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🚚 Rename 'PortalStruct' struct to 'Portal'

pull/2815/head
Juliano Leal Goncalves 5 years ago committed by Anders Jenbo
parent
commit
4ea9cd539e
  1. 4
      Source/loadsave.cpp
  2. 2
      Source/portal.cpp
  3. 4
      Source/portal.h

4
Source/loadsave.cpp

@ -783,7 +783,7 @@ void LoadLighting(LoadHelper *file, Light *pLight)
void LoadPortal(LoadHelper *file, int i)
{
PortalStruct *pPortal = &Portals[i];
Portal *pPortal = &Portals[i];
pPortal->open = file->NextBool32();
pPortal->position.x = file->NextLE<int32_t>();
@ -1423,7 +1423,7 @@ void SaveLighting(SaveHelper *file, Light *pLight)
void SavePortal(SaveHelper *file, int i)
{
PortalStruct *pPortal = &Portals[i];
Portal *pPortal = &Portals[i];
file->WriteLE<uint32_t>(pPortal->open ? 1 : 0);
file->WriteLE<int32_t>(pPortal->position.x);

2
Source/portal.cpp

@ -14,7 +14,7 @@
namespace devilution {
/** In-game state of portals. */
PortalStruct Portals[MAXPORTAL];
Portal Portals[MAXPORTAL];
namespace {

4
Source/portal.h

@ -12,7 +12,7 @@ namespace devilution {
#define MAXPORTAL 4
struct PortalStruct {
struct Portal {
bool open;
Point position;
int level;
@ -20,7 +20,7 @@ struct PortalStruct {
bool setlvl;
};
extern PortalStruct Portals[MAXPORTAL];
extern Portal Portals[MAXPORTAL];
void InitPortals();
void SetPortalStats(int i, bool o, int x, int y, int lvl, dungeon_type lvltype);

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