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Sync monster aggro state

pull/3082/merge
Anders Jenbo 4 years ago
parent
commit
615a9a46cf
  1. 20
      Source/sync.cpp

20
Source/sync.cpp

@ -157,16 +157,18 @@ void SyncMonster(int pnum, const TSyncMonster &monsterSync)
const Point position { monsterSync._mx, monsterSync._my };
const int enemyId = monsterSync._menemy;
uint32_t delta = Players[MyPlayerId].position.tile.ManhattanDistance(monster.position.tile);
if (delta > 255) {
delta = 255;
}
if (monster._msquelch != 0) {
uint32_t delta = Players[MyPlayerId].position.tile.ManhattanDistance(monster.position.tile);
if (delta > 255) {
delta = 255;
}
if (delta < monsterSync._mdelta || (delta == monsterSync._mdelta && pnum > MyPlayerId)) {
return;
}
if (monster.position.future == position) {
return;
if (delta < monsterSync._mdelta || (delta == monsterSync._mdelta && pnum > MyPlayerId)) {
return;
}
if (monster.position.future == position) {
return;
}
}
if (IsAnyOf(monster._mmode, MonsterMode::Charge, MonsterMode::Petrified)) {
return;

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