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[gamepad] Operate object as last option for primery action

Fixes #3307
pull/3322/head
Anders Jenbo 4 years ago
parent
commit
c0c97bf224
  1. 6
      Source/controls/plrctrls.cpp

6
Source/controls/plrctrls.cpp

@ -488,6 +488,12 @@ void Interact()
if (leveltype != DTYPE_TOWN && pcursplr != -1 && !gbFriendlyMode) {
NetSendCmdParam1(true, Players[MyPlayerId].UsesRangedWeapon() ? CMD_RATTACKPID : CMD_ATTACKPID, pcursplr);
return;
}
if (pcursobj != -1) {
NetSendCmdLocParam1(true, CMD_OPOBJXY, cursPosition, pcursobj);
return;
}
}

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