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Ensure questmap changes are synced between clients

pull/5478/head
obligaron 4 years ago committed by Anders Jenbo
parent
commit
0c13f88694
  1. 4
      Source/quests.cpp

4
Source/quests.cpp

@ -812,6 +812,10 @@ void SetMultiQuest(int q, quest_state s, bool log, int v1, int v2)
if (v1 > quest._qvar1)
quest._qvar1 = v1;
quest._qvar2 = v2;
if (!UseMultiplayerQuests()) {
// Ensure that changes on another client is also updated on our own
ResyncQuests();
}
}
bool UseMultiplayerQuests()

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