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/**
* @file quests.cpp
*
* Implementation of functionality for handling quests.
*/
#include "quests.h"
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#include <fmt/format.h>
#include "DiabloUI/ui_flags.hpp"
#include "control.h"
#include "cursor.h"
#include "engine/load_file.hpp"
#include "engine/random.hpp"
#include "engine/render/cel_render.hpp"
#include "engine/render/text_render.hpp"
#include "gendung.h"
#include "init.h"
#include "minitext.h"
#include "missiles.h"
#include "monster.h"
#include "options.h"
#include "panels/ui_panels.hpp"
#include "stores.h"
#include "towners.h"
#include "trigs.h"
#include "utils/language.h"
#include "utils/utf8.hpp"
namespace devilution {
bool QuestLogIsOpen;
std::optional<OwnedCelSprite> pQLogCel;
/** Contains the quests of the current game. */
Quest Quests[MAXQUESTS];
Point ReturnLvlPosition;
dungeon_type ReturnLevelType;
int ReturnLevel;
/** Contains the data related to each quest_id. */
QuestData QuestsData[] = {
// clang-format off
// _qdlvl, _qdmultlvl, _qlvlt, bookOrder, _qdrnd, _qslvl, isSinglePlayerOnly, _qdmsg, _qlstr
{ 5, -1, DTYPE_NONE, 5, 100, SL_NONE, true, TEXT_INFRA5, N_( /* TRANSLATORS: Quest Name Block */ "The Magic Rock") },
{ 9, -1, DTYPE_NONE, 10, 100, SL_NONE, true, TEXT_MUSH8, N_("Black Mushroom") },
{ 4, -1, DTYPE_NONE, 3, 100, SL_NONE, true, TEXT_GARBUD1, N_("Gharbad The Weak") },
{ 8, -1, DTYPE_NONE, 9, 100, SL_NONE, true, TEXT_ZHAR1, N_("Zhar the Mad") },
{ 14, -1, DTYPE_NONE, 21, 100, SL_NONE, true, TEXT_VEIL9, N_("Lachdanan") },
{ 15, -1, DTYPE_NONE, 23, 100, SL_NONE, false, TEXT_VILE3, N_("Diablo") },
{ 2, 2, DTYPE_NONE, 0, 100, SL_NONE, false, TEXT_BUTCH9, N_("The Butcher") },
{ 4, -1, DTYPE_NONE, 4, 100, SL_NONE, true, TEXT_BANNER2, N_("Ogden's Sign") },
{ 7, -1, DTYPE_NONE, 8, 100, SL_NONE, true, TEXT_BLINDING, N_("Halls of the Blind") },
{ 5, -1, DTYPE_NONE, 6, 100, SL_NONE, true, TEXT_BLOODY, N_("Valor") },
{ 10, -1, DTYPE_NONE, 11, 100, SL_NONE, true, TEXT_ANVIL5, N_("Anvil of Fury") },
{ 13, -1, DTYPE_NONE, 20, 100, SL_NONE, true, TEXT_BLOODWAR, N_("Warlord of Blood") },
{ 3, 3, DTYPE_CATHEDRAL, 2, 100, SL_SKELKING, false, TEXT_KING2, N_("The Curse of King Leoric") },
{ 2, -1, DTYPE_CAVES, 1, 100, SL_POISONWATER, true, TEXT_POISON3, N_("Poisoned Water Supply") },
{ 6, -1, DTYPE_CATACOMBS, 7, 100, SL_BONECHAMB, true, TEXT_BONER, N_("The Chamber of Bone") },
{ 15, 15, DTYPE_CATHEDRAL, 22, 100, SL_VILEBETRAYER, false, TEXT_VILE1, N_("Archbishop Lazarus") },
{ 17, 17, DTYPE_NONE, 17, 100, SL_NONE, false, TEXT_GRAVE7, N_("Grave Matters") },
{ 9, 9, DTYPE_NONE, 12, 100, SL_NONE, false, TEXT_FARMER1, N_("Farmer's Orchard") },
{ 17, -1, DTYPE_NONE, 14, 100, SL_NONE, true, TEXT_GIRL2, N_("Little Girl") },
{ 19, -1, DTYPE_NONE, 16, 100, SL_NONE, true, TEXT_TRADER, N_("Wandering Trader") },
{ 17, 17, DTYPE_NONE, 15, 100, SL_NONE, false, TEXT_DEFILER1, N_("The Defiler") },
{ 21, 21, DTYPE_NONE, 19, 100, SL_NONE, false, TEXT_NAKRUL1, N_("Na-Krul") },
{ 21, -1, DTYPE_NONE, 18, 100, SL_NONE, true, TEXT_CORNSTN, N_("Cornerstone of the World") },
{ 9, 9, DTYPE_NONE, 13, 100, SL_NONE, false, TEXT_JERSEY4, N_( /* TRANSLATORS: Quest Name Block end*/ "The Jersey's Jersey") },
// clang-format on
};
namespace {
int WaterDone;
/** Indices of quests to display in quest log window. `FirstFinishedQuest` are active quests the rest are completed */
quest_id EncounteredQuests[MAXQUESTS];
/** Overall number of EncounteredQuests entries */
int EncounteredQuestCount;
/** First (nonselectable) finished quest in list */
int FirstFinishedQuest;
/** Currently selected quest list item */
int SelectedQuest;
constexpr Rectangle InnerPanel { { 32, 26 }, { 280, 300 } };
constexpr int LineHeight = 12;
constexpr int MaxSpacing = LineHeight * 2;
int ListYOffset;
int LineSpacing;
/** The number of pixels to move finished quest, to seperate them from the active ones */
int FinishedQuestOffset;
const char *const QuestTriggerNames[5] = {
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N_(/* TRANSLATORS: Quest Map*/ "King Leoric's Tomb"),
N_(/* TRANSLATORS: Quest Map*/ "The Chamber of Bone"),
N_(/* TRANSLATORS: Quest Map*/ "Maze"),
N_(/* TRANSLATORS: Quest Map*/ "A Dark Passage"),
N_(/* TRANSLATORS: Quest Map*/ "Unholy Altar")
};
/**
* A quest group containing the three quests the Butcher,
* Ogden's Sign and Gharbad the Weak, which ensures that exactly
* two of these three quests appear in any single player game.
*/
int QuestGroup1[3] = { Q_BUTCHER, Q_LTBANNER, Q_GARBUD };
/**
* A quest group containing the three quests Halls of the Blind,
* the Magic Rock and Valor, which ensures that exactly two of
* these three quests appear in any single player game.
*/
int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD };
/**
* A quest group containing the three quests Black Mushroom,
* Zhar the Mad and Anvil of Fury, which ensures that exactly
* two of these three quests appear in any single player game.
*/
int QuestGroup3[3] = { Q_MUSHROOM, Q_ZHAR, Q_ANVIL };
/**
* A quest group containing the two quests Lachdanan and Warlord
* of Blood, which ensures that exactly one of these two quests
* appears in any single player game.
*/
int QuestGroup4[2] = { Q_VEIL, Q_WARLORD };
/**
* @brief There is no reason to run this, the room has already had a proper sector assigned
*/
void DrawButcher()
{
int x = 2 * setpc_x + 16;
int y = 2 * setpc_y + 16;
DRLG_RectTrans(x + 3, y + 3, x + 10, y + 10);
}
void DrawSkelKing(quest_id q, int x, int y)
{
Quests[q].position = { 2 * x + 28, 2 * y + 23 };
}
void DrawWarLord(int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\Warlord2.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
auto tileId = static_cast<uint8_t>(SDL_SwapLE16(tileLayer[j * width + i]));
dungeon[x + i][y + j] = (tileId != 0) ? tileId : 6;
}
}
}
void DrawSChamber(quest_id q, int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Bonestr1.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
auto tileId = static_cast<uint8_t>(SDL_SwapLE16(tileLayer[j * width + i]));
dungeon[x + i][y + j] = (tileId != 0) ? tileId : 3;
}
}
Quests[q].position = { 2 * x + 22, 2 * y + 23 };
}
void DrawLTBanner(int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L1Data\\Banner1.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
auto tileId = static_cast<uint8_t>(SDL_SwapLE16(tileLayer[j * width + i]));
if (tileId != 0) {
pdungeon[x + i][y + j] = tileId;
}
}
}
}
void DrawBlind(int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blind1.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
auto tileId = static_cast<uint8_t>(SDL_SwapLE16(tileLayer[j * width + i]));
if (tileId != 0) {
pdungeon[x + i][y + j] = tileId;
}
}
}
}
void DrawBlood(int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blood2.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
auto tileId = static_cast<uint8_t>(SDL_SwapLE16(tileLayer[j * width + i]));
if (tileId != 0) {
dungeon[x + i][y + j] = tileId;
}
}
}
}
int QuestLogMouseToEntry()
{
Rectangle innerArea = InnerPanel;
innerArea.position += Displacement(GetLeftPanel().position.x, GetLeftPanel().position.y);
if (!innerArea.Contains(MousePosition) || (EncounteredQuestCount == 0))
return -1;
int y = MousePosition.y - innerArea.position.y;
for (int i = 0; i < FirstFinishedQuest; i++) {
if ((y >= ListYOffset + i * LineSpacing)
&& (y < ListYOffset + i * LineSpacing + LineHeight)) {
return i;
}
}
return -1;
}
void PrintQLString(const Surface &out, int x, int y, string_view str, bool marked, bool disabled = false)
{
int width = GetLineWidth(str);
x += std::max((257 - width) / 2, 0);
if (marked) {
CelDrawTo(out, GetPanelPosition(UiPanels::Quest, { x - 20, y + 13 }), *pSPentSpn2Cels, PentSpn2Spin());
}
DrawString(out, str, { GetPanelPosition(UiPanels::Quest, { x, y }), { 257, 0 } }, disabled ? UiFlags::ColorWhitegold : UiFlags::ColorWhite);
if (marked) {
CelDrawTo(out, GetPanelPosition(UiPanels::Quest, { x + width + 7, y + 13 }), *pSPentSpn2Cels, PentSpn2Spin());
}
}
} // namespace
void InitQuests()
{
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE;
QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_MUSH9;
QuestLogIsOpen = false;
WaterDone = 0;
int initiatedQuests = 0;
int q = 0;
for (auto &quest : Quests) {
quest._qidx = static_cast<quest_id>(q);
auto &questData = QuestsData[q];
q++;
quest._qactive = QUEST_NOTAVAIL;
quest.position = { 0, 0 };
quest._qlvltype = questData._qlvlt;
quest._qslvl = questData._qslvl;
quest._qvar1 = 0;
quest._qvar2 = 0;
quest._qlog = false;
quest._qmsg = questData._qdmsg;
if (!gbIsMultiplayer) {
quest._qlevel = questData._qdlvl;
quest._qactive = QUEST_INIT;
} else if (!questData.isSinglePlayerOnly) {
quest._qlevel = questData._qdmultlvl;
quest._qactive = QUEST_INIT;
initiatedQuests++;
}
}
if (!gbIsMultiplayer && *sgOptions.Gameplay.randomizeQuests) {
// Quests are set from the seed used to generate level 16.
InitialiseQuestPools(glSeedTbl[15], Quests);
}
if (gbIsSpawn) {
for (auto &quest : Quests) {
quest._qactive = QUEST_NOTAVAIL;
}
}
if (Quests[Q_SKELKING]._qactive == QUEST_NOTAVAIL)
Quests[Q_SKELKING]._qvar2 = 2;
if (Quests[Q_ROCK]._qactive == QUEST_NOTAVAIL)
Quests[Q_ROCK]._qvar2 = 2;
Quests[Q_LTBANNER]._qvar1 = 1;
if (gbIsMultiplayer)
Quests[Q_BETRAYER]._qvar1 = 2;
}
void InitialiseQuestPools(uint32_t seed, Quest quests[])
{
SetRndSeed(seed);
if (GenerateRnd(2) != 0)
quests[Q_PWATER]._qactive = QUEST_NOTAVAIL;
else
quests[Q_SKELKING]._qactive = QUEST_NOTAVAIL;
// using int and not size_t here to detect negative values from GenerateRnd
int randomIndex = GenerateRnd(sizeof(QuestGroup1) / sizeof(*QuestGroup1));
if (randomIndex >= 0)
quests[QuestGroup1[randomIndex]]._qactive = QUEST_NOTAVAIL;
randomIndex = GenerateRnd(sizeof(QuestGroup2) / sizeof(*QuestGroup2));
if (randomIndex >= 0)
quests[QuestGroup2[randomIndex]]._qactive = QUEST_NOTAVAIL;
randomIndex = GenerateRnd(sizeof(QuestGroup3) / sizeof(*QuestGroup3));
if (randomIndex >= 0)
quests[QuestGroup3[randomIndex]]._qactive = QUEST_NOTAVAIL;
randomIndex = GenerateRnd(sizeof(QuestGroup4) / sizeof(*QuestGroup4));
// always true, QuestGroup4 has two members
if (randomIndex >= 0)
quests[QuestGroup4[randomIndex]]._qactive = QUEST_NOTAVAIL;
}
void CheckQuests()
{
if (gbIsSpawn)
return;
auto &quest = Quests[Q_BETRAYER];
if (quest.IsAvailable() && gbIsMultiplayer && quest._qvar1 == 2) {
AddObject(OBJ_ALTBOY, { 2 * setpc_x + 20, 2 * setpc_y + 22 });
quest._qvar1 = 3;
NetSendCmdQuest(true, quest);
}
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if (gbIsMultiplayer) {
return;
}
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if (currlevel == quest._qlevel
&& !setlevel
&& quest._qvar1 >= 2
&& (quest._qactive == QUEST_ACTIVE || quest._qactive == QUEST_DONE)
&& (quest._qvar2 == 0 || quest._qvar2 == 2)) {
quest.position.x = 2 * quest.position.x + 16;
quest.position.y = 2 * quest.position.y + 16;
int rportx = quest.position.x;
int rporty = quest.position.y;
AddMissile({ rportx, rporty }, { rportx, rporty }, Direction::South, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0);
quest._qvar2 = 1;
if (quest._qactive == QUEST_ACTIVE && quest._qvar1 == 2) {
quest._qvar1 = 3;
}
}
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if (quest._qactive == QUEST_DONE
&& setlevel
&& setlvlnum == SL_VILEBETRAYER
&& quest._qvar2 == 4) {
int rportx = 35;
int rporty = 32;
AddMissile({ rportx, rporty }, { rportx, rporty }, Direction::South, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0);
quest._qvar2 = 3;
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}
if (setlevel) {
if (setlvlnum == Quests[Q_PWATER]._qslvl
&& Quests[Q_PWATER]._qactive != QUEST_INIT
&& leveltype == Quests[Q_PWATER]._qlvltype
&& ActiveMonsterCount == 4
&& Quests[Q_PWATER]._qactive != QUEST_DONE) {
Quests[Q_PWATER]._qactive = QUEST_DONE;
PlaySfxLoc(IS_QUESTDN, MyPlayer->position.tile);
LoadPalette("Levels\\L3Data\\L3pwater.pal", false);
UpdatePWaterPalette();
WaterDone = 32;
}
} else if (MyPlayer->_pmode == PM_STAND) {
for (auto &quest : Quests) {
if (currlevel == quest._qlevel
&& quest._qslvl != 0
&& quest._qactive != QUEST_NOTAVAIL
&& MyPlayer->position.tile == quest.position) {
if (quest._qlvltype != DTYPE_NONE) {
setlvltype = quest._qlvltype;
}
StartNewLvl(MyPlayerId, WM_DIABSETLVL, quest._qslvl);
}
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}
}
}
bool ForceQuests()
{
if (gbIsSpawn)
return false;
if (gbIsMultiplayer) {
return false;
}
for (auto &quest : Quests) {
if (quest._qidx != Q_BETRAYER && currlevel == quest._qlevel && quest._qslvl != 0) {
int ql = quest._qslvl - 1;
if (EntranceBoundaryContains(quest.position, cursPosition)) {
InfoString = fmt::format(_(/* TRANSLATORS: Used for Quest Portals. {:s} is a Map Name */ "To {:s}"), _(QuestTriggerNames[ql]));
cursPosition = quest.position;
return true;
}
}
}
return false;
}
void CheckQuestKill(const Monster &monster, bool sendmsg)
{
if (gbIsSpawn)
return;
Player &myPlayer = *MyPlayer;
if (monster.MType->mtype == MT_SKING) {
auto &quest = Quests[Q_SKELKING];
quest._qactive = QUEST_DONE;
myPlayer.Say(HeroSpeech::RestWellLeoricIllFindYourSon, 30);
if (sendmsg)
NetSendCmdQuest(true, quest);
} else if (monster.MType->mtype == MT_CLEAVER) {
auto &quest = Quests[Q_BUTCHER];
quest._qactive = QUEST_DONE;
myPlayer.Say(HeroSpeech::TheSpiritsOfTheDeadAreNowAvenged, 30);
if (sendmsg)
NetSendCmdQuest(true, quest);
} else if (monster._uniqtype - 1 == UMT_GARBUD) { //"Gharbad the Weak"
Quests[Q_GARBUD]._qactive = QUEST_DONE;
myPlayer.Say(HeroSpeech::ImNotImpressed, 30);
} else if (monster._uniqtype - 1 == UMT_ZHAR) { //"Zhar the Mad"
Quests[Q_ZHAR]._qactive = QUEST_DONE;
myPlayer.Say(HeroSpeech::ImSorryDidIBreakYourConcentration, 30);
} else if (monster._uniqtype - 1 == UMT_LAZARUS && gbIsMultiplayer) { //"Arch-Bishop Lazarus"
auto &betrayerQuest = Quests[Q_BETRAYER];
auto &diabloQuest = Quests[Q_DIABLO];
betrayerQuest._qactive = QUEST_DONE;
betrayerQuest._qvar1 = 7;
diabloQuest._qactive = QUEST_ACTIVE;
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 370) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
myPlayer.Say(HeroSpeech::YourMadnessEndsHereBetrayer, 30);
if (sendmsg) {
NetSendCmdQuest(true, betrayerQuest);
NetSendCmdQuest(true, diabloQuest);
}
} else if (monster._uniqtype - 1 == UMT_LAZARUS && !gbIsMultiplayer) { //"Arch-Bishop Lazarus"
Quests[Q_BETRAYER]._qactive = QUEST_DONE;
InitVPTriggers();
Quests[Q_BETRAYER]._qvar1 = 7;
Quests[Q_BETRAYER]._qvar2 = 4;
Quests[Q_DIABLO]._qactive = QUEST_ACTIVE;
AddMissile({ 35, 32 }, { 35, 32 }, Direction::South, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0);
myPlayer.Say(HeroSpeech::YourMadnessEndsHereBetrayer, 30);
} else if (monster._uniqtype - 1 == UMT_WARLORD) { //"Warlord of Blood"
Quests[Q_WARLORD]._qactive = QUEST_DONE;
myPlayer.Say(HeroSpeech::YourReignOfPainHasEnded, 30);
}
}
void DRLG_CheckQuests(int x, int y)
{
for (auto &quest : Quests) {
if (quest.IsAvailable()) {
switch (quest._qidx) {
