjChangeMapResync(SetPiece.position.x, SetPiece.position.y, SetPiece.position.x + SetPiece.size.width + 1, SetPiece.position.y + SetPiece.size.height + 1);
|
|
|
|
|
for (int i = 0; i < ActiveObjectCount; i++)
|
|
|
|
|
SyncObjectAnim(Objects[ActiveObjects[i]]);
|
|
|
|
|
auto tren = TransVal;
|
|
|
|
|
TransVal = 9;
|
|
|
|
|
DRLG_MRectTrans({ SetPiece.position, WorldTileSize(SetPiece.size.width / 2 + 4, SetPiece.size.height / 2) });
|
|
|
|
|
TransVal = tren;
|
|
|
|
|
if (gbIsMultiplayer && snotSpill != nullptr) {
|
|
|
|
|
snotSpill->goal = MonsterGoal::Normal;
|
|
|
|
|
snotSpill->flags |= MFLAG_QUEST_COMPLETE;
|
|
|
|
|
snotSpill->talkMsg = TEXT_NONE;
|
|
|
|
|
snotSpill->activeForTicks = UINT8_MAX;
|
|
|
|
|
RedoPlayerVision();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == Quests[Q_MUSHROOM]._qlevel && !setlevel) {
|
|
|
|
|
if (Quests[Q_MUSHROOM]._qactive == QUEST_INIT && Quests[Q_MUSHROOM]._qvar1 == QS_INIT) {
|
|
|
|
|
SpawnQuestItem(IDI_FUNGALTM, { 0, 0 }, 5, 1, true);
|
|
|
|
|
Quests[Q_MUSHROOM]._qvar1 = QS_TOMESPAWNED;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]);
|
|
|
|
|
} else {
|
|
|
|
|
if (Quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
|
|
|
|
|
if (Quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) {
|
|
|
|
|
QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE;
|
|
|
|
|
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3;
|
|
|
|
|
} else if (Quests[Q_MUSHROOM]._qvar1 >= QS_BRAINGIVEN) {
|
|
|
|
|
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == Quests[Q_VEIL]._qlevel + 1 && Quests[Q_VEIL]._qactive == QUEST_ACTIVE && Quests[Q_VEIL]._qvar1 == 0 && !gbIsMultiplayer) {
|
|
|
|
|
Quests[Q_VEIL]._qvar1 = 1;
|
|
|
|
|
SpawnQuestItem(IDI_GLDNELIX, { 0, 0 }, 5, 1, true);
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_VEIL]);
|
|
|
|
|
}
|
|
|
|
|
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
|
|
|
|
|
if (Quests[Q_BETRAYER]._qvar1 >= 4)
|
|
|
|
|
ObjChangeMapResync(1, 11, 20, 18);
|
|
|
|
|
if (Quests[Q_BETRAYER]._qvar1 >= 6) {
|
|
|
|
|
ObjChangeMapResync(1, 18, 20, 24);
|
|
|
|
|
if (gbIsMultiplayer) {
|
|
|
|
|
Monster *lazarus = FindUniqueMonster(UniqueMonsterType::Lazarus);
|
|
|
|
|
if (lazarus != nullptr) {
|
|
|
|
|
// Ensure lazarus starts attacking again after returning to the level
|
|
|
|
|
lazarus->goal = MonsterGoal::Normal;
|
|
|
|
|
lazarus->talkMsg = TEXT_NONE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_BETRAYER]._qvar1 >= 7)
|
|
|
|
|
InitVPTriggers();
|
|
|
|
|
for (int i = 0; i < ActiveObjectCount; i++)
|
|
|
|
|
SyncObjectAnim(Objects[ActiveObjects[i]]);
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == Quests[Q_BETRAYER]._qlevel
|
|
|
|
|
&& !setlevel
|
|
|
|
|
&& (Quests[Q_BETRAYER]._qvar2 == 1 || Quests[Q_BETRAYER]._qvar2 >= 3)
|
|
|
|
|
&& (Quests[Q_BETRAYER]._qactive == QUEST_ACTIVE || Quests[Q_BETRAYER]._qactive == QUEST_DONE)) {
|
|
|
|
|
Quests[Q_BETRAYER]._qvar2 = 2;
|
|
|
|
|
NetSendCmdQuest(true, Quests[Q_BETRAYER]);
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == Quests[Q_DIABLO]._qlevel
|
|
|
|
|
&& !setlevel
|
|
|
|
|
&& Quests[Q_DIABLO]._qactive == QUEST_ACTIVE
|
|
|
|
|
&& gbIsMultiplayer) {
|
|
|
|
|
Point posPentagram = Quests[Q_DIABLO].position;
|
|
|
|
|
ObjChangeMapResync(posPentagram.x, posPentagram.y, posPentagram.x + 5, posPentagram.y + 5);
|
|
|
|
|
InitL4Triggers();
|
|
|
|
|
}
|
|
|
|
|
if (currlevel == 0
|
|
|
|
|
&& Quests[Q_PWATER]._qactive == QUEST_DONE
|
|
|
|
|
&& gbIsMultiplayer) {
|
|
|
|
|
CleanTownFountain();
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_GARBUD].IsAvailable() && gbIsMultiplayer) {
|
|
|
|
|
