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staphen 6250067283 Touchscreen navigation for stash 4 years ago
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DiabloUI Update translations 4 years ago
controls Touchscreen navigation for stash 4 years ago
discord Reduce string conversions 4 years ago
dvlnet Reduce string conversions 4 years ago
engine Remove `OwnedCelSprite::Unowned` method 4 years ago
miniwin Add helpers to change stash pages (#4287) 4 years ago
mpq MpqWriter: Cleanups and renames 4 years ago
panels Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
platform Use string_view for vita keyboard input 4 years ago
qol Add helpers to change stash pages (#4287) 4 years ago
storm public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
utils Fix #4251 macOS mouse grab issue (#4298) 4 years ago
.clang-format .clang-format: Remove duplicate SortIncludes entry 4 years ago
.clang-tidy
CMakeLists.txt Remove use of tempstr 4 years ago
appfat.cpp Reduce string conversions 4 years ago
appfat.h Reduce string conversions 4 years ago
automap.cpp Reduce string conversions 4 years ago
automap.h Overhaul tests 4 years ago
capture.cpp Remove `(un)lock_buf` 4 years ago
capture.h
codec.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
codec.h
control.cpp Update translation template 4 years ago
control.h Fix splitting gold 4 years ago
cursor.cpp Don't destroy hold item when setting cursor to hourglass 4 years ago
cursor.h Implement stash 4 years ago
dead.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
dead.h Use `uint16_t` for sprite widths 4 years ago
debug.cpp Unify gold handling (withdraw any amount from stash) 4 years ago
debug.h Clean up owned/unowned CelSprite ambiguity 4 years ago
diablo.cpp Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
diablo.h Add OptionEntry for alternative nest art and remove command line parameter --nestart 4 years ago
doom.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
doom.h
drlg_l1.cpp
drlg_l1.h
drlg_l2.cpp Remove old dungeon reroll bugfix 4 years ago
drlg_l2.h
drlg_l3.cpp
drlg_l3.h
drlg_l4.cpp clang-format all files in {Source,test}/ 4 years ago
drlg_l4.h
dthread.cpp
dthread.h clang-format all files in {Source,test}/ 4 years ago
dx.cpp Remove `(un)lock_buf` 4 years ago
dx.h Remove `(un)lock_buf` 4 years ago
effects.cpp fix spawning unique monsters 4 years ago
effects.h Validate player sync 5 years ago
effects_stubs.cpp
encrypt.cpp Overhaul dependency options 4 years ago
encrypt.h
engine.cpp Stip stippled transparency 4 years ago
engine.h Add helpers for checking object type (#3357) 4 years ago
error.cpp Reduce string conversions 4 years ago
error.h Move store graphics out of `stores.cpp` 4 years ago
gamemenu.cpp Reduce string conversions 4 years ago
gamemenu.h Introduce NOEXIT build option to disable Quit Game options in menus 4 years ago
gendung.cpp Initial clean up of code related to creating items (#2943) 4 years ago
gendung.h Initial clean up of code related to creating items (#2943) 4 years ago
gmenu.cpp Clean up owned/unowned CelSprite ambiguity 4 years ago
gmenu.h
help.cpp Reduce string conversions 4 years ago
help.h
hwcursor.cpp Add OptionEntries for Hardware Cursor 4 years ago
hwcursor.hpp Make Gamepad cursor independant of hardware mouse 4 years ago
init.cpp Reduce string conversions 4 years ago
init.h Split loading of MPQs to handle translations and voice packs (#3922) 4 years ago
interfac.cpp Remove `(un)lock_buf` 4 years ago
interfac.h Reduce use of view globals in game menu 4 years ago
inv.cpp refresh stats when sending an item to stash by ctrl + click 4 years ago
inv.h Don't use HoldItem in CMD_PUTITEM handler 4 years ago
inv_iterators.hpp Refactor: Use item iterators in 7 more places 4 years ago
itemdat.cpp switch affix_item_type bit flag enum to class format (#4123) 4 years ago
itemdat.h switch affix_item_type bit flag enum to class format (#4123) 4 years ago
items.cpp Improve item hints for gamepads 4 years ago
items.h Unify gold handling (withdraw any amount from stash) 4 years ago
lighting.cpp remove InitLightMax 4 years ago
lighting.h TRN rewrite + bugfix (#4056) 4 years ago
loadsave.cpp Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
