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Juliano Leal Goncalves 776a3d4e84 🐛 Use 'Spell' instead of 'RSpell' for clearing used inventory scrolls 5 years ago
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DiabloUI Implement new font rendering 5 years ago
controls Simplify IsPathBlocked logic 5 years ago
dvlnet dvlnet: pass smartptrs to lambdas that free buffers 5 years ago
engine Always set the monster animation when ChangeAnimationData is called 5 years ago
miniwin ♻️ Leverage 'Rectangle.Center' in 'FocusOnCharInfo' function implementation 5 years ago
panels Fix charpanel always showing player 0 stats 5 years ago
platform Nintendo Switch: Remove link to rdimon library to fix file truncation 5 years ago
qol 🚨 Fix compiler warnings 5 years ago
storm Rename HaveAudio to HasAudio 5 years ago
utils Optimize masked Art blitting 5 years ago
.clang-format 🔨 Align .clang-format files 5 years ago
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 5 years ago
appfat.cpp documenation cleanup: appfat 5 years ago
appfat.h documenation cleanup: appfat 5 years ago
automap.cpp Use scoped enum for Direction 5 years ago
automap.h 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
capture.cpp Implement new font rendering 5 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp 🚨 Fix compiler warning 5 years ago
codec.h Move byte from engine.h 5 years ago
control.cpp Fix double encoding of monster names 5 years ago
control.h Dynamic char panel 5 years ago
cursor.cpp Reuse EntranceBoundaryContains in portal logic 5 years ago
cursor.h ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 5 years ago
dead.cpp Use scoped enum for Direction 5 years ago
dead.h 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 5 years ago
debug.cpp Fix double encoding of monster names 5 years ago
debug.h Make debug compatible with GCC 6.2 5 years ago
devilutionx.exe.manifest 🚚 Restructure files 5 years ago
diablo.cpp Rename ScrollDirection enum to follow convention 5 years ago
diablo.h documentation cleanup: diablo 5 years ago
doom.cpp Clean up A-D 5 years ago
doom.h Clean up A-D 5 years ago
drlg_l1.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l1.h 🚚 Move local code to anonymous namespace 5 years ago
drlg_l2.cpp Simplify PlaceMiniSetRandom 5 years ago
drlg_l2.h Place local symbols in an anonymous namespace 5 years ago
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l3.h Place local symbols in an anonymous namespace 5 years ago
drlg_l4.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l4.h Place local symbols in an anonymous namespace 5 years ago
dthread.cpp Make SdlThread constructor explicit 5 years ago
dthread.h * dthread.cpp: replace TMegaPkt with DThreadStruct 5 years ago
dx.cpp Introduce SDLWrap::CreateRGBSurface 5 years ago
dx.h Remove some more use of miniwin 5 years ago
effects.cpp 🚚 Rename 'MonsterData' global to 'MonstersData' 5 years ago
effects.h Minimize impact of NOSOUND 5 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Get rid of InitHash 5 years ago
encrypt.h Get rid of InitHash 5 years ago
engine.cpp Use scoped enum for Direction 5 years ago
engine.h 🚚 Move local code to anonymous namespace 5 years ago
error.cpp Implement new font rendering 5 years ago
error.h Enable multiline DiabloMsg and use it in debug.cpp 5 years ago
gamemenu.cpp Minimize impact of NOSOUND 5 years ago
gamemenu.h Add a keymapper 5 years ago
gendung.cpp 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 5 years ago
gendung.h Rename ScrollDirection enum to follow convention 5 years ago
gmenu.cpp Implement new font rendering 5 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp Implement new font rendering 5 years ago
help.h Apply various cleanups via Android Studio 5 years ago
hwcursor.cpp Scale hardware cursor bilinearly 5 years ago
hwcursor.hpp Hardware Cursor: Fall back to software on failure 5 years ago
init.cpp Add GOG installation paths to game data search paths (fixes #2709) (#2748) 5 years ago
init.h 🐛 Do not utilize translations till after it has been initialize 5 years ago
interfac.cpp Add widscreen cutstart 5 years ago
interfac.h Modernize deprecated headers 5 years ago
inv.cpp 🐛 Use 'Spell' instead of 'RSpell' for clearing used inventory scrolls 5 years ago
inv.h documentation cleanup : inv 5 years ago
inv_iterators.hpp 🚚 Rename 'ItemStruct' to 'Item' 5 years ago
itemdat.cpp 🚚 Rename 'UItemStruct' struct to 'UniqueItem' (#2806) 5 years ago
itemdat.h 🚚 Rename 'UItemStruct' struct to 'UniqueItem' (#2806) 5 years ago
items.cpp Add helper for selecting animation sprites from Direction 5 years ago
items.h 🚚 Rename 'MonsterStruct' to 'Monster' 5 years ago
lighting.cpp Move CrawlNum to CrawlTable and make it extern visible 5 years ago
