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Load stash data based on gbIsHellfire, not gbIsHellfireSaveGame

pull/6574/head
staphen 3 years ago committed by Anders Jenbo
parent
commit
7e489a88af
  1. 3
      Source/diablo.cpp

3
Source/diablo.cpp

@ -2756,7 +2756,10 @@ void LoadGameLevel(bool firstflag, lvl_entry lvldir)
}
if (firstflag || lvldir == ENTRY_LOAD) {
bool isHellfireSaveGame = gbIsHellfireSaveGame;
gbIsHellfireSaveGame = gbIsHellfire;
LoadStash();
gbIsHellfireSaveGame = isHellfireSaveGame;
}
IncProgress();

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