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Eric Robinson d63fa514ab
Automap: Pentagram (#6606)
3 years ago
..
DiabloUI Fix unused variable warnings 3 years ago
controls Merge branch 'master' into dev-merged 3 years ago
data Simplify `ColumnDefinition` using C++20 features 3 years ago
discord Add getter/setter for character levels to ensure _pNextExper stays synced 3 years ago
dvlnet net: Replace `packet_exception` with `tl::expected` 3 years ago
engine Automap: Pentagram (#6606) 3 years ago
levels Replace tuples with structs 3 years ago
mpq Deduplicate some of the MPQ handling 3 years ago
panels Use structured bindings 3 years ago
platform Bump libfmt 3 years ago
qol Merge branch 'master' into dev-merged 3 years ago
storm Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT 3 years ago
utils Use a C array for transparency LUT for debug perf 3 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Fix some compilation warnings 3 years ago
appfat.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
appfat.h Remove utils/stdcompat/string_view.hpp 3 years ago
automap.cpp Automap: Pentagram (#6606) 3 years ago
automap.h Automap: Pentagram (#6606) 3 years ago
capture.cpp Fix year in screenshot file names 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
codec.h Remove utils/stdcompat/cstddef.hpp 3 years ago
control.cpp fix inspect on players where one name is a substring of another 3 years ago
control.h Remove utils/stdcompat/string_view.hpp 3 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp fix selecting monsters outside of vision range 3 years ago
cursor.h Remove utils/stdcompat/optional.hpp 3 years ago
dead.cpp Add more missing <cstdint> includes 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp add missing continue 3 years ago
debug.h Remove utils/stdcompat/string_view.hpp 3 years ago
diablo.cpp Load stash data based on gbIsHellfire, not gbIsHellfireSaveGame 3 years ago
diablo.h Add print screen to event handler for UI (#6058) 3 years ago
doom.cpp Remove utils/stdcompat/optional.hpp 3 years ago
doom.h
effects.cpp Remove utils/stdcompat/algorithm.hpp 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Deduplicate some of the MPQ handling 3 years ago
encrypt.h Deduplicate some of the MPQ handling 3 years ago
engine.cpp Use a C array for transparency LUT for debug perf 3 years ago
engine.h Replace tuples with structs 3 years ago
error.cpp Merge branch 'master' into dev-merged 3 years ago
error.h Merge branch 'master' into dev-merged 3 years ago
gamemenu.cpp Show save notification for exactly 1 sec 3 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gmenu.cpp Remove utils/stdcompat/algorithm.hpp 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
help.h
hwcursor.cpp Log an error if `SDL_CreateColorCursor` fails 3 years ago
hwcursor.hpp Delay hardware cursor reinit until it is visible 3 years ago
init.cpp net: Replace `packet_exception` with `tl::expected` 3 years ago
init.h Remove utils/stdcompat/optional.hpp 3 years ago
interfac.cpp Reduce demo message size 3 years ago
interfac.h Reduce demo message size 3 years ago
inv.cpp Merge branch 'master' into dev-merged 3 years ago
inv.h Merge branch 'master' into dev-merged 3 years ago
inv_iterators.hpp Support `const` inventory iterators 3 years ago
itemdat.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
itemdat.h Remove utils/stdcompat/string_view.hpp 3 years ago
items.cpp Add getter/setter for character levels to ensure _pNextExper stays synced 3 years ago
items.h Remove utils/stdcompat/string_view.hpp 3 years ago
lighting.cpp Force-inline methods to improve debug build perf 3 years ago
lighting.h Remove utils/stdcompat/invoke_result_t.hpp 3 years ago
loadsave.cpp Use structured bindings 3 years ago
loadsave.h Add missing <cstdint> includes 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Add missing <cstdint> includes 3 years ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp Deterministic timer simulation for shrine messages in demo mode (#6516) 3 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Change InitMissileGFX() 3 years ago
misdat.h Remove utils/stdcompat/string_view.hpp 3 years ago
missiles.cpp `MissilePosition`: Use `WorldTilePosition` 3 years ago
missiles.h `MissilePosition`: Use `WorldTilePosition` 3 years ago
monstdat.cpp Add more missing <cstdint> includes 3 years ago
monstdat.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
monster.cpp Force-inline methods to improve debug build perf 3 years ago
monster.h Remove utils/stdcompat/string_view.hpp 3 years ago
movie.cpp Add more missing <cstdint> includes 3 years ago
movie.h
msg.cpp Use structured bindings 3 years ago
msg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
multi.cpp Add getter/setter for character levels to ensure _pNextExper stays synced 3 years ago
multi.h Remove utils/stdcompat/cstddef.hpp 3 years ago
nthread.cpp Remove utils/stdcompat/algorithm.hpp 3 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp Remove Trap-Flag from OBJ_SIGNCHEST 3 years ago
objdat.h Rename _oLight to applyLighting 3 years ago
objects.cpp Add Crippling Shrines from Hellfire (#6273) 3 years ago
objects.h Remove utils/stdcompat/abs.hpp 3 years ago
options.cpp Add Crippling Shrines from Hellfire (#6273) 3 years ago
options.h Use structured bindings 3 years ago
pack.cpp Don't validate creation flags on gold 3 years ago
pack.h Use unsigned type for character levels 3 years ago
pfile.cpp Stream demo messages 3 years ago
pfile.h Remove utils/stdcompat/cstddef.hpp 3 years ago
player.cpp refactor cleaving: added in player method to determine if character can cleave and if an item is equipped. 3 years ago
player.h refactor cleaving: added in player method to determine if character can cleave and if an item is equipped. 3 years ago
playerdat.cpp Refactor iterator parsing to allow more reuse 3 years ago
playerdat.hpp Load experience data from file 3 years ago
plrmsg.cpp Add getter/setter for character levels to ensure _pNextExper stays synced 3 years ago
plrmsg.h Remove utils/stdcompat/string_view.hpp 3 years ago
portal.cpp fix typos 3 years ago
portal.h rename AddWarpMissile -> AddPortalMissile 3 years ago
quests.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Remove utils/stdcompat/cstddef.hpp 3 years ago
spelldat.cpp Fix golem scroll does not create a targeting cusor 3 years ago
spelldat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.cpp `MissilePosition`: Use `WorldTilePosition` 3 years ago
spells.h `MissilePosition`: Use `WorldTilePosition` 3 years ago
stores.cpp Close Towner window when clicking outside (#6504) 3 years ago
stores.h Remove utils/stdcompat/string_view.hpp 3 years ago
sync.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
sync.h Remove utils/stdcompat/cstddef.hpp 3 years ago
textdat.cpp Fix transcript of Warlord of Blood lore for Monk and Bard 3 years ago
textdat.h Add more missing <cstdint> includes 3 years ago
tmsg.cpp Remove utils/stdcompat/cstddef.hpp 3 years ago
tmsg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
towners.cpp Switch to C++20 3 years ago
towners.h Switch to C++20 3 years ago
track.cpp `enum talk_id` -> `enum class TalkID` 3 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago