@ -812,6 +812,10 @@ void SetMultiQuest(int q, quest_state s, bool log, int v1, int v2)
if (v1 > quest._qvar1)
quest._qvar1 = v1;
quest._qvar2 = v2;
if (!UseMultiplayerQuests()) {
// Ensure that changes on another client is also updated on our own
ResyncQuests();
}
bool UseMultiplayerQuests()