Browse Source

Introduce demo namespace

pull/2634/head
obligaron 5 years ago committed by Anders Jenbo
parent
commit
77f9bded9e
  1. 1
      CMakeLists.txt
  2. 52
      Source/diablo.cpp
  3. 3
      Source/diablo.h
  4. 3
      Source/dx.cpp
  5. 288
      Source/engine/demomode.cpp
  6. 31
      Source/engine/demomode.h
  7. 8
      Source/menu.cpp
  8. 22
      Source/miniwin/miniwin.h
  9. 197
      Source/miniwin/misc_msg.cpp
  10. 3
      Source/movie.cpp
  11. 3
      Source/nthread.cpp
  12. 3
      Source/options.cpp
  13. 5
      Source/utils/display.cpp

1
CMakeLists.txt

@ -397,6 +397,7 @@ set(libdevilutionx_SRCS
Source/controls/touch.cpp
Source/controls/keymapper.cpp
Source/engine/animationinfo.cpp
Source/engine/demomode.cpp
Source/engine/load_cel.cpp
Source/engine/load_file.cpp
Source/engine/random.cpp

52
Source/diablo.cpp

@ -28,6 +28,7 @@
#include "dx.h"
#include "encrypt.h"
#include "engine/cel_sprite.hpp"
#include "engine/demomode.h"
#include "engine/load_cel.hpp"
#include "engine/load_file.hpp"
#include "engine/random.hpp"
@ -97,9 +98,6 @@ std::array<Keymapper::ActionIndex, 4> quickSpellActionIndexes;
bool gbForceWindowed = false;
bool leveldebug = false;
int recordDemo = -1;
bool demoMode = false;
bool timedemo = false;
#ifdef _DEBUG
bool monstdebug = false;
_monster_id DebugMonsters[10];
@ -784,9 +782,10 @@ void GameEventHandler(uint32_t uMsg, int32_t wParam, int32_t lParam)
void RunGameLoop(interface_mode uMsg)
{
demo::NotifyGameLoopStart();
WNDPROC saveProc;
tagMSG msg;
int startTime;
nthread_ignore_mutex(true);
StartGame(uMsg);
@ -808,11 +807,6 @@ void RunGameLoop(interface_mode uMsg)
unsigned run_game_iteration = 0;
#endif
int logicTick = 0;
if (timedemo)
startTime = SDL_GetTicks();
while (gbRunGame) {
while (FetchMessage(&msg)) {
if (msg.message == DVL_WM_QUIT) {
@ -828,10 +822,10 @@ void RunGameLoop(interface_mode uMsg)
bool drawGame = true;
bool processInput = true;
bool runGameLoop = demoMode ? GetDemoRunGameLoop(drawGame, processInput) : nthread_has_500ms_passed();
bool runGameLoop = demo::IsRunning() ? demo::GetRunGameLoop(drawGame, processInput) : nthread_has_500ms_passed();
if (demo::IsRecording())
demo::RecordGameLoopResult(runGameLoop);
if (!runGameLoop) {
if (recordDemo != -1)
demoRecording << static_cast<uint32_t>(DemoMsgType::Rendering) << "," << gfProgressToNextGameTick << "\n";
if (processInput)
ProcessInput();
if (!drawGame)
@ -840,27 +834,20 @@ void RunGameLoop(interface_mode uMsg)
DrawAndBlit();
continue;
}
if (recordDemo != -1)
demoRecording << static_cast<uint32_t>(DemoMsgType::GameTick) << "," << gfProgressToNextGameTick << "\n";
diablo_color_cyc_logic();
multi_process_network_packets();
game_loop(gbGameLoopStartup);
gbGameLoopStartup = false;
if (drawGame)
DrawAndBlit();
logicTick++;
#ifdef GPERF_HEAP_FIRST_GAME_ITERATION
if (run_game_iteration++ == 0)
HeapProfilerDump("first_game_iteration");
#endif
}
if (timedemo) {
float secounds = (SDL_GetTicks() - startTime) / 1000.0;
SDL_Log("%d frames, %.2f seconds: %.1f fps", logicTick, secounds, logicTick / secounds);
gbRunGameResult = false;
gbRunGame = false;
}
demo::NotifyGameLoopEnd();
if (gbIsMultiplayer) {
pfile_write_hero(/*writeGameData=*/false, /*clearTables=*/true);
@ -922,6 +909,9 @@ void RunGameLoop(interface_mode uMsg)
void DiabloParseFlags(int argc, char **argv)
{
bool timedemo = false;
int demoNumber = -1;
int recordNumber = -1;
for (int i = 1; i < argc; i++) {
if (strcasecmp("-h", argv[i]) == 0 || strcasecmp("--help", argv[i]) == 0) {
PrintHelpAndExit();
@ -933,15 +923,12 @@ void DiabloParseFlags(int argc, char **argv)
} else if (strcasecmp("--save-dir", argv[i]) == 0) {
paths::SetPrefPath(argv[++i]);
} else if (strcasecmp("--demo", argv[i]) == 0) {
demoMode = true;
if (!LoadDemoMessages(SDL_atoi(argv[++i]))) {
SDL_Log("Unable to load demo file");
diablo_quit(1);
}
demoNumber = SDL_atoi(argv[++i]);
gbShowIntro = false;
} else if (strcasecmp("--timedemo", argv[i]) == 0) {
timedemo = true;
} else if (strcasecmp("--record", argv[i]) == 0) {
recordDemo = SDL_atoi(argv[++i]);
recordNumber = SDL_atoi(argv[++i]);
} else if (strcasecmp("--config-dir", argv[i]) == 0) {
paths::SetConfigPath(argv[++i]);
} else if (strcasecmp("--lang-dir", argv[i]) == 0) {
@ -1002,6 +989,11 @@ void DiabloParseFlags(int argc, char **argv)
PrintHelpAndExit();
}
}
if (demoNumber != -1)
demo::InitPlayBack(demoNumber, timedemo);
if (recordNumber != -1)
demo::InitRecording(recordNumber);
}
void DiabloInitScreen()
@ -1096,10 +1088,8 @@ void DiabloDeinit()
{
FreeItemGFX();
if (sbWasOptionsLoaded && !demoMode)
if (sbWasOptionsLoaded && !demo::IsRunning())
SaveOptions();
if (demoRecording.is_open())
demoRecording.close();
if (was_snd_init)
effects_cleanup_sfx();
#ifndef NOSOUND
@ -2198,7 +2188,7 @@ void game_loop(bool bStartup)
TimeoutCursor(false);
GameLogic();
if (!gbRunGame || !gbIsMultiplayer || demoMode || recordDemo != -1 || !nthread_has_500ms_passed())
if (!gbRunGame || !gbIsMultiplayer || demo::IsRunning() || demo::IsRecording() || !nthread_has_500ms_passed())
break;
}
}

3
Source/diablo.h

@ -102,9 +102,6 @@ void diablo_color_cyc_logic();
extern Keymapper keymapper;
extern bool gbForceWindowed;
extern bool leveldebug;
extern int recordDemo;
extern bool demoMode;
extern bool timedemo;
#ifdef _DEBUG
extern bool monstdebug;
extern _monster_id DebugMonsters[10];

3
Source/dx.cpp

@ -7,6 +7,7 @@
#include <SDL.h>
#include "engine/demomode.h"
#include "engine.h"
#include "options.h"
#include "storm/storm.h"
@ -333,7 +334,7 @@ void RenderPresent()
}
SDL_RenderPresent(renderer);
if (!sgOptions.Graphics.bVSync && !timedemo) {
if (!sgOptions.Graphics.bVSync && !demo::IsTimedemo()) {
LimitFrameRate();
}
} else {

288
Source/engine/demomode.cpp

@ -0,0 +1,288 @@
/**
* @file animationinfo.h
*
* Contains most of the the demomode specific logic
*/
#include <deque>
#include <fstream>
#include <sstream>
#include <iostream>
#include "demomode.h"
#include "utils/display.h"
#include "utils/paths.h"
#include "menu.h"
#include "options.h"
#include "nthread.h"
#include "pfile.h"
namespace devilution {
namespace {
enum class DemoMsgType {
GameTick = 0,
Rendering = 1,
Message = 2,
};
struct demoMsg {
DemoMsgType type;
uint32_t message;
int32_t wParam;
int32_t lParam;
float progressToNextGameTick;
};
int DemoNumber = -1;
bool Timedemo = false;
int RecordNumber = -1;
std::ofstream DemoRecording;
std::deque<demoMsg> Demo_Message_Queue;
uint32_t DemoModeLastTick = 0;
int LogicTick = 0;
int StartTime = 0;
void PumpDemoMessage(DemoMsgType demoMsgType, uint32_t message, int32_t wParam, int32_t lParam, float progressToNextGameTick)
{
demoMsg msg;
msg.type = demoMsgType;
msg.message = message;
msg.wParam = wParam;
msg.lParam = lParam;
msg.progressToNextGameTick = progressToNextGameTick;
Demo_Message_Queue.push_back(msg);
}
bool LoadDemoMessages(int i)
{
std::ifstream demofile;
char demoFilename[16];
snprintf(demoFilename, 15, "demo_%d.dmo", i);
demofile.open(paths::PrefPath() + demoFilename);
if (!demofile.is_open()) {
return false;
}
std::string line;
std::getline(demofile, line);
std::stringstream header(line);
std::string number;
std::getline(header, number, ','); // Demo version
if (std::stoi(number) != 0) {
return false;
}
std::getline(header, number, ',');
gSaveNumber = std::stoi(number);
std::getline(header, number, ',');
uint32_t width = std::stoi(number);
sgOptions.Graphics.nWidth = width;
std::getline(header, number, ',');
uint32_t height = std::stoi(number);
sgOptions.Graphics.nHeight = height;
while (std::getline(demofile, line)) {
std::stringstream command(line);
std::getline(command, number, ',');
int typeNum = std::stoi(number);
auto type = static_cast<DemoMsgType>(typeNum);
std::getline(command, number, ',');
float progressToNextGameTick = std::stof(number);
switch (type) {
case DemoMsgType::Message: {
std::getline(command, number, ',');
uint32_t message = std::stoi(number);
std::getline(command, number, ',');
int32_t wParam = std::stoi(number);
std::getline(command, number, ',');
int32_t lParam = std::stoi(number);
PumpDemoMessage(type, message, wParam, lParam, progressToNextGameTick);
break;
}
default:
PumpDemoMessage(type, 0, 0, 0, progressToNextGameTick);
break;
}
}
demofile.close();
DemoModeLastTick = SDL_GetTicks();
return true;
}
} // namespace
namespace demo {
void InitPlayBack(int demoNumber, bool timedemo)
{
DemoNumber = demoNumber;
Timedemo = timedemo;
if (!LoadDemoMessages(demoNumber)) {
SDL_Log("Unable to load demo file");
diablo_quit(1);
}
}
void InitRecording(int recordNumber)
{
RecordNumber = recordNumber;
}
bool IsRunning()
{
return DemoNumber != -1;
}
bool IsTimedemo()
{
return Timedemo;
}
bool IsRecording()
{
return RecordNumber != -1;
};
bool GetRunGameLoop(bool &drawGame, bool &processInput)
{
if (Demo_Message_Queue.empty())
app_fatal("Demo queue empty");
demoMsg dmsg = Demo_Message_Queue.front();
if (dmsg.type == DemoMsgType::Message)
app_fatal("Unexpected Message");
// disable additonal rendering to speedup replay
drawGame = dmsg.type == DemoMsgType::GameTick;
if (!Timedemo) {
int currentTickCount = SDL_GetTicks();
int ticksElapsed = currentTickCount - DemoModeLastTick;
bool tickDue = ticksElapsed >= gnTickDelay;
if (tickDue) {
if (dmsg.type == DemoMsgType::GameTick) {
DemoModeLastTick = currentTickCount;
}
} else {
float progressToNextGameTick = clamp((float)ticksElapsed / (float)gnTickDelay, 0.F, 1.F);
if (dmsg.progressToNextGameTick > progressToNextGameTick) {
// we are ahead of the replay => add a additional rendering for smoothness
gfProgressToNextGameTick = progressToNextGameTick;
processInput = false;
drawGame = true;
return false;
}
}
}
gfProgressToNextGameTick = dmsg.progressToNextGameTick;
Demo_Message_Queue.pop_front();
if (dmsg.type == DemoMsgType::GameTick)
LogicTick++;
return dmsg.type == DemoMsgType::GameTick;
}
bool FetchMessage(tagMSG *lpMsg)
{
SDL_Event e;
if (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
lpMsg->message = DVL_WM_QUIT;
lpMsg->lParam = 0;
lpMsg->wParam = 0;
return true;
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE) {
Demo_Message_Queue.clear();
ClearMessageQueue();
DemoNumber = -1;
Timedemo = false;
last_tick = SDL_GetTicks();
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_KP_PLUS && sgGameInitInfo.nTickRate < 255) {
sgGameInitInfo.nTickRate++;
sgOptions.Gameplay.nTickRate = sgGameInitInfo.nTickRate;
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_KP_MINUS && sgGameInitInfo.nTickRate > 1) {
sgGameInitInfo.nTickRate--;
sgOptions.Gameplay.nTickRate = sgGameInitInfo.nTickRate;
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}
}
if (!Demo_Message_Queue.empty()) {
demoMsg dmsg = Demo_Message_Queue.front();
if (dmsg.type == DemoMsgType::Message) {
lpMsg->message = dmsg.message;
lpMsg->lParam = dmsg.lParam;
lpMsg->wParam = dmsg.wParam;
gfProgressToNextGameTick = dmsg.progressToNextGameTick;
Demo_Message_Queue.pop_front();
return true;
}
}
lpMsg->message = 0;
lpMsg->lParam = 0;
lpMsg->wParam = 0;
return false;
}
void RecordGameLoopResult(bool runGameLoop)
{
DemoRecording << static_cast<uint32_t>(runGameLoop ? DemoMsgType::GameTick : DemoMsgType::Rendering) << "," << gfProgressToNextGameTick << "\n";
}
void RecordMessage(tagMSG *lpMsg)
{
if (!gbRunGame || !DemoRecording.is_open())
return;
DemoRecording << static_cast<uint32_t>(DemoMsgType::Message) << "," << gfProgressToNextGameTick << "," << lpMsg->message << "," << lpMsg->wParam << "," << lpMsg->lParam << "\n";
}
void NotifyGameLoopStart()
{
if (IsRecording()) {
char demoFilename[16];
snprintf(demoFilename, 15, "demo_%d.dmo", RecordNumber);
DemoRecording.open(paths::PrefPath() + demoFilename, std::fstream::trunc);
DemoRecording << "0," << gSaveNumber << "," << gnScreenWidth << "," << gnScreenHeight << "\n";
}
if (IsRunning()) {
StartTime = SDL_GetTicks();
LogicTick = 0;
}
}
void NotifyGameLoopEnd()
{
if (IsRecording()) {
DemoRecording.close();
RecordNumber = -1;
}
if (IsRunning()) {
float secounds = (SDL_GetTicks() - StartTime) / 1000.0;
SDL_Log("%d frames, %.2f seconds: %.1f fps", LogicTick, secounds, LogicTick / secounds);
gbRunGameResult = false;
gbRunGame = false;
}
}
} // namespace demo
} // namespace devilution

31
Source/engine/demomode.h

@ -0,0 +1,31 @@
/**
* @file animationinfo.h
*
* Contains most of the the demomode specific logic
*/
#pragma once
#include "miniwin/miniwin.h"
namespace devilution {
namespace demo {
void InitPlayBack(int demoNumber, bool timedemo);
void InitRecording(int recordNumber);
bool IsRunning();
bool IsTimedemo();
bool IsRecording();
bool GetRunGameLoop(bool &drawGame, bool &processInput);
bool FetchMessage(tagMSG *lpMsg);
void RecordGameLoopResult(bool runGameLoop);
void RecordMessage(tagMSG *lpMsg);
void NotifyGameLoopStart();
void NotifyGameLoopEnd();
} // namespace demo
} // namespace devilution

8
Source/menu.cpp

@ -5,6 +5,7 @@
*/
#include "DiabloUI/diabloui.h"
#include "engine/demomode.h"
#include "init.h"
#include "movie.h"
#include "options.h"
@ -86,7 +87,7 @@ bool DummyGetHeroInfo(_uiheroinfo * /*pInfo*/)
bool mainmenu_select_hero_dialog(GameData *gameData)
{
_selhero_selections dlgresult = SELHERO_NEW_DUNGEON;
if (demoMode) {
if (demo::IsRunning()) {
pfile_ui_set_hero_infos(DummyGetHeroInfo);
gbLoadGame = true;
} else if (!gbIsMultiplayer) {
@ -116,9 +117,6 @@ bool mainmenu_select_hero_dialog(GameData *gameData)
pfile_read_player_from_save(gSaveNumber, MyPlayerId);
if (recordDemo != -1)
CreateDemoFile(recordDemo);
return true;
}
@ -132,7 +130,7 @@ void mainmenu_loop()
do {
menu = MAINMENU_NONE;
if (demoMode)
if (demo::IsRunning())
menu = MAINMENU_SINGLE_PLAYER;
else if (!UiMainMenuDialog(gszProductName, &menu, effects_play_sound, 30))
app_fatal("%s", _("Unable to display mainmenu"));

22
Source/miniwin/miniwin.h

@ -8,8 +8,6 @@
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <iostream>
#include <fstream>
namespace devilution {
@ -33,23 +31,6 @@ struct tagMSG {
int32_t lParam;
};
enum class DemoMsgType {
GameTick = 0,
Rendering = 1,
Message = 2,
};
struct demoMsg {
DemoMsgType type;
uint32_t message;
int32_t wParam;
int32_t lParam;
float progressToNextGameTick;
};
extern std::ofstream demoRecording;
bool GetDemoRunGameLoop(bool &drawGame, bool &processInput);
//
// Everything else
//
@ -59,13 +40,12 @@ void FocusOnCharInfo();
bool GetAsyncKeyState(int vKey);
void CreateDemoFile(int i);
bool LoadDemoMessages(int i);
bool FetchMessage(tagMSG *lpMsg);
bool TranslateMessage(const tagMSG *lpMsg);
void PushMessage(const tagMSG *lpMsg);
bool PostMessage(uint32_t type, int32_t wParam, int32_t lParam);
void ClearMessageQueue();
#ifdef _MSC_VER
#define strcasecmp _stricmp

197
Source/miniwin/misc_msg.cpp

@ -1,7 +1,6 @@
#include <SDL.h>
#include <cstdint>
#include <deque>
#include <sstream>
#include <string>
#include "control.h"
@ -12,17 +11,16 @@
#include "controls/remap_keyboard.h"
#include "controls/touch.h"
#include "cursor.h"
#include "engine/demomode.h"
#include "engine/rectangle.hpp"
#include "hwcursor.hpp"
#include "inv.h"
#include "menu.h"
#include "miniwin/miniwin.h"
#include "movie.h"
#include "nthread.h"
#include "storm/storm.h"
#include "utils/display.h"
#include "utils/log.hpp"
#include "utils/paths.h"
#include "utils/sdl_compat.h"
#include "utils/stubs.h"
@ -48,7 +46,7 @@ void SetCursorPos(int x, int y)
mousePositionWarping = { x, y };
mouseWarping = true;
LogicalToOutput(&x, &y);
if (!demoMode)
if (!demo::IsRunning())
SDL_WarpMouseInWindow(ghMainWnd, x, y);
}
@ -592,192 +590,12 @@ bool FetchMessage_Real(tagMSG *lpMsg)
return true;
}
std::ofstream demoRecording;
static std::deque<demoMsg> demo_message_queue;
uint32_t demoModeLastTick = 0;
void CreateDemoFile(int i)
{
char demoFilename[16];
snprintf(demoFilename, 15, "demo_%d.dmo", i);
demoRecording.open(paths::PrefPath() + demoFilename, std::fstream::trunc);
demoRecording << "0," << gSaveNumber << "," << gnScreenWidth << "," << gnScreenHeight << "\n";
}
void SaveDemoMessage(tagMSG *lpMsg)
{
demoRecording << static_cast<uint32_t>(DemoMsgType::Message) << "," << gfProgressToNextGameTick << "," << lpMsg->message << "," << lpMsg->wParam << "," << lpMsg->lParam << "\n";
}
void PumpDemoMessage(DemoMsgType demoMsgType, uint32_t message, int32_t wParam, int32_t lParam, float progressToNextGameTick)
{
demoMsg msg;
msg.type = demoMsgType;
msg.message = message;
msg.wParam = wParam;
msg.lParam = lParam;
msg.progressToNextGameTick = progressToNextGameTick;
demo_message_queue.push_back(msg);
}
bool LoadDemoMessages(int i)
{
std::ifstream demofile;
char demoFilename[16];
snprintf(demoFilename, 15, "demo_%d.dmo", i);
demofile.open(paths::PrefPath() + demoFilename);
if (!demofile.is_open()) {
return false;
}
std::string line;
std::getline(demofile, line);
std::stringstream header(line);
std::string number;
std::getline(header, number, ','); // Demo version
if (std::stoi(number) != 0) {
return false;
}
std::getline(header, number, ',');
gSaveNumber = std::stoi(number);
std::getline(header, number, ',');
uint32_t width = std::stoi(number);
sgOptions.Graphics.nWidth = width;
std::getline(header, number, ',');
uint32_t height = std::stoi(number);
sgOptions.Graphics.nHeight = height;
while (std::getline(demofile, line)) {
std::stringstream command(line);
std::getline(command, number, ',');
int typeNum = std::stoi(number);
auto type = static_cast<DemoMsgType>(typeNum);
std::getline(command, number, ',');
float progressToNextGameTick = std::stof(number);
switch (type) {
case DemoMsgType::Message: {
std::getline(command, number, ',');
uint32_t message = std::stoi(number);
std::getline(command, number, ',');
int32_t wParam = std::stoi(number);
std::getline(command, number, ',');
int32_t lParam = std::stoi(number);
PumpDemoMessage(type, message, wParam, lParam, progressToNextGameTick);
break;
}
default:
PumpDemoMessage(type, 0, 0, 0, progressToNextGameTick);
break;
}
}
demofile.close();
demoModeLastTick = SDL_GetTicks();
return true;
}
bool DemoMessage(tagMSG *lpMsg)
{
SDL_Event e;
if (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
lpMsg->message = DVL_WM_QUIT;
lpMsg->lParam = 0;
lpMsg->wParam = 0;
return true;
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE) {
demo_message_queue.clear();
message_queue.clear();
demoMode = false;
timedemo = false;
last_tick = SDL_GetTicks();
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_KP_PLUS && sgGameInitInfo.nTickRate < 255) {
sgGameInitInfo.nTickRate++;
sgOptions.Gameplay.nTickRate = sgGameInitInfo.nTickRate;
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_KP_MINUS && sgGameInitInfo.nTickRate > 1) {
sgGameInitInfo.nTickRate--;
sgOptions.Gameplay.nTickRate = sgGameInitInfo.nTickRate;
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}
}
if (!demo_message_queue.empty()) {
demoMsg dmsg = demo_message_queue.front();
if (dmsg.type == DemoMsgType::Message) {
lpMsg->message = dmsg.message;
lpMsg->lParam = dmsg.lParam;
lpMsg->wParam = dmsg.wParam;
gfProgressToNextGameTick = dmsg.progressToNextGameTick;
demo_message_queue.pop_front();
return true;
}
}
lpMsg->message = 0;
lpMsg->lParam = 0;
lpMsg->wParam = 0;
return false;
}
bool GetDemoRunGameLoop(bool &drawGame, bool &processInput)
{
if (demo_message_queue.empty())
app_fatal("Demo queue empty");
demoMsg dmsg = demo_message_queue.front();
if (dmsg.type == DemoMsgType::Message)
app_fatal("Unexpected Message");
// disable additonal rendering to speedup replay
drawGame = dmsg.type == DemoMsgType::GameTick;
if (!timedemo) {
int currentTickCount = SDL_GetTicks();
int ticksElapsed = currentTickCount - demoModeLastTick;
bool tickDue = ticksElapsed >= gnTickDelay;
if (tickDue) {
if (dmsg.type == DemoMsgType::GameTick) {
demoModeLastTick = currentTickCount;
}
} else {
float progressToNextGameTick = clamp((float)ticksElapsed / (float)gnTickDelay, 0.F, 1.F);
if (dmsg.progressToNextGameTick > progressToNextGameTick) {
// we are ahead of the replay => add a additional rendering for smoothness
gfProgressToNextGameTick = progressToNextGameTick;
processInput = false;
drawGame = true;
return false;
}
}
}
gfProgressToNextGameTick = dmsg.progressToNextGameTick;
demo_message_queue.pop_front();
return dmsg.type == DemoMsgType::GameTick;
}
bool FetchMessage(tagMSG *lpMsg)
{
if (demoMode) {
return DemoMessage(lpMsg);
}
bool available = demo::IsRunning() ? demo::FetchMessage(lpMsg) : FetchMessage_Real(lpMsg);
bool available = FetchMessage_Real(lpMsg);
if (recordDemo != -1 && available && gbRunGame)
SaveDemoMessage(lpMsg);
if (available && demo::IsRecording())
demo::RecordMessage(lpMsg);
return available;
}
@ -931,4 +749,9 @@ bool PostMessage(uint32_t type, int32_t wParam, int32_t lParam)
return true;
}
void ClearMessageQueue()
{
message_queue.clear();
}
} // namespace devilution