Monster *garbud = FindUniqueMonster(UniqueMonsterType::Garbud);
|
|
|
|
|
if (garbud != nullptr && Quests[Q_GARBUD]._qvar1 != QS_GHARBAD_INIT) {
|
|
|
|
|
switch (Quests[Q_GARBUD]._qvar1) {
|
|
|
|
|
case QS_GHARBAD_FIRST_ITEM_READY:
|
|
|
|
|
garbud->goal = MonsterGoal::Inquiring;
|
|
|
|
|
break;
|
|
|
|
|
case QS_GHARBAD_FIRST_ITEM_SPAWNED:
|
|
|
|
|
garbud->talkMsg = TEXT_GARBUD2;
|
|
|
|
|
garbud->flags |= MFLAG_QUEST_COMPLETE;
|
|
|
|
|
garbud->goal = MonsterGoal::Talking;
|
|
|
|
|
break;
|
|
|
|
|
case QS_GHARBAD_SECOND_ITEM_NEARLY_DONE:
|
|
|
|
|
garbud->talkMsg = TEXT_GARBUD3;
|
|
|
|
|
garbud->flags |= MFLAG_QUEST_COMPLETE;
|
|
|
|
|
garbud->goal = MonsterGoal::Inquiring;
|
|
|
|
|
break;
|
|
|
|
|
case QS_GHARBAD_SECOND_ITEM_READY:
|
|
|
|
|
garbud->talkMsg = TEXT_GARBUD4;
|
|
|
|
|
garbud->flags |= MFLAG_QUEST_COMPLETE;
|
|
|
|
|
garbud->goal = MonsterGoal::Inquiring;
|
|
|
|
|
break;
|
|
|
|
|
case QS_GHARBAD_ATTACKING:
|
|
|
|
|
garbud->talkMsg = TEXT_NONE;
|
|
|
|
|
garbud->flags |= MFLAG_QUEST_COMPLETE;
|
|
|
|
|
garbud->goal = MonsterGoal::Normal;
|
|
|
|
|
garbud->activeForTicks = UINT8_MAX;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_ZHAR].IsAvailable() && gbIsMultiplayer) {
|
|
|
|
|
Monster *zhar = FindUniqueMonster(UniqueMonsterType::Zhar);
|
|
|
|
|
if (zhar != nullptr && Quests[Q_ZHAR]._qvar1 != QS_ZHAR_INIT) {
|
|
|
|
|
zhar->flags |= MFLAG_QUEST_COMPLETE;
|
|
|
|
|
|
|
|
|
|
switch (Quests[Q_ZHAR]._qvar1) {
|
|
|
|
|
case QS_ZHAR_ITEM_SPAWNED:
|
|
|
|
|
zhar->goal = MonsterGoal::Talking;
|
|
|
|
|
break;
|
|
|
|
|
case QS_ZHAR_ANGRY:
|
|
|
|
|
zhar->talkMsg = TEXT_ZHAR2;
|
|
|
|
|
zhar->goal = MonsterGoal::Inquiring;
|
|
|
|
|
break;
|
|
|
|
|
case QS_ZHAR_ATTACKING:
|
|
|
|
|
zhar->talkMsg = TEXT_NONE;
|
|
|
|
|
zhar->goal = MonsterGoal::Normal;
|
|
|
|
|
zhar->activeForTicks = UINT8_MAX;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_WARLORD].IsAvailable() && gbIsMultiplayer) {
|
|
|
|
|
Monster *warlord = FindUniqueMonster(UniqueMonsterType::WarlordOfBlood);
|
|
|
|
|
if (warlord != nullptr && Quests[Q_WARLORD]._qvar1 == QS_WARLORD_ATTACKING) {
|
|
|
|
|
warlord->activeForTicks = UINT8_MAX;
|
|
|
|
|
warlord->talkMsg = TEXT_NONE;
|
|
|
|
|
warlord->goal = MonsterGoal::Normal;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (Quests[Q_VEIL].IsAvailable() && gbIsMultiplayer) {
|
|
|
|
|
Monster *lachdan = FindUniqueMonster(UniqueMonsterType::Lachdan);
|
|
|
|
|
if (lachdan != nullptr) {
|
|
|
|
|
switch (Quests[Q_VEIL]._qvar2) {
|
|
|
|
|
case QS_VEIL_EARLY_RETURN:
|
|
|
|
|
lachdan->talkMsg = TEXT_VEIL10;
|
|
|
|
|
lachdan->goal = MonsterGoal::Inquiring;
|
|
|
|
|
break;
|
|
|
|
|
case QS_VEIL_ITEM_SPAWNED:
|
|
|
|
|
if (lachdan->talkMsg == TEXT_VEIL11)
|
|
|
|
|
break;
|
|
|
|
|
lachdan->talkMsg = TEXT_VEIL11;
|
|
|
|
|
lachdan->flags |= MFLAG_QUEST_COMPLETE;
|
|
|
|
|
lachdan->goal = MonsterGoal::Inquiring;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawQuestLog(const Surface &out)
|
|
|
|
|
{
|
|
|
|
|
int l = QuestLogMouseToEntry();
|
|
|
|
|
if (l >= 0) {
|
|
|
|
|
SelectedQuest = l;
|
|
|
|
|
}
|
|
|
|
|
const auto x = InnerPanel.position.x;
|
|
|
|
|
ClxDraw(out, GetPanelPosition(UiPanels::Quest, { 0, 351 }), (*pQLogCel)[0]);
|
|
|
|
|
int y = InnerPanel.position.y + ListYOffset;
|
|
|
|
|
for (int i = 0; i < EncounteredQuestCount; i++) {
|
|
|
|
|
if (i == FirstFinishedQuest) {
|
|
|
|
|
y += FinishedQuestOffset;
|
|
|
|
|
}
|
|
|
|
|
PrintQLString(out, x, y, _(QuestsData[EncounteredQuests[i]]._qlstr), i == SelectedQuest, i >= FirstFinishedQuest);
|
|
|
|
|
y += LineSpacing;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartQuestlog()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
auto sortQuestIdx = [](int a, int b) {
|
|
|
|
|
return QuestsData[a].questBookOrder < QuestsData[b].questBookOrder;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
EncounteredQuestCount = 0;
|
|
|
|
|
for (auto &quest : Quests) {
|
|
|
|
|
if (quest._qactive == QUEST_ACTIVE && quest._qlog) {
|
|
|
|
|
EncounteredQuests[EncounteredQuestCount] = quest._qidx;
|
|
|
|
|
EncounteredQuestCount++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
FirstFinishedQuest = EncounteredQuestCount;
|
|
|
|
|
for (auto &quest : Quests) {
|
|
|
|
|
if (quest._qactive == QUEST_DONE || quest._qactive == QUEST_HIVE_DONE) {
|
|
|
|
|
EncounteredQuests[EncounteredQuestCount] = quest._qidx;
|
|
|
|
|
EncounteredQuestCount++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::sort(&EncounteredQuests[0], &EncounteredQuests[FirstFinishedQuest], sortQuestIdx);
|
|
|
|
|
std::sort(&EncounteredQuests[FirstFinishedQuest], &EncounteredQuests[EncounteredQuestCount], sortQuestIdx);
|
|
|
|
|
|
|
|
|
|
bool twoBlocks = FirstFinishedQuest != 0 && FirstFinishedQuest < EncounteredQuestCount;
|
|
|
|
|
|
|
|
|
|
ListYOffset = 0;
|
|
|
|
|
FinishedQuestOffset = !twoBlocks ? 0 : LineHeight / 2;
|
|
|
|
|
|
|
|
|
|
int overallMinHeight = EncounteredQuestCount * LineHeight + FinishedQuestOffset;
|
|
|
|
|
int space = InnerPanel.size.height;
|
|
|
|
|
|
|
|
|
|
if (EncounteredQuestCount > 0) {
|
|
|
|
|
int additionalSpace = space - overallMinHeight;
|
|
|
|
|
int addLineSpacing = additionalSpace / EncounteredQuestCount;
|
|
|
|
|
addLineSpacing = std::min(MaxSpacing - LineHeight, addLineSpacing);
|
|
|
|
|
LineSpacing = LineHeight + addLineSpacing;
|
|
|
|
|
if (twoBlocks) {
|
|
|
|
|
int additionalSepSpace = additionalSpace - (addLineSpacing * EncounteredQuestCount);
|
|
|
|
|
additionalSepSpace = std::min(LineHeight, additionalSepSpace);
|
|
|
|
|
FinishedQuestOffset = std::max(4, additionalSepSpace);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int overallHeight = EncounteredQuestCount * LineSpacing + FinishedQuestOffset;
|
|
|
|
|
ListYOffset += (space - overallHeight) / 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SelectedQuest = FirstFinishedQuest == 0 ? -1 : 0;
|
|
|
|
|
QuestLogIsOpen = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void QuestlogUp()
|
|
|
|
|
{
|
|
|
|
|
if (FirstFinishedQuest == 0) {
|
|
|
|
|
SelectedQuest = -1;
|
|
|
|
|
} else {
|
|
|
|
|
SelectedQuest--;
|
|
|
|
|
if (SelectedQuest < 0) {
|
|
|
|
|
SelectedQuest = FirstFinishedQuest - 1;
|
|
|
|
|
}
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void QuestlogDown()
|
|
|
|
|
{
|
|
|
|
|
if (FirstFinishedQuest == 0) {
|
|
|
|
|
SelectedQuest = -1;
|
|
|
|
|
} else {
|
|
|
|
|
SelectedQuest++;
|
|
|
|
|
if (SelectedQuest == FirstFinishedQuest) {
|
|
|
|
|
SelectedQuest = 0;
|
|
|
|
|
}
|
|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
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void QuestlogEnter()
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{
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PlaySFX(IS_TITLSLCT);
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if (EncounteredQuestCount != 0 && SelectedQuest >= 0 && SelectedQuest < FirstFinishedQuest)
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InitQTextMsg(Quests[EncounteredQuests[SelectedQuest]]._qmsg);
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QuestLogIsOpen = false;
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}
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void QuestlogESC()
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{
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int l = QuestLogMouseToEntry();
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if (l != -1) {
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QuestlogEnter();
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}
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}
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void SetMultiQuest(int q, quest_state s, bool log, int v1, int v2, int16_t qmsg)
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{
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if (gbIsSpawn)
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return;
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auto &quest = Quests[q];
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quest_state oldQuestState = quest._qactive;
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if (quest._qactive != QUEST_DONE) {
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if (s > quest._qactive)
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quest._qactive = s;
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if (log)
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quest._qlog = true;
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}
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if (v1 > quest._qvar1)
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quest._qvar1 = v1;
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quest._qvar2 = v2;
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quest._qmsg = static_cast<_speech_id>(qmsg);
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if (!UseMultiplayerQuests()) {
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// Ensure that changes on another client is also updated on our own
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ResyncQuests();
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// Ensure that water also changes for remote players
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if (quest._qidx == Q_PWATER && oldQuestState == QUEST_ACTIVE && quest._qactive == QUEST_DONE && MyPlayer->isOnLevel(quest._qslvl))
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StartPWaterPurify();
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}
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}
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bool UseMultiplayerQuests()
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{
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return sgGameInitInfo.fullQuests == 0;
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}
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bool Quest::IsAvailable()
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{
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if (setlevel)
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return false;
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if (currlevel != _qlevel)
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return false;
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if (_qactive == QUEST_NOTAVAIL)
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return false;
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if (QuestsData[_qidx].isSinglePlayerOnly && UseMultiplayerQuests())
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return false;
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return true;
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}
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} // namespace devilution
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