lighting.h Move CrawlNum to CrawlTable and make it extern visible 5 years ago
loadsave.cpp Use scoped enum for Direction 5 years ago
loadsave.h LoadItemData by reference 5 years ago
main.cpp Clang-tidy: basic naming 5 years ago
menu.cpp Clean up some players references 5 years ago
menu.h renamed Source/mainmenu.cpp and .h to menu.cpp/.h 5 years ago
minitext.cpp Implement new font rendering 5 years ago
minitext.h 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
misdat.cpp Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 5 years ago
misdat.h Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition 5 years ago
missiles.cpp Use scoped enum for Direction16. 5 years ago
missiles.h Use scoped enum for Direction16. 5 years ago
monstdat.cpp 🚚 Rename 'UniqMonstStruct' struct to 'UniqueMonsterData' (#2814) 5 years ago
monstdat.h Define type for MonsterClass 5 years ago
monster.cpp Rename helpers on Monster to match AnimationInfo 5 years ago
monster.h Always set the monster animation when ChangeAnimationData is called 5 years ago
movie.cpp Minimize impact of NOSOUND 5 years ago
movie.h 🚚 Move local code to anonymous namespace 5 years ago
mpqapi.cpp Debug: Fix save logging 5 years ago
mpqapi.h Fix build warning 5 years ago
msg.cpp Use scoped enum for Direction 5 years ago
msg.h 🚚 Rename 'QuestStruct' to 'Quest' 5 years ago
multi.cpp Use scoped enum for Direction 5 years ago
multi.h Clang-tidy: FunctionCase 5 years ago
nthread.cpp Introduce demo namespace 5 years ago
nthread.h Implement demo recording and playback 5 years ago
objdat.cpp 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 5 years ago
objdat.h 🚚 Rename 'ObjDataStruct' struct to 'ObjectData' 5 years ago
objects.cpp Remove redundant else statements in L1*OperateDoor functions 5 years ago
objects.h 🚚 Rename 'ObjectStruct' to 'Object' 5 years ago
options.cpp demo: Centralize options override 5 years ago
options.h 🚚 Rename 'PkItemStruct' to 'ItemPack' 5 years ago
pack.cpp LoadItemData by reference 5 years ago
pack.h 🚚 Rename 'PkItemStruct' to 'ItemPack' 5 years ago
palette.cpp Implement new font rendering 5 years ago
palette.h Implement new font rendering 5 years ago
path.cpp Use scoped enum for Direction 5 years ago
path.h Use scoped enum for Direction 5 years ago
pfile.cpp 🚚 Rename 'PkPlayerStruct' to 'PlayerPack' 5 years ago
pfile.h 🚚 Rename 'PlayerStruct' to 'Player' 5 years ago
player.cpp Rename ScrollDirection enum to follow convention 5 years ago
player.h Add helper for selecting animation sprites from Direction 5 years ago
plrmsg.cpp Implement new font rendering 5 years ago
plrmsg.h 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
portal.cpp Use scoped enum for Direction 5 years ago
portal.h 🚚 Rename 'PortalStruct' struct to 'Portal' 5 years ago
quests.cpp Reuse EntranceBoundaryContains in portal logic 5 years ago
quests.h Reuse EntranceBoundaryContains in portal logic 5 years ago
restrict.cpp Move doc from restrict.cpp to header 5 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Rename ScrollDirection enum to follow convention 5 years ago
scrollrt.h Rename ScrollDirection enum to follow convention 5 years ago
setmaps.cpp Move docs to header 5 years ago
setmaps.h Move docs to header 5 years ago
sha.cpp Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 5 years ago
sha.h Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 5 years ago
sound.cpp Minimize impact of NOSOUND 5 years ago
sound.h Minimize impact of NOSOUND 5 years ago
sound_stubs.cpp Minimize impact of NOSOUND 5 years ago
spelldat.cpp Make spelldata const 5 years ago
spelldat.h Make spelldata const 5 years ago
spells.cpp Use scoped enum for Direction 5 years ago
spells.h Move documentation from implementations to declarations #2735 (#2782) 5 years ago
stores.cpp Implement new font rendering 5 years ago
stores.h 🚚 Rename 'ItemStruct' to 'Item' 5 years ago
sync.cpp 🎨 Leverage 'IsAnyOf' on monster mode checks 5 years ago
sync.h Move byte from engine.h 5 years ago
textdat.cpp 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Use scoped enum for Direction 5 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Player by reference 5 years ago
tmsg.h Refactor timed message handling 5 years ago
town.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
town.h Move documentation from implementations to declarations #2735 5 years ago
towners.cpp Remove use of direction for towners with a single facing 5 years ago
towners.h Remove use of direction for towners with a single facing 5 years ago
track.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 5 years ago
track.h Fix edge cases in mouse action tracking code (#2452) 5 years ago
trigs.cpp Reuse EntranceBoundaryContains in portal logic 5 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago