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@ -41,7 +41,7 @@ int L3UpList[] = { 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 1
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/** Specifies the dungeon piece IDs which constitute stairways leading down from the caves. */ |
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int L3DownList[] = { 162, 163, 164, 165, 166, 167, 168, 169, -1 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading up to town from the caves. */ |
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int L3TWarpUpList[] = { 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 }; |
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int L3TWarpUpList[] = { 182, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading up from hell. */ |
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int L4UpList[] = { 82, 83, 90, -1 }; |
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/** Specifies the dungeon piece IDs which constitute stairways leading down from hell. */ |
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@ -539,8 +539,12 @@ bool ForceL3Trig()
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strcpy(infostr, fmt::format(_("Up to level {:d}"), currlevel - 1).c_str()); |
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for (int j = 0; j < numtrigs; j++) { |
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if (trigs[j]._tmsg == WM_DIABPREVLVL) { |
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cursPosition = trigs[j].position; |
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return true; |
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int dx = abs(trigs[j].position.x - cursPosition.x); |
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int dy = abs(trigs[j].position.y - cursPosition.y); |
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if (dx < 4 && dy < 4) { |
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cursPosition = trigs[j].position; |
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return true; |
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} |
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} |
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} |
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} |
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