..
DiabloUI
✨ Implement new font rendering
5 years ago
controls
Simplify IsPathBlocked logic
5 years ago
dvlnet
dvlnet: pass smartptrs to lambdas that free buffers
5 years ago
engine
Always set the monster animation when ChangeAnimationData is called
5 years ago
miniwin
♻️ Leverage 'Rectangle.Center' in 'FocusOnCharInfo' function implementation
5 years ago
panels
Fix charpanel always showing player 0 stats
5 years ago
platform
Nintendo Switch: Remove link to rdimon library to fix file truncation
5 years ago
qol
🚨 Fix compiler warnings
5 years ago
storm
Rename HaveAudio to HasAudio
5 years ago
utils
Optimize masked Art blitting
5 years ago
.clang-format
🔨 Align .clang-format files
5 years ago
.clang-tidy
Adjust clang-tidy to where Android Studio reads it correctly
5 years ago
appfat.cpp
documenation cleanup: appfat
5 years ago
appfat.h
documenation cleanup: appfat
5 years ago
automap.cpp
Use scoped enum for Direction
5 years ago
automap.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
capture.cpp
✨ Implement new font rendering
5 years ago
capture.h
format fix : capture.h
5 years ago
codec.cpp
🚨 Fix compiler warning
5 years ago
codec.h
Move byte from engine.h
5 years ago
control.cpp
Fix double encoding of monster names
5 years ago
control.h
Dynamic char panel
5 years ago
cursor.cpp
Reuse EntranceBoundaryContains in portal logic
5 years ago
cursor.h
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
5 years ago
dead.cpp
Use scoped enum for Direction
5 years ago
dead.h
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
5 years ago
debug.cpp
Fix double encoding of monster names
5 years ago
debug.h
Make debug compatible with GCC 6.2
5 years ago
devilutionx.exe.manifest
🚚 Restructure files
5 years ago
diablo.cpp
Rename ScrollDirection enum to follow convention
5 years ago
diablo.h
documentation cleanup: diablo
5 years ago
doom.cpp
Clean up A-D
5 years ago
doom.h
Clean up A-D
5 years ago
drlg_l1.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l1.h
🚚 Move local code to anonymous namespace
5 years ago
drlg_l2.cpp
Simplify PlaceMiniSetRandom
5 years ago
drlg_l2.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l3.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l3.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l4.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l4.h
Place local symbols in an anonymous namespace
5 years ago
dthread.cpp
Make SdlThread constructor explicit
5 years ago
dthread.h
* dthread.cpp: replace TMegaPkt with DThreadStruct
5 years ago
dx.cpp
Introduce SDLWrap::CreateRGBSurface
5 years ago
dx.h
Remove some more use of miniwin
5 years ago
effects.cpp
🚚 Rename 'MonsterData' global to 'MonstersData'
5 years ago
effects.h
Minimize impact of NOSOUND
5 years ago
effects_stubs.cpp
Minimize impact of NOSOUND
5 years ago
encrypt.cpp
Get rid of InitHash
5 years ago
encrypt.h
Get rid of InitHash
5 years ago
engine.cpp
Use scoped enum for Direction
5 years ago
engine.h
🚚 Move local code to anonymous namespace
5 years ago
error.cpp
✨ Implement new font rendering
5 years ago
error.h
Enable multiline DiabloMsg and use it in debug.cpp
5 years ago
gamemenu.cpp
Minimize impact of NOSOUND
5 years ago
gamemenu.h
Add a keymapper
5 years ago
gendung.cpp
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
5 years ago
gendung.h
Rename ScrollDirection enum to follow convention
5 years ago
gmenu.cpp
✨ Implement new font rendering
5 years ago
gmenu.h
documentation cleanup: gmenu
5 years ago
help.cpp
✨ Implement new font rendering
5 years ago
help.h
Apply various cleanups via Android Studio
5 years ago
hwcursor.cpp
Scale hardware cursor bilinearly
5 years ago
hwcursor.hpp
Hardware Cursor: Fall back to software on failure
5 years ago
init.cpp
Add GOG installation paths to game data search paths ( fixes #2709 ) ( #2748 )
5 years ago
init.h
🐛 Do not utilize translations till after it has been initialize
5 years ago
interfac.cpp
Add widscreen cutstart
5 years ago
interfac.h
Modernize deprecated headers
5 years ago
inv.cpp
🐛 Use 'Spell' instead of 'RSpell' for clearing used inventory scrolls
5 years ago
inv.h
documentation cleanup : inv
5 years ago
inv_iterators.hpp
🚚 Rename 'ItemStruct' to 'Item'
5 years ago
itemdat.cpp
🚚 Rename 'UItemStruct' struct to 'UniqueItem' ( #2806 )
5 years ago
itemdat.h
🚚 Rename 'UItemStruct' struct to 'UniqueItem' ( #2806 )
5 years ago
items.cpp
Add helper for selecting animation sprites from Direction
5 years ago
items.h
🚚 Rename 'MonsterStruct' to 'Monster'
5 years ago
lighting.cpp
Move CrawlNum to CrawlTable and make it extern visible
5 years ago
lighting.h
Move CrawlNum to CrawlTable and make it extern visible
5 years ago
loadsave.cpp
Use scoped enum for Direction
5 years ago
loadsave.h
LoadItemData by reference
5 years ago
main.cpp
Clang-tidy: basic naming
5 years ago
menu.cpp
Clean up some players references
5 years ago
menu.h
renamed Source/mainmenu.cpp and .h to menu.cpp/.h
5 years ago
minitext.cpp
✨ Implement new font rendering
5 years ago
minitext.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
misdat.cpp
Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
5 years ago
misdat.h
Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
5 years ago
missiles.cpp
Use scoped enum for Direction16.
5 years ago
missiles.h
Use scoped enum for Direction16.
5 years ago
monstdat.cpp
🚚 Rename 'UniqMonstStruct' struct to 'UniqueMonsterData' ( #2814 )
5 years ago
monstdat.h
Define type for MonsterClass
5 years ago
monster.cpp
Rename helpers on Monster to match AnimationInfo
5 years ago
monster.h
Always set the monster animation when ChangeAnimationData is called
5 years ago
movie.cpp
Minimize impact of NOSOUND
5 years ago
movie.h
🚚 Move local code to anonymous namespace
5 years ago
mpqapi.cpp
Debug: Fix save logging
5 years ago
mpqapi.h
Fix build warning
5 years ago
msg.cpp
Use scoped enum for Direction
5 years ago
msg.h
🚚 Rename 'QuestStruct' to 'Quest'
5 years ago
multi.cpp
Use scoped enum for Direction
5 years ago
multi.h
Clang-tidy: FunctionCase
5 years ago
nthread.cpp
Introduce demo namespace
5 years ago
nthread.h
Implement demo recording and playback
5 years ago
objdat.cpp
🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
5 years ago
objdat.h
🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
5 years ago
objects.cpp
Remove redundant else statements in L1*OperateDoor functions
5 years ago
objects.h
🚚 Rename 'ObjectStruct' to 'Object'
5 years ago
options.cpp
demo: Centralize options override
5 years ago
options.h
🚚 Rename 'PkItemStruct' to 'ItemPack'
5 years ago
pack.cpp
LoadItemData by reference
5 years ago
pack.h
🚚 Rename 'PkItemStruct' to 'ItemPack'
5 years ago
palette.cpp
✨ Implement new font rendering
5 years ago
palette.h
✨ Implement new font rendering
5 years ago
path.cpp
Use scoped enum for Direction
5 years ago
path.h
Use scoped enum for Direction
5 years ago
pfile.cpp
🚚 Rename 'PkPlayerStruct' to 'PlayerPack'
5 years ago
pfile.h
🚚 Rename 'PlayerStruct' to 'Player'
5 years ago
player.cpp
Rename ScrollDirection enum to follow convention
5 years ago
player.h
Add helper for selecting animation sprites from Direction
5 years ago
plrmsg.cpp
✨ Implement new font rendering
5 years ago
plrmsg.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
portal.cpp
Use scoped enum for Direction
5 years ago
portal.h
🚚 Rename 'PortalStruct' struct to 'Portal'
5 years ago
quests.cpp
Reuse EntranceBoundaryContains in portal logic
5 years ago
quests.h
Reuse EntranceBoundaryContains in portal logic
5 years ago
restrict.cpp
Move doc from restrict.cpp to header
5 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
scrollrt.cpp
Rename ScrollDirection enum to follow convention
5 years ago
scrollrt.h
Rename ScrollDirection enum to follow convention
5 years ago
setmaps.cpp
Move docs to header
5 years ago
setmaps.h
Move docs to header
5 years ago
sha.cpp
Refactor Diablo-SHA to attempt to document behaviour through code ( #2524 )
5 years ago
sha.h
Refactor Diablo-SHA to attempt to document behaviour through code ( #2524 )
5 years ago
sound.cpp
Minimize impact of NOSOUND
5 years ago
sound.h
Minimize impact of NOSOUND
5 years ago
sound_stubs.cpp
Minimize impact of NOSOUND
5 years ago
spelldat.cpp
Make spelldata const
5 years ago
spelldat.h
Make spelldata const
5 years ago
spells.cpp
Use scoped enum for Direction
5 years ago
spells.h
Move documentation from implementations to declarations #2735 ( #2782 )
5 years ago
stores.cpp
✨ Implement new font rendering
5 years ago
stores.h
🚚 Rename 'ItemStruct' to 'Item'
5 years ago
sync.cpp
🎨 Leverage 'IsAnyOf' on monster mode checks
5 years ago
sync.h
Move byte from engine.h
5 years ago
textdat.cpp
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
themes.cpp
Use scoped enum for Direction
5 years ago
themes.h
Move documentation from themes.cpp to themes.h
5 years ago
tmsg.cpp
Player by reference
5 years ago
tmsg.h
Refactor timed message handling
5 years ago
town.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
town.h
Move documentation from implementations to declarations #2735
5 years ago
towners.cpp
Remove use of direction for towners with a single facing
5 years ago
towners.h
Remove use of direction for towners with a single facing
5 years ago
track.cpp
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
5 years ago
track.h
Fix edge cases in mouse action tracking code ( #2452 )
5 years ago
trigs.cpp
Reuse EntranceBoundaryContains in portal logic
5 years ago
trigs.h
Reuse EntranceBoundaryContains in portal logic
5 years ago