loadsave.h Implement stash 4 years ago
main.cpp Link `SDL2::SDLmain` correctly 4 years ago
menu.cpp Reduce string conversions 4 years ago
menu.h
minitext.cpp Reduce string conversions 4 years ago
minitext.h
misdat.cpp fix comment labels in misdat 4 years ago
misdat.h Use `uint16_t` for sprite widths 4 years ago
missiles.cpp Fix build warnings 4 years ago
missiles.h Use `uint16_t` for sprite widths 4 years ago
monstdat.cpp Load monster graphics into a single buffer 4 years ago
monstdat.h Unique Monster Variable Rename (#4060) 4 years ago
monster.cpp Only spawn loot once 4 years ago
monster.h Use `uint16_t` for sprite widths 4 years ago
movie.cpp Make Gamepad cursor independant of hardware mouse 4 years ago
movie.h
msg.cpp Don't use HoldItem in CMD_PUTITEM handler 4 years ago
msg.h Sync mana between clients 4 years ago
multi.cpp Do not exit game on network timeout 4 years ago
multi.h public game browsing: show difficulty, speed, players and possible incompatibility 4 years ago
nthread.cpp clang-format all files in {Source,test}/ 4 years ago
nthread.h Overhaul tests 4 years ago
objdat.cpp fix collision of bodies in butcher chamber/hell 4 years ago
objdat.h Use `uint16_t` for sprite widths 4 years ago
objects.cpp Unify gold handling (withdraw any amount from stash) 4 years ago
objects.h Use `uint16_t` for sprite widths 4 years ago
options.cpp Use truthy test for TARGET_OS_IPHONE 4 years ago
options.h [gamepad] Fix using quick spells with rebound keys 4 years ago
pack.cpp MAXCHARLEVEL cleanup 4 years ago
pack.h Resolve game crash when syncing Diablo items in Hellfire games 4 years ago
palette.cpp Add OptionEntry for alternative nest art and remove command line parameter --nestart 4 years ago
palette.h Optimize `DrawHalfTransparentBlendedRectTo` 4 years ago
path.cpp Use helper when checking if object exists in path.cpp 4 years ago
path.h clang-format all files in {Source,test}/ 4 years ago
pfile.cpp Reduce string conversions 4 years ago
pfile.h Implement stash 4 years ago
player.cpp Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
player.h Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility. 4 years ago
plrmsg.cpp Implement stash 4 years ago
plrmsg.h Chat Interface Revision (#3840) 4 years ago
portal.cpp Add max_size checks when adding missiles to allow for limited size containers 4 years ago
portal.h Validate additional network messages 5 years ago
quests.cpp Fix cow quest getting stuck in multiplayer 4 years ago
quests.h Clean up owned/unowned CelSprite ambiguity 4 years ago
restrict.cpp Reduce string conversions 4 years ago
restrict.h
scrollrt.cpp Remove `(un)lock_buf` 4 years ago
scrollrt.h Touch support on all SDL2 platforms 4 years ago
setmaps.cpp Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
setmaps.h Move ObjectAtPosition to objects.cpp and make it return a pointer 4 years ago
sha.cpp Cleanup Diablo-SHA and codec.cpp 4 years ago
sha.h Cleanup Diablo-SHA and codec.cpp 4 years ago
sound.cpp Reduce string conversions 4 years ago
sound.h Don't restart music if the same track is played 4 years ago
sound_stubs.cpp
spelldat.cpp
spelldat.h Validate spell network messages 5 years ago
spells.cpp Refactor OnHealOther to operate on Player references 4 years ago
spells.h Refactor OnHealOther to operate on Player references 4 years ago
stores.cpp Remove calls to NewCursor() from store functions 4 years ago
stores.h Unify gold handling (withdraw any amount from stash) 4 years ago
sync.cpp Avoid resetting monster health and mWhoHit 4 years ago
sync.h
textdat.cpp
textdat.h
themes.cpp Pass regionId to TFit_Obj3 to extract reference to themes global 4 years ago
themes.h
tmsg.cpp Mark network pointers as const 5 years ago
tmsg.h Mark network pointers as const 5 years ago
town.cpp Enable opening Hive and Crypt using gamepad 5 years ago
town.h clang-format all files in {Source,test}/ 4 years ago
towners.cpp Fix cow quest getting stuck in multiplayer 4 years ago
towners.h Use `uint16_t` for sprite widths 4 years ago
track.cpp Fix flash infinite casting: Add check for _pInvincible to RepeatMouseAction 4 years ago
track.h
trigs.cpp Change infostr from char[128] to std::string 4 years ago
trigs.h