case Q_BUTCHER:
DrawButcher();
break;
case Q_LTBANNER:
DrawLTBanner(x, y);
break;
case Q_BLIND:
DrawBlind(x, y);
break;
case Q_BLOOD:
DrawBlood(x, y);
break;
case Q_WARLORD:
DrawWarLord(x, y);
break;
case Q_SKELKING:
DrawSkelKing(quest._qidx, x, y);
break;
case Q_SCHAMB:
DrawSChamber(quest._qidx, x, y);
break;
default:
break;
}
}
}
}
void SetReturnLvlPos()
{
switch (setlvlnum) {
case SL_SKELKING:
ReturnLvlPosition = Quests[Q_SKELKING].position + Direction::SouthEast;
ReturnLevel = Quests[Q_SKELKING]._qlevel;
ReturnLevelType = DTYPE_CATHEDRAL;
break;
case SL_BONECHAMB:
ReturnLvlPosition = Quests[Q_SCHAMB].position + Direction::SouthEast;
ReturnLevel = Quests[Q_SCHAMB]._qlevel;
ReturnLevelType = DTYPE_CATACOMBS;
break;
case SL_MAZE:
break;
case SL_POISONWATER:
ReturnLvlPosition = Quests[Q_PWATER].position + Direction::SouthWest;
ReturnLevel = Quests[Q_PWATER]._qlevel;
ReturnLevelType = DTYPE_CATHEDRAL;
break;
case SL_VILEBETRAYER:
ReturnLvlPosition = Quests[Q_BETRAYER].position + Direction::East;
ReturnLevel = Quests[Q_BETRAYER]._qlevel;
ReturnLevelType = DTYPE_HELL;
break;
case SL_NONE:
break;
}
}
void GetReturnLvlPos()
{
if (Quests[Q_BETRAYER]._qactive == QUEST_DONE)
Quests[Q_BETRAYER]._qvar2 = 2;
ViewPosition = ReturnLvlPosition;
currlevel = ReturnLevel;
leveltype = ReturnLevelType;
}
void LoadPWaterPalette()
{
if (!setlevel || setlvlnum != Quests[Q_PWATER]._qslvl || Quests[Q_PWATER]._qactive == QUEST_INIT || leveltype != Quests[Q_PWATER]._qlvltype)
return;
if (Quests[Q_PWATER]._qactive == QUEST_DONE)
LoadPalette("Levels\\L3Data\\L3pwater.pal");
else
LoadPalette("Levels\\L3Data\\L3pfoul.pal");
}
void UpdatePWaterPalette()
{
if (WaterDone > 0) {
palette_update_quest_palette(WaterDone);
WaterDone--;
return;
}
palette_update_caves();
}
void ResyncMPQuests()
{
if (gbIsSpawn)
return;
auto &kingQuest = Quests[Q_SKELKING];
if (kingQuest._qactive == QUEST_INIT
&& currlevel >= kingQuest._qlevel - 1
&& currlevel <= kingQuest._qlevel + 1) {
kingQuest._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, kingQuest);
}
auto &butcherQuest = Quests[Q_BUTCHER];
if (butcherQuest._qactive == QUEST_INIT
&& currlevel >= butcherQuest._qlevel - 1
&& currlevel <= butcherQuest._qlevel + 1) {
butcherQuest._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, butcherQuest);
}
auto &betrayerQuest = Quests[Q_BETRAYER];
if (betrayerQuest._qactive == QUEST_INIT && currlevel == betrayerQuest._qlevel - 1) {
betrayerQuest._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, betrayerQuest);
}
if (betrayerQuest.IsAvailable())
AddObject(OBJ_ALTBOY, { 2 * setpc_x + 20, 2 * setpc_y + 22 });
auto &cryptQuest = Quests[Q_GRAVE];
if (cryptQuest._qactive == QUEST_INIT && currlevel == cryptQuest._qlevel - 1) {
cryptQuest._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, cryptQuest);
}
auto &defilerQuest = Quests[Q_DEFILER];
if (defilerQuest._qactive == QUEST_INIT && currlevel == defilerQuest._qlevel - 1) {
defilerQuest._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, defilerQuest);
}
