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Gleb Mazovetskiy fe0009708d ArtDraw: Bounds-check top and left 4 years ago
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DiabloUI ArtDraw: Bounds-check top and left 4 years ago
controls [gamepad] Operate object as last option for primery action 4 years ago
dvlnet Show error dialog when ZeroTier fails 4 years ago
engine DrawArt: Fix bounds check (#3395) 4 years ago
miniwin Use SDL_StartTextInput for gold drop dialog 4 years ago
panels fix damage spacing 4 years ago
platform Fix Vita IME input languages 4 years ago
qol Add new option to enable/disable item pickup sounds 4 years ago
storm Fix loading translation packs 4 years ago
utils Close SDL_RWops in LoadPNG() 4 years ago
.clang-format
.clang-tidy
appfat.cpp Allow forcing Hellfire with command-line flags 4 years ago
appfat.h Allow forcing Hellfire with command-line flags 4 years ago
automap.cpp tweak automap colors 4 years ago
automap.h Sharing automap exploration in multiplayer 4 years ago
capture.cpp Implement new font rendering 5 years ago
capture.h
codec.cpp
codec.h
control.cpp Check for null spells 4 years ago
control.h Use SDL_StartTextInput for gold drop dialog 4 years ago
cursor.cpp Tracking: Use BFLAG_LIT instead of BFLAG_VISIBLE (like cursor and drawing logic) 5 years ago
cursor.h
dead.cpp Use scoped enum for Direction 5 years ago
dead.h
debug.cpp tweak automap colors 4 years ago
debug.h add objectindex to tiledata 4 years ago
devilutionx.exe.manifest
diablo.cpp 🐛 Correctly wipe temp data from saves 4 years ago
diablo.h Replace TTF with PCX font 5 years ago
doom.cpp
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp Simplify PlaceMiniSetRandom 5 years ago
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp
drlg_l4.h
dthread.cpp
dthread.h
dx.cpp Hardware rendering for the virtual gamepad 5 years ago
dx.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 5 years ago
effects.cpp
effects.h Validate player sync 4 years ago
effects_stubs.cpp
encrypt.cpp
encrypt.h
engine.cpp Use scoped enum for Direction 5 years ago
engine.h
error.cpp WordWrapString: Wrap on punctuation 5 years ago
error.h
gamemenu.cpp
gamemenu.h
gendung.cpp Validate item network messages 4 years ago
gendung.h Validate item network messages 4 years ago
gmenu.cpp Translatable mainpanel 5 years ago
gmenu.h
help.cpp Only initialize help once 4 years ago
help.h
hwcursor.cpp Make Palette a unique ptr 5 years ago
hwcursor.hpp Fix hardware cursor gets white when switching game 4 years ago
init.cpp Do not probe for devilutionx.mpq on Android 4 years ago
init.h Allow forcing Hellfire with command-line flags 4 years ago
interfac.cpp Add widscreen cutstart 5 years ago
interfac.h Validate 2 more network messages 5 years ago
inv.cpp Use SDL_StartTextInput for gold drop dialog 4 years ago
inv.h Replace broken link with @see annotation to text representation of the linked image 5 years ago
inv_iterators.hpp Refactor: Use item iterators for scroll checks 5 years ago
itemdat.cpp fix helm of sprits name 5 years ago
itemdat.h Correct name of IPL_LASTDIABLO 5 years ago
items.cpp Allow for slightly better item name generation 4 years ago
items.h Use Rune Bomb or Cathedral Map to open Hive or Crypt 4 years ago
lighting.cpp Sharing automap exploration in multiplayer 4 years ago
lighting.h Sharing automap exploration in multiplayer 4 years ago
loadsave.cpp make monster lights compatible with vanilla 4 years ago
loadsave.h Move documentation from implementations to declarations 5 years ago
main.cpp Add vita tcp network support 4 years ago
menu.cpp Fix viewing into in Hellfire Shareware mode 4 years ago
menu.h
minitext.cpp Expand buffers to handle Bulgarian translation 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 5 years ago
misdat.h Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 5 years ago
missiles.cpp Rotate arrows in the appropriate direction when blocking 4 years ago
missiles.h Move documentation from implementations to declarations 5 years ago
monstdat.cpp Mark all names as translatable 5 years ago
monstdat.h Define type for MonsterClass 5 years ago
monster.cpp Fix OOB when monsters attack monsters 4 years ago
monster.h Validate CMD_SYNCDATA (#2968) 5 years ago
movie.cpp Move documentation from implementations to declarations. (#2858) 5 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
mpqapi.cpp Make CreateFileStream return optional, rather than unique_ptr 5 years ago
mpqapi.h
msg.cpp Fix spell properties incorrectly being capped at 8 4 years ago
msg.h Validate item network messages 4 years ago
multi.cpp Support unencrypted multiplayer games with no password 4 years ago
multi.h Support unencrypted multiplayer games with no password 4 years ago
nthread.cpp Move documentation from implementations to declarations. (#2858) 5 years ago
nthread.h Move documentation from implementations to declarations. (#2858) 5 years ago
objdat.cpp
objdat.h
objects.cpp Remove declaration of private/anonymous function 4 years ago
objects.h Remove declaration of private/anonymous function 4 years ago
options.cpp Prevent buffer overruns due to oversized INI values 4 years ago
options.h Fix size of option string used for determining language code 4 years ago
pack.cpp Validate item network messages 4 years ago
pack.h fix typos (#3238) 4 years ago
palette.cpp Don't free PalSurface when it was obtained from SDL_GetVideoSurface 5 years ago
palette.h Implement new font rendering 5 years ago
path.cpp fix bounds checks (#3237) 4 years ago
path.h Use scoped enum for Direction 5 years ago
pfile.cpp 🐛 Correctly wipe temp data from saves 4 years ago
pfile.h
player.cpp Fix spell properties incorrectly being capped at 8 4 years ago
player.h Fix spell properties incorrectly being capped at 8 4 years ago
plrmsg.cpp Fix chat position in relation to dynamic panels 4 years ago
plrmsg.h
portal.cpp Validate additional network messages 5 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Expose all quest titles for translation 5 years ago
quests.h Reuse EntranceBoundaryContains in portal logic 5 years ago
restrict.cpp Move doc from restrict.cpp to header 5 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Refactor DrawObject to avoid repeated Objects lookup 4 years ago
scrollrt.h Do not show the cursor when using a touch device 4 years ago
setmaps.cpp Move docs to header 5 years ago
setmaps.h Move docs to header 5 years ago
sha.cpp
sha.h
sound.cpp Always use SDL wrapper for file access 4 years ago
sound.h
sound_stubs.cpp
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Use scoped enum for Direction 5 years ago
spells.h
stores.cpp Mark store owner names for translation 4 years ago
stores.h
sync.cpp Sync monster aggro state 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp
textdat.h
themes.cpp Clean up Theme_Treasure 4 years ago
themes.h
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 4 years ago
town.h Enable opening Hive and Crypt using gamepad 4 years ago
towners.cpp Mark all names as translatable 5 years ago
towners.h Remove use of direction for towners with a single facing 5 years ago
track.cpp fix bounds checks (#3237) 4 years ago
track.h
trigs.cpp 🐛 Don't confuse dlvl8 stairs up for stairs to town 4 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago