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The use on PlayerAnimationData could be further simplified by adding a helper to PlayerStruct but that'd be introducing another changed file to the PR... Something for later. The monster version is only used once thanks to the helpers added in previous commits. This was mainly to highlight the similarity between PlayerAnimationData and AnimStruct, AnimStruct could inherit/extend PlayerAnimationData without much trouble.pull/2845/head
3 changed files with 14 additions and 3 deletions
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