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staphen 74fc3d7ffc Restore vanilla Diablo behavior for elemental damage on weapons 4 years ago
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DiabloUI Apply CopyUtf8() to SelheroCatToName() 4 years ago
controls Check both SPL_NULL and SPL_INVALID to determine spell validity 4 years ago
discord Update Source/discord/discord.cpp 4 years ago
dvlnet Reset plr_self after leaving game session 4 years ago
engine Expand hot area of stash cell to include bottom-right border 4 years ago
miniwin [ganepad] Do not repeat spell if modefier is pressed 4 years ago
mpq Reduce debug log output of MpqWriter 4 years ago
panels Check both SPL_NULL and SPL_INVALID to determine spell validity 4 years ago
platform ps4: avoid using std::locale to detect language, and fallback to English on first run 4 years ago
qol show item labels toggle in menu 4 years ago
storm public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
utils Fix error that produces broken character at end of UTF8 string 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy
CMakeLists.txt CMake: Fix SimpleIni on vcpkg 4 years ago
appfat.cpp Reduce string conversions 4 years ago
appfat.h Reduce string conversions 4 years ago
automap.cpp Fix item label text with open stash (#4595) 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp Remove `(un)lock_buf` 4 years ago
capture.h format fix : capture.h 5 years ago
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h
control.cpp Check both SPL_NULL and SPL_INVALID to determine spell validity 4 years ago
control.h Fix item label text with open stash (#4595) 4 years ago
cursor.cpp Fix item label text with open stash (#4595) 4 years ago
cursor.h Implement stash 4 years ago
dead.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Unify gold handling (withdraw any amount from stash) 4 years ago
debug.h Clean up owned/unowned CelSprite ambiguity 4 years ago
diablo.cpp Fix item label text with open stash (#4595) 4 years ago
diablo.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
doom.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
doom.h
drlg_l1.cpp Apply workaround for OOB in DRLG L1 4 years ago
drlg_l1.h
drlg_l2.cpp Remove old dungeon reroll bugfix 4 years ago
drlg_l2.h
drlg_l3.cpp ♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition' 5 years ago
drlg_l3.h
drlg_l4.cpp clang-format all files in {Source,test}/ 4 years ago
drlg_l4.h
dthread.cpp Check if dthread is running before locking mutex 4 years ago
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Remove `(un)lock_buf` 4 years ago
dx.h Remove `(un)lock_buf` 4 years ago
effects.cpp Fix snd_deinit called even if snd_init failed 4 years ago
effects.h Validate player sync 4 years ago
effects_stubs.cpp Minimize impact of NOSOUND 5 years ago
encrypt.cpp Ensure working buffers are zero-initialised for PKWareLib 4 years ago
encrypt.h Get rid of InitHash 5 years ago
engine.cpp Stip stippled transparency 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Remove unnecessary string copies 4 years ago
error.h Move store graphics out of `stores.cpp` 4 years ago
gamemenu.cpp Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gamemenu.h Make 'quit game' return to the main menu when NOEXIT is set 4 years ago
gendung.cpp Initial clean up of code related to creating items (#2943) 4 years ago
gendung.h Initial clean up of code related to creating items (#2943) 4 years ago
gmenu.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
gmenu.h documentation cleanup: gmenu 5 years ago
help.cpp Reduce string conversions 4 years ago
help.h
hwcursor.cpp Mouse/Gamepad fixes 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Remove MpqDir and use PrefPath instead. 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Fix wide-screen background paths 4 years ago
interfac.h Reduce use of view globals in game menu 4 years ago
inv.cpp Avoid recreating items in PutItem locally 4 years ago
inv.h Avoid recreating items in PutItem locally 4 years ago
inv_iterators.hpp Refactor: Use item iterators in 7 more places 4 years ago
itemdat.cpp fix armor pierce on uniques and display affix values 4 years ago
itemdat.h switch affix_item_type bit flag enum to class format (#4123) 4 years ago
items.cpp Check both SPL_NULL and SPL_INVALID to determine spell validity 4 years ago
