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@ -2756,7 +2756,10 @@ void LoadGameLevel(bool firstflag, lvl_entry lvldir)
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} |
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if (firstflag || lvldir == ENTRY_LOAD) { |
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bool isHellfireSaveGame = gbIsHellfireSaveGame; |
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gbIsHellfireSaveGame = gbIsHellfire; |
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LoadStash(); |
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gbIsHellfireSaveGame = isHellfireSaveGame; |
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} |
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IncProgress(); |
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