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Clean up ResyncQuests

pull/100/head
Anders Jenbo 7 years ago
parent
commit
996d8ca21f
  1. 56
      Source/quests.cpp

56
Source/quests.cpp

@ -670,26 +670,19 @@ void ResyncMPQuests()
void ResyncQuests()
{
char *v0; // ecx
int v1; // esi
//int v2; // eax
int i; // esi
char v4; // bl
int j; // esi
char v6; // bl
int k; // esi
int i, tren;
if (setlevel && setlvlnum == quests[QTYPE_PW]._qslvl && quests[QTYPE_PW]._qactive != 1 && leveltype == quests[QTYPE_PW]._qlvltype) {
v0 = "Levels\\L3Data\\L3pwater.pal";
if (quests[QTYPE_PW]._qactive != 3)
v0 = "Levels\\L3Data\\L3pfoul.pal";
LoadPalette(v0);
v1 = 0;
do
palette_update_quest_palette(v1++);
while (v1 <= 32);
}
//_LOBYTE(v2) = QuestStatus(QTYPE_BOL);
if (quests[QTYPE_PW]._qactive == 3)
LoadPalette("Levels\\L3Data\\L3pwater.pal");
else
LoadPalette("Levels\\L3Data\\L3pfoul.pal");
for (i = 0; i < 32; i++)
palette_update_quest_palette(i);
}
if (QuestStatus(QTYPE_BOL)) {
if (quests[QTYPE_BOL]._qvar1 == 1)
ObjChangeMapResync(
@ -704,21 +697,21 @@ void ResyncQuests()
setpc_w + setpc_x + 1,
setpc_h + setpc_y + 1);
ObjChangeMapResync(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 2, (setpc_h >> 1) + setpc_y - 2);
for (i = 0; i < nobjects; ++i)
for (i = 0; i < nobjects; i++)
SyncObjectAnim(objectactive[i]);
v4 = TransVal;
tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1));
TransVal = v4;
TransVal = tren;
}
if (quests[QTYPE_BOL]._qvar1 == 3) {
ObjChangeMapResync(setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1);
for (j = 0; j < nobjects; ++j)
SyncObjectAnim(objectactive[j]);
v6 = TransVal;
for (i = 0; i < nobjects; i++)
SyncObjectAnim(objectactive[i]);
tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1));
TransVal = v6;
TransVal = tren;
}
}
if (currlevel == quests[QTYPE_BLKM]._qlevel) {
@ -728,16 +721,15 @@ void ResyncQuests()
quests[QTYPE_BLKM]._qvar1 = QS_TOMESPAWNED;
}
} else if (quests[QTYPE_BLKM]._qactive == 2) {
if (quests[QTYPE_BLKM]._qvar1 < QS_MUSHGIVEN) {
if (quests[QTYPE_BLKM]._qvar1 >= QS_BRAINGIVEN)
Qtalklist[TOWN_HEALER]._qblkm = -1;
} else {
if (quests[QTYPE_BLKM]._qvar1 >= QS_MUSHGIVEN) {
Qtalklist[TOWN_WITCH]._qblkm = -1;
Qtalklist[TOWN_HEALER]._qblkm = QUEST_MUSH3;
} else if (quests[QTYPE_BLKM]._qvar1 >= QS_BRAINGIVEN) {
Qtalklist[TOWN_HEALER]._qblkm = -1;
}
}
}
if (currlevel == (unsigned char)quests[QTYPE_VEIL]._qlevel + 1 && quests[QTYPE_VEIL]._qactive == 2 && !quests[QTYPE_VEIL]._qvar1) {
if (currlevel == quests[QTYPE_VEIL]._qlevel + 1 && quests[QTYPE_VEIL]._qactive == 2 && !quests[QTYPE_VEIL]._qvar1) {
quests[QTYPE_VEIL]._qvar1 = 1;
SpawnQuestItem(15, 0, 0, 5, 1);
}
@ -748,8 +740,8 @@ void ResyncQuests()
ObjChangeMapResync(1, 18, 20, 24);
if (quests[QTYPE_VB]._qvar1 >= 7u)
InitVPTriggers();
for (k = 0; k < nobjects; ++k)
SyncObjectAnim(objectactive[k]);
for (i = 0; i < nobjects; i++)
SyncObjectAnim(objectactive[i]);
}
if (currlevel == quests[QTYPE_VB]._qlevel
&& !setlevel

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