3
Source/movie.cpp

@ -6,6 +6,7 @@
#include "diablo.h"
#include "effects.h"
#include "engine/demomode.h"
#include "hwcursor.hpp"
#include "storm/storm_svid.h"
#include "utils/display.h"
@ -28,7 +29,7 @@ bool loop_movie;
*/
void play_movie(const char *pszMovie, bool userCanClose)
{
if (timedemo)
if (demo::IsRunning())
return;
movie_playing = true;

3
Source/nthread.cpp

@ -5,6 +5,7 @@
*/
#include "diablo.h"
#include "engine/demomode.h"
#include "gmenu.h"
#include "nthread.h"
#include "storm/storm.h"
@ -227,7 +228,7 @@ bool nthread_has_500ms_passed()
void nthread_UpdateProgressToNextGameTick()
{
if (!gbRunGame || PauseMode != 0 || (!gbIsMultiplayer && gmenu_is_active()) || !gbProcessPlayers || demoMode) // if game is not running or paused there is no next gametick in the near future
if (!gbRunGame || PauseMode != 0 || (!gbIsMultiplayer && gmenu_is_active()) || !gbProcessPlayers || demo::IsRunning()) // if game is not running or paused there is no next gametick in the near future
return;
int currentTickCount = SDL_GetTicks();
int ticksElapsed = last_tick - currentTickCount;

3
Source/options.cpp

@ -26,6 +26,7 @@
#include <SimpleIni.h>
#include "diablo.h"
#include "engine/demomode.h"
#include "options.h"
#include "utils/file_util.h"
#include "utils/language.h"
@ -224,7 +225,7 @@ void LoadOptions()
sgOptions.Audio.nBufferSize = GetIniInt("Audio", "Buffer Size", DEFAULT_AUDIO_BUFFER_SIZE);
sgOptions.Audio.nResamplingQuality = GetIniInt("Audio", "Resampling Quality", DEFAULT_AUDIO_RESAMPLING_QUALITY);
if (!demoMode) {
if (!demo::IsRunning()) {
sgOptions.Graphics.nWidth = GetIniInt("Graphics", "Width", DEFAULT_WIDTH);
sgOptions.Graphics.nHeight = GetIniInt("Graphics", "Height", DEFAULT_HEIGHT);
}

5
Source/utils/display.cpp

@ -15,6 +15,7 @@
#include "controls/devices/joystick.h"
#include "controls/devices/kbcontroller.h"
#include "controls/game_controls.h"
#include "engine/demomode.h"
#include "options.h"
#include "utils/log.hpp"
@ -172,7 +173,7 @@ bool SpawnWindow(const char *lpWindowName)
int width = sgOptions.Graphics.nWidth;
int height = sgOptions.Graphics.nHeight;
if (sgOptions.Graphics.bUpscale && sgOptions.Graphics.bFitToScreen && !demoMode) {
if (sgOptions.Graphics.bUpscale && sgOptions.Graphics.bFitToScreen && !demo::IsRunning()) {
CalculatePreferdWindowSize(width, height);
}
AdjustToScreenGeometry(width, height);
@ -220,7 +221,7 @@ bool SpawnWindow(const char *lpWindowName)
#ifndef USE_SDL1
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;
if (sgOptions.Graphics.bVSync && !timedemo) {
if (sgOptions.Graphics.bVSync && !demo::IsTimedemo()) {
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
}

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