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@ -243,11 +243,14 @@ bool SpawnWindow(const char *lpWindowName)
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flags |= SDL_WINDOW_FULLSCREEN; |
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} |
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if (*sgOptions.Gameplay.grabInput) { |
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flags |= SDL_WINDOW_INPUT_GRABBED; |
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} |
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ghMainWnd = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowSize.width, windowSize.height, flags); |
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// Note: https://github.com/libsdl-org/SDL/issues/962
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// This is a solution to a problem related to SDL mouse grab.
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// See https://github.com/diasurgical/devilutionX/issues/4251
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if (ghMainWnd != nullptr) |
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SDL_SetWindowGrab(ghMainWnd, *sgOptions.Gameplay.grabInput ? SDL_TRUE : SDL_FALSE); |
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#endif |
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if (ghMainWnd == nullptr) { |
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ErrSdl(); |
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