items.h Update spell book requirements when refreshing stash items 4 years ago
lighting.cpp remove InitLightMax 4 years ago
lighting.h TRN rewrite + bugfix (#4056) 4 years ago
loadsave.cpp Fix issues with ears due to translation 4 years ago
loadsave.h Implement stash 4 years ago
main.cpp Use romfs on Switch for devilutionx.mpq 4 years ago
menu.cpp Fix order of operations when reading from Single Player save 4 years ago
menu.h
minitext.cpp Reduce string conversions 4 years ago
minitext.h Move documentation from implementations to declarations 5 years ago
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Avoid using HoldItem in AddStealPotions 4 years ago
missiles.h Use `uint16_t` for sprite widths 4 years ago
monstdat.cpp Load monster graphics into a single buffer 4 years ago
monstdat.h Unique Monster Variable Rename (#4060) 4 years ago
monster.cpp Berserk melee unsquelch fix 4 years ago
monster.h Fix Diablo's HP 4 years ago
movie.cpp Mouse/Gamepad fixes 4 years ago
movie.h Move documentation from implementations to declarations. (#2858) 5 years ago
msg.cpp Validate spell IDs that are sent over the network 4 years ago
msg.h Throttle send player commands to avoid desyncs 4 years ago
multi.cpp Ignore leave requests if the player leaving is the local player 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp fix collision of bodies in butcher chamber/hell 4 years ago
objdat.h Use `uint16_t` for sprite widths 4 years ago
objects.cpp [diablo] Fix shrine rng (#4529) 4 years ago
objects.h Use `uint16_t` for sprite widths 4 years ago
options.cpp show item labels toggle in menu 4 years ago
options.h show item labels toggle in menu 4 years ago
pack.cpp Fix issues with ears due to translation 4 years ago
pack.h Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
palette.cpp Add OptionEntry for alternative nest art and remove command line parameter --nestart 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use helper when checking if object exists in path.cpp 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp clearTables when closing stash mpq 4 years ago
pfile.h Implement stash 4 years ago
player.cpp Restore vanilla Diablo behavior for elemental damage on weapons 4 years ago
player.h Check both SPL_NULL and SPL_INVALID to determine spell validity 4 years ago
plrmsg.cpp Fix item label text with open stash (#4595) 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 4 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Lazarus level reset bugfix 4 years ago
quests.h Clean up owned/unowned CelSprite ambiguity 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h Move doc from restrict.cpp to header 5 years ago
scrollrt.cpp Fix item label text with open stash (#4595) 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Support MP3 playback 4 years ago
sound.h Don't restart music if the same track is played 4 years ago
sound_stubs.cpp Minimize impact of NOSOUND 5 years ago
spelldat.cpp Implement contextural translation (pgettext) 5 years ago
spelldat.h Validate spell network messages 5 years ago
spells.cpp Check both SPL_NULL and SPL_INVALID to determine spell validity 4 years ago
spells.h Check both SPL_NULL and SPL_INVALID to determine spell validity 4 years ago
stores.cpp Check both SPL_NULL and SPL_INVALID to determine spell validity 4 years ago
stores.h Unify gold handling (withdraw any amount from stash) 4 years ago
sync.cpp Fix issues with ears due to translation 4 years ago
sync.h Validate CMD_SYNCDATA (#2968) 5 years ago
textdat.cpp Update textdat.cpp 4 years ago
textdat.h 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 5 years ago
themes.cpp Pass regionId to TFit_Obj3 to extract reference to themes global 4 years ago
themes.h Move documentation from themes.cpp to themes.h 5 years ago
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 4 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Fix cow quest getting stuck in multiplayer 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp [gamepad] Fix repeated spell casting getting stuck if there is no target 4 years ago
track.h [gamepad] Reuse repeat logic from mouse 4 years ago
trigs.cpp Change infostr from char[128] to std::string 4 years ago
trigs.h Reuse EntranceBoundaryContains in portal logic 5 years ago