..
DiabloUI
Use New Athena Unicode to generate proper Greek symbols
4 years ago
controls
Reduce debug log output of Control
4 years ago
discord
Update Source/discord/discord.cpp
4 years ago
dvlnet
Reduce string conversions
4 years ago
engine
Fix an OOB in CEL/CL2 outline rendering
4 years ago
miniwin
Fix -Wswitch in misc_msg.cpp
4 years ago
mpq
Reduce debug log output of MpqWriter
4 years ago
panels
Fix a negative shift exponent sanitizer warning
4 years ago
platform
Use romfs on Switch for devilutionx.mpq
4 years ago
qol
Don't hide the automap in Help and Chat Log ( #4379 )
4 years ago
storm
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
utils
Fix `SoundSample::DuplicateFrom` mp3
4 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
Adjust clang-tidy to where Android Studio reads it correctly
5 years ago
CMakeLists.txt
Remove use of tempstr
4 years ago
appfat.cpp
Reduce string conversions
4 years ago
appfat.h
Reduce string conversions
4 years ago
automap.cpp
Reduce string conversions
4 years ago
automap.h
Overhaul tests
4 years ago
capture.cpp
Remove `(un)lock_buf`
4 years ago
capture.h
format fix : capture.h
5 years ago
codec.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
codec.h
Move byte from engine.h
5 years ago
control.cpp
Correctly center panel text when holding red item
4 years ago
control.h
Fix splitting gold
4 years ago
cursor.cpp
Fix crash from badly init stash
4 years ago
cursor.h
Implement stash
4 years ago
dead.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
dead.h
Use `uint16_t` for sprite widths
4 years ago
debug.cpp
Unify gold handling (withdraw any amount from stash)
4 years ago
debug.h
Clean up owned/unowned CelSprite ambiguity
4 years ago
diablo.cpp
Fix snd_deinit called even if snd_init failed
4 years ago
diablo.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
doom.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
doom.h
Clean up A-D
5 years ago
drlg_l1.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l1.h
🚚 Move local code to anonymous namespace
5 years ago
drlg_l2.cpp
Remove old dungeon reroll bugfix
4 years ago
drlg_l2.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l3.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l3.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l4.cpp
clang-format all files in {Source,test}/
4 years ago
drlg_l4.h
Place local symbols in an anonymous namespace
5 years ago
dthread.cpp
Make SdlThread constructor explicit
5 years ago
dthread.h
clang-format all files in {Source,test}/
4 years ago
dx.cpp
Remove `(un)lock_buf`
4 years ago
dx.h
Remove `(un)lock_buf`
4 years ago
effects.cpp
Fix snd_deinit called even if snd_init failed
4 years ago
effects.h
Validate player sync
4 years ago
effects_stubs.cpp
Minimize impact of NOSOUND
5 years ago
encrypt.cpp
Overhaul dependency options
4 years ago
encrypt.h
Get rid of InitHash
5 years ago
engine.cpp
Stip stippled transparency
4 years ago
engine.h
Add helpers for checking object type ( #3357 )
4 years ago
error.cpp
Remove unnecessary string copies
4 years ago
error.h
Move store graphics out of `stores.cpp`
4 years ago
gamemenu.cpp
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gendung.cpp
Initial clean up of code related to creating items ( #2943 )
4 years ago
gendung.h
Initial clean up of code related to creating items ( #2943 )
4 years ago
gmenu.cpp
Clean up owned/unowned CelSprite ambiguity
4 years ago
gmenu.h
documentation cleanup: gmenu
5 years ago
help.cpp
Reduce string conversions
4 years ago
help.h
Apply various cleanups via Android Studio
5 years ago
hwcursor.cpp
Mouse/Gamepad fixes
4 years ago
hwcursor.hpp
Make Gamepad cursor independant of hardware mouse
4 years ago
init.cpp
Remove MpqDir and use PrefPath instead.
4 years ago
init.h
Split loading of MPQs to handle translations and voice packs ( #3922 )
4 years ago
interfac.cpp
Remove `(un)lock_buf`
4 years ago
interfac.h
Reduce use of view globals in game menu
4 years ago
inv.cpp
Avoid recreating items in PutItem locally
4 years ago
inv.h
Avoid recreating items in PutItem locally
4 years ago
inv_iterators.hpp
Refactor: Use item iterators in 7 more places
4 years ago
itemdat.cpp
fix armor pierce on uniques and display affix values
4 years ago
itemdat.h
switch affix_item_type bit flag enum to class format ( #4123 )
4 years ago
items.cpp
fix armor pierce on uniques and display affix values
4 years ago
items.h
Unify gold handling (withdraw any amount from stash)
4 years ago
lighting.cpp
remove InitLightMax
4 years ago
lighting.h
TRN rewrite + bugfix ( #4056 )
4 years ago
loadsave.cpp
Only save stash pages containing items
4 years ago
loadsave.h
Implement stash
4 years ago
main.cpp
Use romfs on Switch for devilutionx.mpq
4 years ago
menu.cpp
Reduce string conversions
4 years ago
menu.h
renamed Source/mainmenu.cpp and .h to menu.cpp/.h
5 years ago
minitext.cpp
Reduce string conversions
4 years ago
minitext.h
Move documentation from implementations to declarations
5 years ago
misdat.cpp
fix comment labels in misdat
4 years ago
misdat.h
Use `uint16_t` for sprite widths
4 years ago
missiles.cpp
Avoid using HoldItem in AddStealPotions
4 years ago
missiles.h
Use `uint16_t` for sprite widths
4 years ago
monstdat.cpp
Load monster graphics into a single buffer
4 years ago
monstdat.h
Unique Monster Variable Rename ( #4060 )
4 years ago
monster.cpp
Fix Diablo's HP
4 years ago
monster.h
Fix Diablo's HP
4 years ago
movie.cpp
Mouse/Gamepad fixes
4 years ago
movie.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
msg.cpp
Avoid recreating items in PutItem locally
4 years ago
msg.h
Sync mana between clients
4 years ago
multi.cpp
Do not exit game on network timeout
4 years ago
multi.h
public game browsing: show difficulty, speed, players and possible incompatibility
4 years ago
nthread.cpp
clang-format all files in {Source,test}/
4 years ago
nthread.h
Overhaul tests
4 years ago
objdat.cpp
fix collision of bodies in butcher chamber/hell
4 years ago
objdat.h
Use `uint16_t` for sprite widths
4 years ago
objects.cpp
set statflag after recreating potion
4 years ago
objects.h
Use `uint16_t` for sprite widths
4 years ago
options.cpp
Reduce debug log output of Keymapper
4 years ago
options.h
[gamepad] Fix using quick spells with rebound keys
4 years ago
pack.cpp
MAXCHARLEVEL cleanup
4 years ago
pack.h
Resolve game crash when syncing Diablo items in Hellfire games
4 years ago
palette.cpp
Add OptionEntry for alternative nest art and remove command line parameter --nestart
4 years ago
palette.h
Optimize `DrawHalfTransparentBlendedRectTo`
4 years ago
path.cpp
Use helper when checking if object exists in path.cpp
4 years ago
path.h
clang-format all files in {Source,test}/
4 years ago
pfile.cpp
clearTables when closing stash mpq
4 years ago
pfile.h
Implement stash
4 years ago
player.cpp
Use appropriate spell ID when quick casting from scroll or staff
4 years ago
player.h
Added more Quickspell hotkeys for a total of 16. Saving will write the number of configured quickspell slots at the beginning of the hotkeys file. The loader will check the size, if its bigger than older saves should be it will load the header and read the hotkeys, otherwise it will load 4 quickspells for compatibility.
4 years ago
plrmsg.cpp
Implement stash
4 years ago
plrmsg.h
Chat Interface Revision ( #3840 )
4 years ago
portal.cpp
Add max_size checks when adding missiles to allow for limited size containers
4 years ago
portal.h
Validate additional network messages
5 years ago
quests.cpp
Fix cow quest getting stuck in multiplayer
4 years ago
quests.h
Clean up owned/unowned CelSprite ambiguity
4 years ago
restrict.cpp
Reduce string conversions
4 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
scrollrt.cpp
Remove `(un)lock_buf`
4 years ago
scrollrt.h
Touch support on all SDL2 platforms
4 years ago
setmaps.cpp
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
setmaps.h
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Cleanup Diablo-SHA and codec.cpp
4 years ago
sound.cpp
Support MP3 playback
4 years ago
sound.h
Don't restart music if the same track is played
4 years ago
sound_stubs.cpp
Minimize impact of NOSOUND
5 years ago
spelldat.cpp
Implement contextural translation (pgettext)
5 years ago
spelldat.h
Validate spell network messages
5 years ago
spells.cpp
Allow casting Town Portal, Teleport, and Guardian scrolls from inventory
4 years ago
spells.h
Allow casting Town Portal, Teleport, and Guardian scrolls from inventory
4 years ago
stores.cpp
Split up store title from "Your gold"
4 years ago
stores.h
Unify gold handling (withdraw any amount from stash)
4 years ago
sync.cpp
Avoid resetting monster health and mWhoHit
4 years ago
sync.h
Validate CMD_SYNCDATA ( #2968 )
5 years ago
textdat.cpp
Update textdat.cpp
4 years ago
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
themes.cpp
Pass regionId to TFit_Obj3 to extract reference to themes global
4 years ago
themes.h
Move documentation from themes.cpp to themes.h
5 years ago
tmsg.cpp
Mark network pointers as const
5 years ago
tmsg.h
Mark network pointers as const
5 years ago
town.cpp
Enable opening Hive and Crypt using gamepad
4 years ago
town.h
clang-format all files in {Source,test}/
4 years ago
towners.cpp
Fix cow quest getting stuck in multiplayer
4 years ago
towners.h
Use `uint16_t` for sprite widths
4 years ago
track.cpp
Fix flash infinite casting: Add check for _pInvincible to RepeatMouseAction
4 years ago
track.h
Fix edge cases in mouse action tracking code ( #2452 )
5 years ago
trigs.cpp
Change infostr from char[128] to std::string
4 years ago
trigs.h
Reuse EntranceBoundaryContains in portal logic
5 years ago