auto &nakrulQuest = Quests[Q_NAKRUL];
if (nakrulQuest._qactive == QUEST_INIT && currlevel == nakrulQuest._qlevel - 1) {
nakrulQuest._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, nakrulQuest);
}
}
void ResyncQuests()
{
if (gbIsSpawn)
return;
if (Quests[Q_LTBANNER].IsAvailable()) {
if (Quests[Q_LTBANNER]._qvar1 == 1) {
ObjChangeMapResync(
setpc_w + setpc_x - 2,
setpc_h + setpc_y - 2,
setpc_w + setpc_x + 1,
setpc_h + setpc_y + 1);
}
if (Quests[Q_LTBANNER]._qvar1 == 2) {
ObjChangeMapResync(
setpc_w + setpc_x - 2,
setpc_h + setpc_y - 2,
setpc_w + setpc_x + 1,
setpc_h + setpc_y + 1);
ObjChangeMapResync(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 2, (setpc_h / 2) + setpc_y - 2);
for (int i = 0; i < ActiveObjectCount; i++)
SyncObjectAnim(Objects[ActiveObjects[i]]);
auto tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 4, setpc_y + (setpc_h / 2));
TransVal = tren;
}
if (Quests[Q_LTBANNER]._qvar1 == 3) {
ObjChangeMapResync(setpc_x, setpc_y, setpc_x + setpc_w + 1, setpc_y + setpc_h + 1);
for (int i = 0; i < ActiveObjectCount; i++)
SyncObjectAnim(Objects[ActiveObjects[i]]);
auto tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 4, setpc_y + (setpc_h / 2));
TransVal = tren;
}
}
if (currlevel == Quests[Q_MUSHROOM]._qlevel) {
if (Quests[Q_MUSHROOM]._qactive == QUEST_INIT && Quests[Q_MUSHROOM]._qvar1 == QS_INIT) {
SpawnQuestItem(IDI_FUNGALTM, { 0, 0 }, 5, 1);
Quests[Q_MUSHROOM]._qvar1 = QS_TOMESPAWNED;
} else {
if (Quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
if (Quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) {
QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE;
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3;
} else if (Quests[Q_MUSHROOM]._qvar1 >= QS_BRAINGIVEN) {
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE;
}
}
}
}
if (currlevel == Quests[Q_VEIL]._qlevel + 1 && Quests[Q_VEIL]._qactive == QUEST_ACTIVE && Quests[Q_VEIL]._qvar1 == 0) {
Quests[Q_VEIL]._qvar1 = 1;
SpawnQuestItem(IDI_GLDNELIX, { 0, 0 }, 5, 1);
}
7 years ago
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
if (Quests[Q_BETRAYER]._qvar1 >= 4)
ObjChangeMapResync(1, 11, 20, 18);
if (Quests[Q_BETRAYER]._qvar1 >= 6)
ObjChangeMapResync(1, 18, 20, 24);
if (Quests[Q_BETRAYER]._qvar1 >= 7)
InitVPTriggers();
for (int i = 0; i < ActiveObjectCount; i++)
SyncObjectAnim(Objects[ActiveObjects[i]]);
}
if (currlevel == Quests[Q_BETRAYER]._qlevel
&& !setlevel
&& (Quests[Q_BETRAYER]._qvar2 == 1 || Quests[Q_BETRAYER]._qvar2 >= 3)
&& (Quests[Q_BETRAYER]._qactive == QUEST_ACTIVE || Quests[Q_BETRAYER]._qactive == QUEST_DONE)) {
Quests[Q_BETRAYER]._qvar2 = 2;
}
}
void DrawQuestLog(const Surface &out)
{
int l = QuestLogMouseToEntry();
if (l >= 0) {
SelectedQuest = l;
}
const auto x = InnerPanel.position.x;
CelDrawTo(out, GetPanelPosition(UiPanels::Quest, { 0, 351 }), *pQLogCel, 0);
int y = InnerPanel.position.y + ListYOffset;
for (int i = 0; i < EncounteredQuestCount; i++) {
if (i == FirstFinishedQuest) {
y += FinishedQuestOffset;
}
PrintQLString(out, x, y, _(QuestsData[EncounteredQuests[i]]._qlstr), i == SelectedQuest, i >= FirstFinishedQuest);
y += LineSpacing;
}
}
void StartQuestlog()
{
auto sortQuestIdx = [](int a, int b) {
return QuestsData[a].questBookOrder < QuestsData[b].questBookOrder;
};
EncounteredQuestCount = 0;
for (auto &quest : Quests) {
if (quest._qactive == QUEST_ACTIVE && quest._qlog) {
EncounteredQuests[EncounteredQuestCount] = quest._qidx;
EncounteredQuestCount++;
}
}
FirstFinishedQuest = EncounteredQuestCount;
for (auto &quest : Quests) {
if (quest._qactive == QUEST_DONE || quest._qactive == QUEST_HIVE_DONE) {
EncounteredQuests[EncounteredQuestCount] = quest._qidx;
EncounteredQuestCount++;
}
}
std::sort(&EncounteredQuests[0], &EncounteredQuests[FirstFinishedQuest], sortQuestIdx);
std::sort(&EncounteredQuests[FirstFinishedQuest], &EncounteredQuests[EncounteredQuestCount], sortQuestIdx);
bool twoBlocks = FirstFinishedQuest != 0 && FirstFinishedQuest < EncounteredQuestCount;
ListYOffset = 0;
FinishedQuestOffset = !twoBlocks ? 0 : LineHeight / 2;
int overallMinHeight = EncounteredQuestCount * LineHeight + FinishedQuestOffset;
int space = InnerPanel.size.height;
if (EncounteredQuestCount > 0) {
int additionalSpace = space - overallMinHeight;
int addLineSpacing = additionalSpace / EncounteredQuestCount;
addLineSpacing = std::min(MaxSpacing - LineHeight, addLineSpacing);
LineSpacing = LineHeight + addLineSpacing;
if (twoBlocks) {
int additionalSepSpace = additionalSpace - (addLineSpacing * EncounteredQuestCount);
additionalSepSpace = std::min(LineHeight, additionalSepSpace);
FinishedQuestOffset = std::max(4, additionalSepSpace);
}
int overallHeight = EncounteredQuestCount * LineSpacing + FinishedQuestOffset;
ListYOffset += (space - overallHeight) / 2;
}
SelectedQuest = FirstFinishedQuest == 0 ? -1 : 0;
QuestLogIsOpen = true;
}
void QuestlogUp()
{
if (FirstFinishedQuest == 0) {
SelectedQuest = -1;
} else {
SelectedQuest--;
if (SelectedQuest < 0) {
SelectedQuest = FirstFinishedQuest - 1;
}
PlaySFX(IS_TITLEMOV);
}
}
void QuestlogDown()
{
if (FirstFinishedQuest == 0) {
SelectedQuest = -1;
} else {
SelectedQuest++;
if (SelectedQuest == FirstFinishedQuest) {
SelectedQuest = 0;
}
PlaySFX(IS_TITLEMOV);
}
}
void QuestlogEnter()
{
PlaySFX(IS_TITLSLCT);
if (EncounteredQuestCount != 0 && SelectedQuest >= 0 && SelectedQuest < FirstFinishedQuest)
InitQTextMsg(Quests[EncounteredQuests[SelectedQuest]]._qmsg);
QuestLogIsOpen = false;
}
void QuestlogESC()
{
int l = QuestLogMouseToEntry();
if (l != -1) {
QuestlogEnter();
}
}
void SetMultiQuest(int q, quest_state s, bool log, int v1)
{
if (gbIsSpawn)
return;
if (Quests[q]._qactive != QUEST_DONE) {
if (s > Quests[q]._qactive)
Quests[q]._qactive = s;
if (log)
Quests[q]._qlog = true;
if (v1 > Quests[q]._qvar1)
Quests[q]._qvar1 = v1;
}
}
bool Quest::IsAvailable()
{
if (setlevel)
return false;
if (currlevel != _qlevel)
return false;
if (_qactive == QUEST_NOTAVAIL)
return false;
if (gbIsMultiplayer && QuestsData[_qidx].isSinglePlayerOnly)
return false;
return true;
}
} // namespace devilution